Pokémon TCG: Sword and Shield—Brilliant Stars

How to beat Garchomp decks? Read this thread...

Charlie1322

New Member
I think that if you need beat it you may play this techs:

2 Crystal Shard
2 Boundary Lake

And if you want to have better version of this tech you may play:

1 Scott
1 Castaway

So if your opponent have Gaschomp as active pkmn you may play Scott to search your deck for Castaway and Boundyry Lake and in your next turn you may play your Castaway=Crystal Shard and smash his active Garchomp.

If you havent got Scott you may play your Castaway and search your deck for a Scott and play your combo in your next turn to.

What do you think about his?

THX for your replies.

Charlie1322
 
Moving to a more appropriate forum.

*please read the rules before posting in the Deck Help section*
 
Sounds like the typical way to beat colorless weak decks...

Well, we don't have LV.X to worry about for now, so the real way to counter them is to stop their energy attachments. Should they use just attaching from hand, Electivire LV.X can punish them rather severly for that. Should they use Swampert EX, Typholosion, or Blastoise to play multiple energies in a turn, just lay a cessation crystal down. Should you have plenty of pokemon above 70 HP on the table, Battle Frontier or Cessation Crystal will save you from Garchomp's extra damage

The real problem with Garchomp right now, is that Blissey has yet to seen something to make it hide in a corner, thus the pink colorless egg can attach cessation crystal and outspeed Garchomp. As soon as that silly pink thing vanishes, then Garchomp might see play (but you can still counter most Garchomp MT lists by outspeeding them. LV.X brings so many problems, it's not even funny)
 
Like OLD_SCHOOL_PLAYER said, just play Blissey; I mean, it's abundant enough in this format, so if you even see a Garchomp deck...
 
Garchomp actually does rather well against several non-blissey decks, should it have someone to help power it up. Firestarters and Swampert EX make Chomp MT plausible, and Chomp LV.X will DEFINATELY make the deck scary to play against. After all, a set up Chomp one-shots Kricketune, Electivire, Magmortar, every stage 1 not named Blissey, every basic except Rayquaza EX d, and puts massive dents in several other pokemon, all while having free retreat and high HP.

Until Blissey falls, you're safe. Once Blissey falls to the hate of Secret Wonders, very few decks have the power to constantly deny Garchomp it's rampage (Sableye won't work, due to free retreating and the possibility of a tech basic darkness energy, Krickets trying to lock in Cessation Crystal fold once they see Windstorm or Warp Point, which Garchomp decks most certainly run, Lucario can't keep up with the massive damage to the active, and should they try to Stance the Garchomp can take that time to Revive something or use Swampert EX).
It's worthwhile at least looking at the card's faults and trying to counter them right now. Colorless weakness being so easy to hit is one. The mediocre basic is another (with 50 HP, it can be knocked out by many stage 1s). The HP->SW build's reliance on powers is another (Go Garde, Psychic Lock!). However, with the LV.X's ability to fully charge stuff with an attack, this last point becomes almost obsolete once that comes out... Outspeeding it seems to be key. Can you outspeed a benched Rare candy, then bringing up the Garchomp to Level Up and recover from Mentor/Adventurer/TV Reporter discards?
 
Chomp will be half decent when we get his Lv X form, for right now he requires himself and another stage two in order to... hit for 110. It just isnt worth it, and Garchomp Lv X isn't that good (you can whine and complain otherwise, Lv X isn't really that good). For now, Chomp just isn't playable in competative.
 
That is a question that even I wanna know the answer to.:nonono:

Oh, it's been experimented with during Battle Roads, I know that much. Obviously since Blissey was the dominant deck, Garchomp basically couldn't win. The point is that Blissey's not going to last much longer as the dominant deck (See? There was something good in Secret Wonders!), and then Garchomp is playable.

Seriously. Shut up with the Blissey remarks for a bit, and try Garchomp VS Kricketune. VS Magmortar. VS Electivire/Flygon (or just speed Electivire if you desire). VS Banette. VS Nidoqueen/Dusknoir. Judge a card's worth against an actual format, not one deck.

...It is undeniable that Garchomp likely can't hit above Tier 2 decks with what it's got right now, but that could change. Depends on what crazy DP4 combos people come up with, and manage to get working.
 
Oh, it's been experimented with during Battle Roads, I know that much. Obviously since Blissey was the dominant deck, Garchomp basically couldn't win. The point is that Blissey's not going to last much longer as the dominant deck (See? There was something good in Secret Wonders!), and then Garchomp is playable.

Seriously. Shut up with the Blissey remarks for a bit, and try Garchomp VS Kricketune. VS Magmortar. VS Electivire/Flygon (or just speed Electivire if you desire). VS Banette. VS Nidoqueen/Dusknoir. Judge a card's worth against an actual format, not one deck.

...It is undeniable that Garchomp likely can't hit above Tier 2 decks with what it's got right now, but that could change. Depends on what crazy DP4 combos people come up with, and manage to get working.

I played it at Battle Roads in the last round,we both were 3-0 and he won cause I discarded scramble and it was only a one prize difference.

The guy played it with Aerodactyl d/Delcatty/Garchomp it wasnt bad cause he searched for the weakness you had and do it that way but Electivire did OHKO it most of the time since I had charms.

Chomp isnt a bad card, but it just isnt competitive or nothing combos with it real well.
 
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