GangnamStein
New Member
Just from looking at it. It's free to play and you don't have to hustle for pack codes to test a deck you want.
The shuffling in PTCGO makes me cry.
I don't like PTCGO cuz my Sableye doesn't have free retreat with a dark attached and Darkrai in play.
PlayTCG's Randomizer is suspect, but the shuffling isn't a case I can really argue.
I'm the opposite. PlayTCG's shuffle algorithm seems to be very different from my real world testing, and it tends to force HUGE clumps. I've had tons of 7 energy hands on PlayTCG, whereas I've had 1 or 2 on PTCGO.
Do you have evidence that PlayTCG's randomizer is suspect? I have drawn 1,000 rolls from the PlayTCG die and conducted a chi-squared test. The probability of observing the given distribution (or a more skewed distribution of evens and odds) if evens and odds were equally likely to happen was way over 0.05. (0.05 is the typical criterion for statistical significance.)
Do you have a sample of rolls that you would like to provide that demonstrates that PlayTCG's randomizer does not sufficiently randomize?
I do not, only the observations of the debugging console that was present on PlayTCG V1, and the general lack of randomness from a computer, which obviously applies to all simulators.
That's most likely because you're not randomizing your deck as much as PlayTCG does.
Huge clumps are typical of randomized distributions.
I can appreciate the idea here, but I often have issues on PlayTCG where I will draw my deck in order from a random spot in the list. This isn't random.