Pokémon TCG: Sword and Shield—Brilliant Stars

Cards...

ensignmerlin

Active Member
EnsignMerlin's Skull Fossil 50HP

TRAINER

~Fossil Rule~

PokePower: Break Off.
Once during your turn, before you attack, if EnsignMerlin's Skull Fossil is your active Pokémon you may put a damage counter on EnsignMerlin's Skull Fossil and the Defending Pokémon. This Power can't be used if EnsignMerlin's Skull Fossil is affected by a Special Condition.


EnsignMerlin's Cranidos 80HP [F]

Stage 1 Pokémon(Evolves from EnsignMerlin's Skull Fossil)

PokeBody: Rock Head.
Reduce all damage done to EnsignMerlin's Cranidos by itself and Special Conditions to 10 (Before applying weakness and resistance.)

[F][C] Heavy Tackle 40
EnsignMerlin's Cranidos does 10 damage to itself.
________________
Weakness:[G]+20
Resistance:
Retreat Cost:[C]


EnsignMerlin's Rampardos 100HP [F]

Stage 2 Pokémon(Evolves from EnsignMerlin's Cranidos)

PokePower: Stone Guard.
When you play EnsignMerlin's Rampardos from your hand to Evolve your active Pokémon, prevent all damage done to your Benched Pokémon until the end of your opponent's next turn.

[F][F][F] Earthquake 100
This attack does 30 damage to each of your Benched Pokémon.
___________________
Weakness:[G]+30
Resistance:
Retreat Cost:[C][C][C]


EnsignMerlin's Rampardos Lv.X 130HP [F]

Stage 2 Pokémon(Level Up from EnsignMerlin's Rampardos)

PokeBody: Bench Guard.
Whenever an attack does damage to you Benched Pokémon(Yours or opponent's) you may have EnsignMerlin's Rampardos take that damage instead.

[F] Flail 10x
This attack does 10 damage for each damage counter on EnsignMerlin's Rampardos.
__________________________
Weakness:[G]x2
Resistance:
Retreat Cost:[C][C][C]


EnsignMerlin's Mechanical Pikachu 70HP [M]

Basic Pokémon

PokeBody: Charge Absorbtion.
You may treat any Basic [L] Energy Cards attached to EnsignMerlin's Mechanical Pikachu as if they were Special Energy cards that provide [M] instead of their normal type.

[M][M][M] Heavy Metal 20+
Flip a coin for each Special Energy Card used to pay for this attack. This attack does 30 more damage for each heads.
___________________
Weakness:[R]+30
Resistance:[G]-20
Retreat Cost:[C][C]
 
Does the cranidos have a body that makes it so all damage it takes is reduced to 10?? Or is that just poorly worded? The others look fine, except the pikachu is alittle sick (nite d+him=wall).
 
Bench Guard is worded as if it should be a Power.

Why does a Stage 2 LV X have Flail? It should have Rage or something better than 10x.

Why does Charge Absorbtion change the cards to Special Energy cards?
 
The same reason Darkai(SP?) Lv X changes all Darks to special energies

Poke-Body: Dark Shadow - For each basic Darkness energy attached to your Darkness-type Pokemon, attacks do 10 more damage to the Defending Pokemon.

It doesn't change them to special energies.
 
Does the cranidos have a body that makes it so all damage it takes is reduced to 10?? Or is that just poorly worded?
All damage he does to himself is reduced so it becomes 10. so if an effect for example would make him do extra damage to himself it would stay at doing only 10 to himself. Also applies to Wizards definitions of Char, Poison, and Confusion.

Bench Guard is worded as if it should be a Power.
But if it were, it would be affected by Special Conditions =P

Why does a Stage 2 LV X have Flail? It should have Rage or something better than 10x.
Have you ever played the games? Rage is terrible. Flail, along with Reversal, both see significant usage in Netbattle teams. In addition, with an effect that lets him soak up damage, a self damaging attack, combined with his high HP, do you really want to see a guy who can essentially blast apart any other card while only costing [F]? I think not.

Why does Charge Absorbtion change the cards to Special Energy cards?
Absoltrainer is right about why they are changed to Special Energy Cards. If they are special energy, they count towards the attack's effect... so with 3 [L] Energy attached and used for the attack, its max is 110 damage. It can't be higher though because it requires the Energy be used to pay for the attack.
 
But if it were, it would be affected by Special Conditions =P

How many times do I have to say that the only difference between a Poke-Power and a Poke-Body is whether it is optional by the player or not?

Have you ever played the games? Rage is terrible. Flail, along with Reversal, both see significant usage in Netbattle teams. In addition, with an effect that lets him soak up damage, a self damaging attack, combined with his high HP, do you really want to see a guy who can essentially blast apart any other card while only costing [F]? I think not.

Well, what I meant was, in the TCG, Rage does a set damage plus more for each damage counter, while Flail does 10x. Typhlosion had Rage, and it seemed much better than this Rampardos's Flail.

Absoltrainer is right about why they are changed to Special Energy Cards. If they are special energy, they count towards the attack's effect... so with 3 [L] Energy attached and used for the attack, its max is 110 damage. It can't be higher though because it requires the Energy be used to pay for the attack.

What's the point of making it a Special Energy card, thus introducing an entire new game mechanic, when you could just say to flip a coin for each Energy card used to pay for the attack?

My responses in bold.
 
Just point out Charmander. You take these things waaaaaay to seriously. Part of Create-A-Card it that they DO NOT HAVE TO BE REALISTIC. I mean to be honest you are beginning to sound like Carrington. Yes the very same person you would argue with for hours about how he call the new psychic Pokemon Deleta. Is that now why your signiture has that quote in it? There are no forum rules about a card being realistic or not and yet you always bring up the point that PLC would not make this card, well I doubt most people are thinking that when they make these.
 
Back
Top