Pokémon TCG: Sword and Shield—Brilliant Stars

Kricketwo Turn V.2

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CrownAxe

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Pokemon
4-4 Kricketune

Trainers
4 Castaway
2 Team Galatic's Wadger
3 Celeio's Network
2 Copycat
2 Island Hermit
2 Rosaenne's Research
4 Quick Ball
4 Great Ball
2 Plus Power
4 Time Space Distortion
2 Night Maintence
2 Warp Point
3 Cessation Crytsal
1 Strength Charm

Energy
4 DRE
11 Grass

this modifacation is after San Diego BR i went to. i was in i was 2-1 match wise (the one lose was a bad hand against NidoQueen/Flygon and i proved it by beating him 3-0 outside the tourney, my other wins were Rampardos/Infernape and a bye) and leading by 4 prizes too against Walrein Ambipom for 4th round. i TGW because my hand was meh and my opponent had 11 cards. i lose it and drew 3 great balls from it while he drew everything he needed. the lose kept me outta top4
 
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i've rather enjoyed budew since i usally can get a Ball or Warp Point early game and late game i can get a TSD or NM
 
try this:

MAZZO KRICKETUNE



Pokemon: 8

4x Kricketot
4x Kricketune

Trainers: 39

3x Castaway
3x Great Ball
4x Quick Ball
2x Galaxy weager
3x Night Maintenance
2x Crystal beach
2x Pokènav
2x Tv reporter
3x Windstorm
1x Steven's advice
1xCopycat
2x Celio's Network
3x Plus Power
3x Holon mentor
2x Cessation Crystal
1x Pokèdex handy
2x Buffer piece


Energy: 13
3 Double Rainbow Energy
10 Grass Energy
 
i don't see a use for Poke Nav, Crystal Beach, WIndstorm, Holon mentor, and the lack of Time space disstortion
 
i made an edit

-1 Budew
+1 TSD (got a 4th one:D)

i also want to put in a 2nd PKMN Fan Club and IDK what to drop (but i'll make a bigger deal when i get more)
 
Get rid of budew, you should be hitting for 80 over and over, as soon as you stop to fart around looking for trainers it gives your opponent a chance to set up one big monster and decimate the whole deck.
 
it works best late game when i can use it for a TSD. i've been playing with it for a while (against BLissCatty, R-Gon and Empolenon/Lucario) and Budew hasn't been a problem at all. its quit useful since it speeds the deck up
 
its quit useful since it speeds the deck up
I feel that it slows the deck down dramatically. If you would want to use it on 1st turn then you would have to waste a turn to retreat the Buduw.....4/4 Kricetune and maybe 1 Absol EX is the play...for now!!!
 
not true, first turn budew i'll just get a great ball or quick ball which helps set up, useally it gets knocked out so i don't have to bother retreating

but w/e i just like it to serch out TSD late game, which is its main purpose
 
With great ball, quick ball, and masterball; You should be able to draw your TDS or Night Maintenace because you are cycling through your deck at a very fast pace. Just my opinion on that. I am running this deck as a fun deck because it isn't very competitive due to late game qualities.
 
not true, first turn budew i'll just get a great ball or quick ball which helps set up, useally it gets knocked out so i don't have to bother retreating

but w/e i just like it to serch out TSD late game, which is its main purpose

wait....first of all kriketots attack gets basics so why would you need to search for a great ball? your bound to draw into trainers to get the other 2 krikkies by turn 2 anyway.

secondly this deck NEEDS turn 2 80 dmg not turn 3 after you have needlessly lost a prize for budew.

with anything other than krikkies in the deck it simply doesnt work.
 
i've been playing with it for a while (against BLissCatty, R-Gon and Empolenon/Lucario) and Budew hasn't been a problem at all. its quite useful still
 
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wait....first of all kriketots attack gets basics so why would you need to search for a great ball? your bound to draw into trainers to get the other 2 krikkies by turn 2 anyway.

secondly this deck NEEDS turn 2 80 dmg not turn 3 after you have needlessly lost a prize for budew.

with anything other than krikkies in the deck it simply doesnt work.
You can run some other things, Absol EX, 1/1 Electabuzz for late game punch, and some other things that are a secret.......SSSSSSSSSHHHHHHHHH!!!!
 
Budew is much more effective then it appears

yes opening with Budew just to get a Great Ball is just like using a tot's call of family to get another tot, but thats why its so effect its does the same thing and it does it with out the use of an energy so if i don't get a grass energies i can still serch for a tot

its also better because i can also go for the tune by getting a quick ball instead of the tot if i needed to, by doing so it make my opening for effect because of its versitlilty. this is good incase i opened with tots/great balls/PKMN Fan Club

then while it does the same thing as a tot it does it with out wasting my tot by my oponents attacks on T1. it will probably cost me a prize but i save a tot which can be game breaking later

its also useful late game too by serching for NM or TSD for discarded tots. when i get the budew i put it on the bench so that when a tune does get KO'd i can use my bedew to get a TSD/NM with out wasting retreating. let the dew get knocked out and then follow up with a replenished bench

while you all did say using Budew slowed me down to a T3 it also adds consistency its place which is still an importent factor too. plus if i have a Warp Point to use i can get the consitancey of Budew while still being able to T2
 
care to back that up?
Buduw gets a trainer, thats good in all but this T-2 Donk deck is insanely fast to begin with. Why would you want to start with something that can only get a trainer when you can pretty much draw that 1 trainer the next turn?
You get a buduw start...sweet...NOT!!!!!
There goes your T-2, unless you have a switch or Warp in your hand. It just has no purpose in this deck what-so-ever!!!!!!
You say, "Well, they can just KO it and I can get my Kricketot out the next turn." Well, if your opponent is smart then they will just NOT ko your Buduw and try to get a setup, once they get even somewhat of a setup, this deck will lose!!!!
Why risk that?
 
while i back my reasoning with logic (as did you) i also have been playtesting with budew (i already listed the decks i played against twice this thread) and i haven't encountered any probles of the sort. as i said the extra turn needed by budew is balanced by the consistancy caused by its versitility it brings
 
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while i back my reasoning with logic (as did you) i also have been playtesting with budew (i already listed the decks i played against twice this thread) and i have encountered any probles of the sort. as i said the extra turn needed by budew is balanced by the consistancy caused by its versitility it brings

ok?:confused:
 
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