Pokémon TCG: Sword and Shield—Brilliant Stars

2 Turn Kricketune K.O.

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millionkp

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THis is a kricketune deck, like Turn 2 Kricketune'd:

Pokemon: 9
1 Holon Castform HP
4 Kricketot MT
4 Kricketune MT

Trainers: 37
4 strength charm
4 pluspower
2 night maintenence
4 celio's network
2 fast balls
3 copycat
4 Bill's Maintenence
3 castaway
4 warp point
4 windstorm

Energies: 14

4 DRE
10 Leaf Energy


Strategy: pull out a kricketot and multiply them with CALL FOR FAMILY. evolve to kricketune and max out to 80. Two turns and the opponent is K.O'd. The pluspower is to max to 120 and the strength charm are to max out to 130 after getting tem with castaway.

I am thinking about adding 3 delcatty+ 1 delcatty ex. It would max out the drawing. I don't know if it's a good idea.

I could use help with my deck, so any assistance would be valuable.
 
THis is a kricketune deck, like Turn 2 Kricketune'd:

Pokemon: 9
4 Kricketot MT
4 Kricketune MT

Trainers: 37
4 strength charm
4 pluspower
2 night maintenence
4 celio's network
2 fast balls
3 copycat
tv reporter
4 Bill's Maintenence
3 castaway
2 warp point
1 windstorm
3 Cessation crystal
Energies: 14

4 DRE
10 Leaf Energy


Strategy: pull out a kricketot and multiply them with CALL FOR FAMILY. evolve to kricketune and max out to 80. Two turns and the opponent is K.O'd. The pluspower is to max to 120 and the strength charm are to max out to 130 after getting tem with castaway.

I am thinking about adding 3 delcatty+ 1 delcatty ex. It would max out the drawing. I don't know if it's a good idea.

I could use help with my deck, so any assistance would be valuable.
And no. adding delcatty is a bad idea.
 
Def. drop the Castform, drop the Windstorms and Warp Points, max out Night Maintenance, possible w/1-2 Timespace distortion, and add at least 2-3 more Grass Energy.
 
IT'S QUICK BALL people fast ball has been rotated.
I play 4 Master Ball 4 Dusk Ball 4 Quick Ball 3 Night Maint, 2 TSD would help
3-4 Mentor 3 Castaway 3 Stevens 2-3 TGW 3 Plus Power 3 Strength Charm 3 Buffer Piece/ or Cessasion-
you must run at least 16-18 Grass. Trust me :p
 
For Starters no warp point use at most 1 i acctually prefere one switch. Beetween TSD and Night MAinenence you need 4. You loose without 4 TGW. No castform. No bills maintence. NO TVR. Stevens or Iland hermit are better choices. 2 Charm 2 plus power. 4 Great Ball, 2 MEntor/ PFC, 4 Quick Ball, 4 cvastaway.

Thats just the baisics
 
sorry, buy Master Ball and Dusk Balls are terrible in this deck, what are the chances that you're actually going to find a poke with only 8 in your deck with half of that already in play?

IT'S QUICK BALL people fast ball has been rotated.
I play 4 Master Ball 4 Dusk Ball 4 Quick Ball 3 Night Maint, 2 TSD would help
3-4 Mentor 3 Castaway 3 Stevens 2-3 TGW 3 Plus Power 3 Strength Charm 3 Buffer Piece/ or Cessasion-
you must run at least 16-18 Grass. Trust me :p
 
I'd drop the Castform for sure (that'd be a horrible start as unlikely as it is). Also, consider TV Reporter and Island Hermit over Bill's Maintenance.
 
with 4 basics and 32 trainers, it's really hard to pull out the basics. Could you tell me how I can fix that?

Well, it's just as bad if you only have 5 basics anyways, and like I said Castform is not something you want to start with. The only real ways to fix it is to either add another line of Pokemon (which could potentially slow it down) or just rely on TG's Wager to cut your opponent's hand down. Alternatively, you can also use Copycat to beef up your own hand to match theirs. But no matter what, you will have to deal with mulligans.
 
4 Great Ball, 4 Dual Ball.

T1 Call For Family gets one automatically.
Starting WITH one gets one automatically.
Celio/Bebe can also get a Kricketot.
Quick Ball can also get a Kricketot at times.
Time-space Distortion can automatically get at least one back most of the time.
 
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