Pokémon TCG: Sword and Shield—Brilliant Stars

Another random card..

ensignmerlin

Active Member
Almost a "Series of Unfortunate Cards".. =P

Charmander Lv.15 60HP [R]

Basic Pokemon

PokeBody: Dark Nature.
Whenever Charmander Attacks, you may put 1 damage counter on Charmander. If you do, Charmander's attacks do 10 more damage to the Defending Pokemon.(Before applying Weakness and Resistance)

[C] Scratch 10
_______________
Weakness:[W]+10
Resistance:
Retreat Cost: [C]


Charmeleon Lv.35 80HP [R]

Stage 1 Pokemon (Evolves from Charmander)

PokeBody: Darker Nature.
Whenever Charmeleon Attacks, you may put 2 damage counters on Charmeleon. If you do, Charmeleon's attacks do 20 more damage to the Defending Pokemon.(Before applying Weakness and Resistance)

[R][C] Nail Flick 30
___________________
Weakness:[W]+20
Resistance:
Retreat Cost:[C][C]


Charizard Lv. 55 120HP [R]

Stage 2 Pokemon (Evolves from Charmeleon)

PokeBody: Darkest Nature.
Whenever Charizard Attacks, you may put 4 damage counters on Charizard. If you do, Charizard's attacks do 40 more damage to the Defending Pokemon.(Before applying Weakness and Resistance)

[R][R][R] Fireball 80
Discard a [R] Energy card attached to Charizard in order to use this attack.
_____________________
Weakness:[W]+30
Resistance:[F]-10
Retreat Cost:[C][C][C]


Charizard Lv.X 140HP [R]

Stage 2 Pokemon (Level Up from Charizard)

PokePower: Energy Burst.
When you play Charizard Lv.X from your hand to Level Up your Charizard in play, you may discard the top 10 cards of your deck. If you do, attach all basic [R] Energy cards you find there to your [R] Pokemon in play in any way you like. Then, put 1 damage counter on each of those Pokemon for each Energy Card attached in this way.

[R][R][R][R] Inferno Rage 50+
This attack does 10 more damage for each damage counter on Charizard Lv.X.
_____________________
Weakness:[W]x2
Resistance:[F]-20
Retreat cost:[C][C][C][C]
 
Snorlax Lv.30 140HP [C]

Basic Pokemon

PokeBody: Sleep Deprivation.
Between each player's turn, if Snorlax is your active Pokemon and is not asleep put 1 damage counter on it.

[.] Sleep, then wake up too early.
Snorlax is now Asleep. If Snorlax is still asleep at the beginning of your next turn, put 2 damage counters on the Defending Pokemon and Snorlax is no longer Asleep.
______________________
Weakness:[F]+20
Resistance:
Retreat cost:[C][C][C][C]


Munchlax Lv.22 50HP [C]

Basic Pokemon

PokePower: Baby Evolution.

[C][C][C] Devour
If the Defending Pokemon has less HP remaining than Munchlax, then discard the Defending Pokemon and remove all damage counters from Munchlax.
_______________
Weakness:[F]+10
Resistance:
Retreat Cost:[C]


Squirtle Lv.10 60HP [W]

Basic pokemon

PokeBody: Heavy Shell.
Whenever Squirtle is attacking, you may reduce the damage from that attack by 10. If you do, reduce all damage done to Squirtle during your opponent's next turn by 10. (Before applying Weakness and

[C] Tackle 10
__________________
Weakness:[L]+10
Resistance:
Retreat Cost:[C]


Wartortle Lv. 30 80HP [W]

Stage 1 Pokemon

PokeBody: Heavier Shell.
Whenever Wartortle is attacking, you may reduce the damage from that attack by 20. If you do, reduce all damage done to Wartortle during your opponent's next turn by 20. (Before applying Weakness and

[W][C] Bite 30
_________________
Weakness:[L]+20
Resistance:
Retreat cost:[C][C]


Blastoise Lv.60 120HP [W]

Stage 2 Pokemon(Evolves from Wartortle)

PokeBody: Heaviest Shell.
Whenever Blastoise is attacking, you may reduce the damage from that attack by 40. If you do, reduce all damage done to Blastoise during your opponent's next turn by 40. (Before applying Weakness and Resistance.)

[W][W][W] Quick Turn 40
Switch Blastoise with a Pokemon on your bench.
_____________________
Weakness:[L]+30
Resistance:
Retreat cost:[C][C][C]


Blastoise Lv.X 140HP [W]

Stage 2 Pokemon(Level Up from Blastoise)

PokePower: Aqua Spring.
When you play Blastoise Lv.X from your hand to Level Up a pokemon in play, you may remove up to 5 damage counters from each of your Pokemon in play. If you do, search your discard pile for as many Basic Energy Cards as damage counters were chosen not to be removed and shuffle them into your deck.

