Pokémon TCG: Sword and Shield—Brilliant Stars

Could Banette be the end of lucario?

B_B_C

New Member
Could this be the end for lucario? I've seen some post on the gym about this card. Being able to do 80 for 2 energy. But you have to have 1 Banette in the discard pile. Many cards can get a Banette into the discard such as Holon mentor, Tv reporter, Holon adventer. But After the attack you have to shuffle a Banette back to your deck. It is also possible to get a banette back to your discard pile by using cards like quick ball, pokenav and pokedex handy.(trainers) Then discarding them.

Now lets have a look at banette's first attack. This attack is good combo with muk from SW. Muk poisons pokemon that have a :grass: energy. Which includs Multi energy, DRE, And delta rainbow.

Now lets look at Banette's Weakness and resistance. It has a :dark: weekness which could be a problem. Becuase lots of people play absol(SW) Being able to do 40 dmg for 1 energy. Also hochicrow(sp?) could be a threat too. Banette has a Resistance to Colorless. Which includs a the pink death(blissy) and sally(SW)

Banette L.42 – Psychic – HP80
Stage 1 – Evolves from Shuppet

[.] Ghost Head: You may place any number of damage counters on Banette (you can’t reduce Banette’s HP to 0). Then, place the same number of damage counters on the Defending Pokemon.


[P][P] Stacking Grudge: 40 damage. If any Banette is in your discard pile, this attack does an additional 40 damage. Choose 1 Banette from your discard pile, show it to your opponent, and shuffle it into your deck.

Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 1

So what do you think about banette?
 
i think banette is extremely playable. i'm working with it a lot. ughhh if only the ex was legal this would be bdif.
 
I don't see Banette doing that well at cities. You can't splash it into decks because it only does good damage when you have another banette in the discard. Meaning that you have to waste resources just to pull the banette back out of the deck and then discard it. If you can't keep doing that over and over again, the deck just stops working. Because you are constantly wasting resources to keep pulling banette's back out, you can't setup other lines.

It's first attack is very interesting, but you are guaranteed to be KO'd next turn. Sure, you can follow it up with 80 with another Banette, but 80 KO's what now other than Kricketune and things weak to psychic? 80 does almost nothing to Blissey, and pretty much forces the Banette to have to do 50 damage to itself next turn to KO the Blissey, which sets itself back up to be KO'd by the next Blissey.

The resistance is nifty, the weakness is a toss-up, but I think overall, Kricketune is the better play if you want a fast deck doing 80 consistently.
 
I don't see Banette doing that well at cities. You can't splash it into decks because it only does good damage when you have another banette in the discard. Meaning that you have to waste resources just to pull the banette back out of the deck and then discard it. If you can't keep doing that over and over again, the deck just stops working. Because you are constantly wasting resources to keep pulling banette's back out, you can't setup other lines.

The thing is the First attack garuntees a T2 KO. Then until they KO you, you do 40. Once the first one is Down, you begin the cycle (Banette's second attack, followed by the first attack, followed by the second attack) If you do the Timing just right, you'll either bench them, or end game with your opponent at 1 prize. It's going to be a very complicated deck to play.

Btw, you've got it right in mentioning the Blissey matchup btw. It's the hardest one. In fact, the game on paper would play out to the Banette player losing with one prize left.
 
Last edited:
^ Agreed.

I think that the card has HUGE potential( bad spelling), but right now it's just to hard to get it to work.

And Lucario can still beat it, even with weakness.
 
Until they KO you? I start with Riolu or Kricketot with 60 HP. To OHKO it, you have to do 60 to yourself T2. That leaves Banette with 20HP left. What can't do 20 damage? What's worse is starts with Chancey, which Banette doesn't OHKO under any circumstances. Or other basics that have 70+HP like Absol or Stantler, Banette has to do 70 to itself to OHKO the basic. I will admit that starts against 40-50HP basics will not leave Banette in the same position, but with the release of DP cards, basics have more and more HP. So we need to consider all starts.

Unless the opponent has like no ways to combat a T2 KO, Banette will be KO'd. And let's say the opponent only has one basic or can't recover after the T2 KO, what makes Banette better than Kricketune in that aspect? You still need 1 energy to ascend, and you still need another basic on the field so you have something to send up when your Banette gets KO'd.

I highly doubt the deck can continue to pump out Banettes continously. I've played Kricketune, a deck very similar to Banette, for a while now and it can't pump out another Kricketune every turn.

In the end, Kricketune just seems like a better deck. You don't have keep sacrificing Kricketune to keep doing 80 damage. The only advantages I see Banette has over Kricketune is Shuppet's Ascension (which will be gone next season) and it's ability to do damage for no energy.
 
Until they KO you? I start with Riolu or Kricketot with 60 HP. To OHKO it, you have to do 60 to yourself T2. That leaves Banette with 20HP left. What can't do 20 damage? What's worse is starts with Chancey, which Banette doesn't OHKO under any circumstances. Or other basics that have 70+HP like Absol or Stantler, Banette has to do 70 to itself to OHKO the basic. I will admit that starts against 40-50HP basics will not leave Banette in the same position, but with the release of DP cards, basics have more and more HP. So we need to consider all starts.

Unless the opponent has like no ways to combat a T2 KO, Banette will be KO'd. And let's say the opponent only has one basic or can't recover after the T2 KO, what makes Banette better than Kricketune in that aspect? You still need 1 energy to ascend, and you still need another basic on the field so you have something to send up when your Banette gets KO'd.

