In regards to the debate spawned in this thread.
Copied from the POP boards:
I discussed this issue with both Yasu and Dave, and we feel that we've come to a fair consensus.
Per the rulebook, the game is split into 4 "steps";
1) Draw a card.
2) Do any of the following:
> Put Basic Pokemon on the Bench (as many as you want).
> Evolve Pokemon (As many as you want).
> Attach 1 Energy card to 1 of your Pokemon (only once per turn).
> Play Trainer cards (As many as you want, bot only one Stadium and one Supporter card per turn).
> Retreat your Active Pokemon (only once per turn).
> Use Poke-Powers (as many as you want).
3) Attack!
> Check to make sure that you have enough Energy attached to your Active Pokemon to attack.
> Check Weakness and Resistance of your opponent's Pokemon.
> Put damage counters on your opponent's Pokemon.
> Check to see if you Knocked Out your opponent's Pokemon.
> Take a Prize card (if you Knocked Out your opponent's Pokemon).
4) Your turn is over now (also known as "between turns").
If an action is mandatory (i.e. draw a card at the beginning of your turn, take a prize for knocking out a Pokemon, place damage counters for an attack, etc.), and you forget to take that action, you do not need your opponent's permission to do it. However, you should immediately call a judge so that things don't get muddled.
If an action is optional (playing a Trainer, attaching an Energy, attacking your opponent's Pokemon, etc.), and you forget to take that action, you must ask your opponent for permission to take that action. For example, if you attach a Grass Energy to your Pokemon, and you wanted to attach a Fire Energy, you must ask your opponent's permission to take back the Grass Energy and attach the Fire energy instead. If he or she says no, you're stuck with the Grass Energy.
While it is mandatory to proceed through both step 2) and step 3), the actions in those steps are optional. You can choose not to attach an Energy card. You can choose not to play a Trainer. You can choose not to attack the defending Pokemon. However, once you have entered one of these steps, you cannot rewind to a previous step without your opponent's permission.
In other words, once you've entered step 3), you cannot leave it without your opponent's permission. If you declare an "illegal" attack, you may ask your opponent if you can back out of step 3). If he or she says yes, you go back to step 2) and can take any actions that you could have taken during that step. If he or she says no, you may either select an attack that is "legal" or pass.
Most often a rewound game state is due to mandatory game actions that were not taken (i.e. placing damage counters for an attack or effect).
Now, lets all play nice.
Copied from the POP boards:
I discussed this issue with both Yasu and Dave, and we feel that we've come to a fair consensus.
Per the rulebook, the game is split into 4 "steps";
1) Draw a card.
2) Do any of the following:
> Put Basic Pokemon on the Bench (as many as you want).
> Evolve Pokemon (As many as you want).
> Attach 1 Energy card to 1 of your Pokemon (only once per turn).
> Play Trainer cards (As many as you want, bot only one Stadium and one Supporter card per turn).
> Retreat your Active Pokemon (only once per turn).
> Use Poke-Powers (as many as you want).
3) Attack!
> Check to make sure that you have enough Energy attached to your Active Pokemon to attack.
> Check Weakness and Resistance of your opponent's Pokemon.
> Put damage counters on your opponent's Pokemon.
> Check to see if you Knocked Out your opponent's Pokemon.
> Take a Prize card (if you Knocked Out your opponent's Pokemon).
4) Your turn is over now (also known as "between turns").
If an action is mandatory (i.e. draw a card at the beginning of your turn, take a prize for knocking out a Pokemon, place damage counters for an attack, etc.), and you forget to take that action, you do not need your opponent's permission to do it. However, you should immediately call a judge so that things don't get muddled.
If an action is optional (playing a Trainer, attaching an Energy, attacking your opponent's Pokemon, etc.), and you forget to take that action, you must ask your opponent for permission to take that action. For example, if you attach a Grass Energy to your Pokemon, and you wanted to attach a Fire Energy, you must ask your opponent's permission to take back the Grass Energy and attach the Fire energy instead. If he or she says no, you're stuck with the Grass Energy.
While it is mandatory to proceed through both step 2) and step 3), the actions in those steps are optional. You can choose not to attach an Energy card. You can choose not to play a Trainer. You can choose not to attack the defending Pokemon. However, once you have entered one of these steps, you cannot rewind to a previous step without your opponent's permission.
In other words, once you've entered step 3), you cannot leave it without your opponent's permission. If you declare an "illegal" attack, you may ask your opponent if you can back out of step 3). If he or she says yes, you go back to step 2) and can take any actions that you could have taken during that step. If he or she says no, you may either select an attack that is "legal" or pass.
Most often a rewound game state is due to mandatory game actions that were not taken (i.e. placing damage counters for an attack or effect).
Now, lets all play nice.
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