[W][W][W][W] Hydro Shot 150-
This attack does 10 less damage for each Damage Counter on Blastoise Lv.x
____________________________
Weakness:[L]x2
Resistance:
Retreat Cost:[c][C][C][C]
 
Snorlax Lv.30 140HP [C]

Basic Pokemon

PokeBody: Sleep Deprivation.
Between each player's turn, if Snorlax is your active Pokemon and is not asleep put 1 damage counter on it.

[.] Sleep, then wake up too early.
Snorlax is now Asleep. If Snorlax is still asleep at the beginning of your next turn, put 2 damage counters on the Defending Pokemon and Snorlax is no longer Asleep.
______________________
Weakness:[F]+20
Resistance:
Retreat cost:[C][C][C][C]


Munchlax Lv.22 50HP [C]

Basic Pokemon

PokePower: Baby Evolution.

[C][C][C] Devour
If the Defending Pokemon has less HP remaining than Munchlax, then discard the Defending Pokemon and remove all damage counters from Munchlax.
_______________
Weakness:[F]+10
Resistance:
Retreat Cost:[C]

Meteor Falls FTW
 
Bulbasaur Lv.12 60HP [G]

Basic Pokemon

PokeBody: Sweet Scent.
Whenever Bulbasaur is attacking, you may discard an Energy Card attached to it. If you do, discard an Energy Card attached to the Defending Pokemon.

[C] Headbutt 10
_______________
Weakness:[R]+10
Resistance:
Retreat cost:[C]


Ivysaur Lv. 32. 80HP [G]

Stage 1 Pokemon(Evolves from Bulbasaur)

PokeBody: Sweeter Scent.
Whenever Ivysaur attacks, you may discard up to 2 Energy Cards attached to it. If you do, discard that many Energy Cards attached to the Defending Pokemon.

[G][C] Vine Whip 30
______________________
Weakness:[R]+20
Resistance:
Retreat Cost:[C][C]


Venusaur Lv. 44 120HP [G]

Stage 2 Pokemon(Evolves from Ivysaur)

PokeBody: Sweetest Scent.
Whenever Venusaur attacks, you may discard up to 4 energy Cards attached to it. If you do, Discard that many Energy Cards attached to the Defending Pokemon.

[G][G][G] Toxic Shock 40
The Defending Pokemon is now Poisoned and Burned.
_____________________
Weakness:[R]+30
Resistance:
Retreat cost:[C][C][C]


Venusaur Lv.X 140HP [G]

Stage 2 Pokemon(Level Up from Venusar)

PokePower: Energy Transfer.
When you play Venusaur Lv.X from your hand to Level Up your Pokemon in play, you may move all Energy Cards in play in any way between your Pokemon.

[G][G][G][G] Dispersed Energy Beam 50+
This attack does 10 more damage for each Energy Card in your discard pile.
_____________________
Weakness:[R]x2
Resistance:
Retreat Cost:[C][C][C][C]
 
Pikachu Lv.22 50HP [L]

Basic Pokemon

[C] Generate Power
Search your deck for a basic [L] Energy Card or a Special Energy Card that provides [C] and put it into your hand. Shuffle your deck Afterwards.

[L][L] Thundershock 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
________________________
Weakness:[F]+10
Resistance:[M]-10
Retreat cost:[C]


Raichu Lv.38 70HP [L]

Stage 1 Pokemon(Evolves from Pikachu)

PokeBody: Special Charge.
You may treat all Special Energy Cards attached to Raichu as if they were Basic [L] Energy Cards.

[L][L][L] ThunderPunch 50+
You may flip a coin when using this attack. If heads, this attack does 30 more damage. If tails, Raichu does 30 damage to itself.
____________________
Weakness:[F]+20
Resistance:
Retreat cost:[C]


Raichu Lv.X 90HP [L]

Stage 1 Pokemon(Level Up from Raichu)

PokePower: Gather Charge.
When you play Raichu Lv.X from you hand to Level Up your Pokemon in play, search your deck for up to 5 Special Energy Cards that provide [C] and Put them into your hand.

[L][L][L] Reactive Thunderbolt 100
Discard all Energy attached to Raichu Lv.X or 1 React Energy attached to Raichu Lv.X in order to use this attack. Raichu Lv.X can't use this attack douring your next turn.
____________________________
Weakness:[F]+30
Resistance:
Retreat Cost:[C][C]
 
Last edited:
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