Pokémon TCG: Sword and Shield—Brilliant Stars

Counter.dec / R-Gon V.2 ? - List updated, many changes.

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Ardoptres

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So yeah, straight on to the the decklist:

Pokemon- 23

3- Chikorita d
1- Bayleef d
3- Meganium d

3- Totodile d
1- Croconaw MT
3- Feraligatr d

2- Trapinch d (Big Bite)
1- Vibrava d (Sonic Noise)
2- Flygon d
1- Flygon ex d

3- Holon's Castform

// I took out the Mews, as i didn't need them when i playtested yesterday.
I took out a Croconaw for the Flygon ex. Bayleef got cut just for making space. I want to have two, but i don't see the sppace.
I know that 3 stage S2 is hard to setup, and it does ssem n00by, BUT it does setup very good, mostly because of Meg's power.
Flygon ex, and less S1 has not been playtested yet.


Trainers- 25

4- Mentor
3- Celio's
1- Scott
2- Copycat
2- Adventurer
1- Castaway
1- Buffer Piece
1- Str. Charm
2- Night Maintenance
2- Lake Boundary
2- Windstorm
4- Rare Candy

// I switched a Charm for a Buffer Piece, bacause needed it very often. I'm considering Crystal Shard, as this almost autolosses to R-Gon/Flygon d if i don't play it.
The switch had to go to make space (although it was very nice, but not necessary), same with castaway. 3 Windstorm would be nice, but there isn't space for that. Also, i'm actually thinking of taking all the Windstorms out, but I'll wait to see if there comes less CC decks out, than i'm assuming. But there comes a lot, then i have to make space for 3-4, so there's a lot to consider.
I was around 3 cards short of decking out almost all the games, so 2 Night Maintenance is necessary. I need energies at that point, so yeah, no discussion.. xP
Energies- 12

4- d' Rainbow
4- Fighting
4- Lightning

// I played 13 energies yesterday, and had no energy droughts, so I guess cutting a energy wont be too bad.

Strategy-

// Remember, these are not playtested matchups...

This is build for the decks that might be big next year. (and i wanted to make a meg.dec)
Empoleon: Meg is resistant, and its attack reduces dmg by 30, so Empoleon can max do 40-10 dmg. It is weakness to Gatr, and combined with Lake Boundary, it OHKOs it.
Electivire: They're weak to Meg, combined with Lake Boundary, it's pretty much GG. Plus, if you use it's 1st attack, they can't even OHKO you..
Kriketune: This is the tough one. Meg is once again the key card here. It's 1st attack recuces dmg by 30 (as i said before), which means they'll 2HKO you at least.
Gatr is also good here. Drag off Kricketots, and kill them one by one, it's easy to do, seeing that 'Tot has 2 in retreat cost.
Infernape: Drag off all their Cats, or just 2HKO all their apes. They can't OHKO you (seeing you use Gatr in this matchup), so yeah.. If they choose to use Cat ex, then it's a free price for Meg.
Feraligatr MT: Gatr d' and Lake Boundary, GG.

+ Anything I forgot. As you can see, the deck covers itself very nicely.
Oh, and you setup all this by abusing Meg's Poké-Power.






Any suggestion? They will be appreciated! :D
 
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This is a cool rendition of R-Gon
lolz
it also looks like the feraligatr list i just posted
but my fixes would be
- 1 Night Maintenance
+ 1 Switch
you dont want to be stuck up there with a pokemon you dont need and special conditions are on the rise so yea...AND none of your pokemon have free retreat...lol
 
Ya, I know. Flygon is more of a tech, soo..
And i can't see it being too hard to set it up with Meg's Power...
 
i suggest go 2-1-2 with gatr and add 1 rayquaza,1 trapinch and 1 flygon ex d.Ray provides sniping too.your current list cant snipe
 
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LOL It wasn't called r-gon because of ray ray. That card being in the deck was completely coincidental.
 
take out the flygon d line, add windstorms for CCs, your matchups are right, but kriketune can be a headache, in the turn 2 it ohko your castform and there you are, if youre lucky and draw a candy and a meganium or something you can counter 1 of the krikets, but you need to OHKO it.. then, you need something to draw cards, TVR, Steven's and Copycat will help. And add Rayquaza ex d, is a monster!

sry for my english :), the deck is good and can beat garchomp too :p
 
maybe use 3 lake boundry to take care of the stuff that poses a problem. Scott to get them out easier.
 
