Pokémon TCG: Sword and Shield—Brilliant Stars

Seismitoad Potential.

Chompy

Active Member
Palpitoad – Water – HP80
Stage 1 – Evolves from Tympole

[W] Mud Shot: 20 damage.
[C][C][C] Round: 20x damage. Does 20 damage times the number of Pokemon in play with a Round attack.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Seismitoad – Water – HP140
Stage 2 – Evolves from Palpitoad

[C][C] Round: 30x damage. Does 30 damage times the number of your Pokemon in play with a Round attack.
[W][W][C] Hyper Voice: 70 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


The deck has a similar strategy to Speedrill, back in the 08-09 days. A weakness to grass is very good in this format when there are no good grass attackers.

Here's a skeleton list and lets see what we can work with to make it sucessful


Pokemon (16)

4- Tympole
4- Palpitoad
4- Seismitoad
3- Manaphy
1- Tyrogue


Energies (12)

4- Rescue
4- Double Colorless Energy
4- Water

Trainers (24)

4- Collector
4- Juniper
4- Catcher
2- N
2- Xtransceiver
2- Rare Candy
2- Switch
1- Super Rod
1- Twins


As you can see, we have 11 free spaces and that's where I'm at a loss. I do think this deck has a lot of potential to be a competitive deck, it's just a matter of building the right list.


See what you guys think.
 
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An inherent flaw with that skeleton is that you only have eight Basics, four of which are Babies.

You'll get donked around half the time if your opponent goes first. That's no good. Manaphy?
 
Right now I only have 8 basics in the deck, that's why I have no idea what else to throw in the deck. Intersting... being that Manaphy is a water type, has free retreat, higher HP, and an attack similar to Cleffas eek attack could be a viable starter. I may as well throw in 4 water energies to decrease the chances of being in energy drought
 
Since Palpitoad helps in Seismitoad's attack and CAN be played while using less cards, you may consider going all-out 4-4-4 Seismi. This should allow you to keep the Palpi's coming without a need to franatically dig for Seismi - you can swing hard with only one Seismi in play.
Given the nature of Seismi, I'd add Junk Arm, Super Rod and maybe even a Revive or two.

Also given the use of DCE, you could consider teching in a Zoroark line, or Cincchino. Cincchino can swing for 100 when you are caught rebuilding your Toad army, Zoroark can surprise things like RDL or something.
 
I don't know if playing Juniper is wise, seeing as you can't use it if you have any of your main line in your hand, I don't know how often you'll end up using. Definitely bulk the main line up to 4-4-4, and don't bother running any more basics than Manaphy and Tyrogue, you're not going to have very much bench space.
 
The issues I see with this vs Speedrill is the Rare Candy change, the fact you need a specific special energy as opposed to a basic energy to hit for 1, and Speedrill had it's own search engine.
 
I think Mew Prime would work nice here. See Off Seismitoad and Round with a bunch of Stage 1s! =]
Posted with Mobile style...
 
Also, another issue is that Speeddrill had a built in way of searching for beedrill...in the form of beedrill....
 
And why is Grass a good weakness? Sonicboom = a one shot. I like the card, but not sure how competitive it can be.
 
It makes me remember Politoed from LA and Poliwrath from UL:
http://pokegym.net/gallery/displayimage.php?imageid=35690
http://pokegym.net/gallery/displayimage.php?imageid=51593

I've to admitted I made this deck and was VERY FUNNY but it fails a lot when poliwrath is knocked out, even with rescue energy.
Returning to Seismitoad, there is a problem, you need a lot of Palpitoad and Seismitoad for doing only 120 damage, and with seeker, catcher, ditto and bench attacker pokemon in the format, Seismitoad will not see too much play.
 
By the wording on the card would it not only do 90?

It would yes. Means you'd require a bench full of Palpitoad's, the 5th bench member would be a backup Mew...and Mew dies a lot faster...AND you'd require Psy NRG in a deck that'd otherwise thrive on DCE and Rescue. Yeah...
 
Just to clarify, if you have a palpitoad/seismitoad in your lost zone, Mew Prime would not count for extra damage.

Mew does not have a round attack; however, mew can use Round which does 30x the number of palpitoads and seismitoads but it does NOT count itself.
 
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