I highly doubt the deck can continue to pump out Banettes continously. I've played Kricketune, a deck very similar to Banette, for a while now and it can't pump out another Kricketune every turn.

In the end, Kricketune just seems like a better deck. You don't have keep sacrificing Kricketune to keep doing 80 damage. The only advantages I see Banette has over Kricketune is Shuppet's Ascension (which will be gone next season) and it's ability to do damage for no energy.


Hmm, you've got some really good points there.
However, this matchup could come down to the opening flip. If the Banette player goes first, attach, ascention. Then the Blissey, attaches, plays trainers, pass. The Banette then proceeds to attach, and use the second attack for 40. The Blissey can in no way do 100 damage 2nd turn. The max I can see is 70 which goes back down to 50 (resistance). The Banette player follows up with 80 (I would assume in the Blissey matchup, the best play would be to discard a Banette to do this). Now the Blissey KO's the Banette, while setting up another chansey. The first two turns repeat over and over. Until the Banette player simply runs out of Night Maintenance, gets benched, or wins, based on the draws and lists.

Now, if the Blissey goes first, the match is in Blissey's hands.

So, I suppose Kricket really is the better play, atm. But they both, for the most part, still fold to Blissey.
 
You guys are underestimating Banette by a log shot. Kricket better than nette? Are you serious? Kricket has a two retreat, no resistance, needs 4 pokemon out to max 80 and can do less than that if you have its basic prized. Banette is way more consistant, and a well built deck list can beat blissy three out of five times(crystal beach, buffer piece, ER2, pluspower, puh-lease), Banette doesnt need to hit itself EVER that attack is only for emergency use only; have you ever heard of plus power/strength charm? CONSISTANT speed gives Banette the edge over most other decks out there. Banette can dish out a new one each turn easy and you dont ALWAYS need to hit for 80 you can also play banette PK for his versatility, and what other lines do you need to set up it is a t2 deck? Well, what did everyone say about Blissy?
 
Last edited:
You guys are underestimating Banette by a log shot. Kricket better than nette? Are you serious? Kricket has a two retreat, no resistance, needs 4 pokemon out to max 80 and can do less than that if you have its basic prized. Banette is way more consistant, and a well built deck list can beat blissy three out of five times(crystal beach, buffer piece, ER2, pluspower, puh-lease), Banette doesnt need to hit itself EVER that attack is only for emergency use only; have you ever heard of plus power/strength charm? CONSISTANT speed gives Banette the edge over most other decks out there. Banette can dish out a new one each turn easy and you dont ALWAYS need to hit for 80 you can also play banette PK for his versatility, and what other lines do you need to set up it is a t2 deck? Well, what did everyone say about Blissy?

Banette certainly beats Kricket, but I feel Kricket stands a better chance against Blissey, than Banette would.

Btw, why would you run Crystal Beach in a deck that thrives off of DRE?
 
Banette certainly beats Kricket, but I feel Kricket stands a better chance against Blissey, than Banette would.

Btw, why would you run Crystal Beach in a deck that thrives off of DRE?

I played against a decent Banette list yesturday, and it really doesn't need DRE. Crystal Beach is way more effective in stopping Scramblers, other DRE's, and such. With Banette, you want to engage your 'recycling' strategy while screwing up your opponent as much as possible (ER2, Pluspower, Crystal Beach, etc.).

Banette is extremely fun. I can see it doing well. As far as best deck...? Who knows. There are other decks out there that can contend. I just think that this is proof that the format (with the exception of Blissey:frown:) is getting more varied.
 
I don't see how Banette can be effective. Its attack can deal a possible 80 for two, but it's inconsistent (yeah, if want to try getting a Banette into your discard every turn, good luck). Besides, Dark-type decks are on the rise, and Banette has a nice Weakness to them as well.
 
Until they KO you? I start with Riolu or Kricketot with 60 HP. To OHKO it, you have to do 60 to yourself T2. That leaves Banette with 20HP left. What can't do 20 damage? What's worse is starts with Chancey, which Banette doesn't OHKO under any circumstances. Or other basics that have 70+HP like Absol or Stantler, Banette has to do 70 to itself to OHKO the basic. I will admit that starts against 40-50HP basics will not leave Banette in the same position, but with the release of DP cards, basics have more and more HP. So we need to consider all starts.

Unless the opponent has like no ways to combat a T2 KO, Banette will be KO'd. And let's say the opponent only has one basic or can't recover after the T2 KO, what makes Banette better than Kricketune in that aspect? You still need 1 energy to ascend, and you still need another basic on the field so you have something to send up when your Banette gets KO'd.

Banette's attack is like Revenge, so you use ghost head, the banette goes down and the next one comes up and attacks for 80+(pluspowers) and recycles the banette back. Furthermore, ghost head is not the main move, but a move to use when you have no energy or plan to sac the banette anyways.(unless this is the wrong play style of banette, then I apologise for my ignorance)
 
Banette certainly beats Kricket, but I feel Kricket stands a better chance against Blissey, than Banette would.

Btw, why would you run Crystal Beach in a deck that thrives off of DRE?
Kricket better against blissy please explain how? Kricket has a 2 retreat, plays DRE, and has the same exact HP.
 
I'm pretty sure that more people are running Mentor, Rossane or Call for Famaly than you will be running Mentor/TVR. So that means that the opponent will have a better chance of getting another basic than you have of getting a 2nd Banatte in the discard pile.
 
Back
Top