Ardoptres - Your list is very tight I do agree. I like the strategies and matchups too. Very nice deck.

I also agree that 1 Flygon-ex d is needed especially fo the Lucario/Cess Crystal decks. Also a Ray-ex d is great as someone else said for Sniping abilites plus remember both Ray-ex d and Fly ex d have no weakness so you can further abuse Lake Boundary. You really need to up to 3 Windstorms too because an early Cess crystal/ Holon Legacy will severly hurt you.

Also since you are going to get the much needed Pokes through Delta Draw, Meg d's Power, and Celio's I think that you can drop 1 Bayleef + 1 Crocnaw.

If you decide to go with the EX's then definately switch out the 3 Celio's for 3 Bebe's. If no Ex's then stick with Celio's.

So here are my recommendations:

+1 Flygon-ex d
+1 Ray-ex d
+1 Windstorm

-1 Night Maintenance
-1 Bayleef
-1 Crocnaw

+3 Bebe's
-3 Celio's
 
Go with a 2-1-2 Meg line and +1 ray ex, +1 latios ex. Free retreat latios ex combined with warp point is good.

Meg is what meaks the deck work, and Gatr does around the same thing as Ray ex, or it can even be better sometimes.
Latios? Nah, that would only be for the free retreat cost, which seems like a waste of space..

i suggest go 2-1-2 with gatr and add 1 rayquaza,1 trapinch and 1 flygon ex d.Ray provides sniping too.your current list cant snipe

No, Gatr will be 3-1-3, and it will not change. :)

take out the flygon d line,

No, I need NRG acceleration
add windstorms for CCs,

I have 2.. Maybe not enough, but there's not soace for a 3th/4th

your matchups are right, but kriketune can be a headache, in the turn 2 it ohko your castform and there you are, if youre lucky and draw a candy and a meganium or something you can counter 1 of the krikets, but you need to OHKO it..

You're right, but let's see how it'll go. One of my friends has just built a Tune deck, so i will get to playtest.

then, you need something to draw cards, TVR, Steven's and Copycat will help.

Done.

And add Rayquaza ex d, is a monster!

Gatr does about the same, sometimes better.

^
maybe use 3 lake boundry to take care of the stuff that poses a problem. Scott to get them out easier.

2 is enough, and i already have 1 scott.
 
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Ardoptres - Your list is very tight I do agree. I like the strategies and matchups too. Very nice deck.

Well, thank you! :D

I also agree that 1 Flygon-ex d is needed especially fo the Lucario/Cess Crystal decks.

Done.

Also a Ray-ex d is great as someone else said for Sniping abilites

Gatr does about the same thing, sometimes better. Gatr is harder to set up though..

You really need to up to 3 Windstorms too because an early Cess crystal/ Holon Legacy will severly hurt you.

I just can't find space for a 3th.. :( I just can't..
...And who played legacy?


If you decide to go with the EX's then definately switch out the 3 Celio's for 3 Bebe's. If no Ex's then stick with Celio's.

I've only added a Flygon ex, so i'll hope just to draw into it, or pull it with Meg.
I like Celio's the best.


So here are my recommendations:

-1 Night Maintenance

I'm like 3 cards of decking out almost every game, so I think i'll have to go with 2.

^

i made a deck like this only without the feral line. i had mew* in it. and ray ex d.

R-Gon with Meg d' twist?
 
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