Pokémon TCG: Sword and Shield—Brilliant Stars

Spinda (SW) is awesome!

Prime

Content Developer<br>Blog Admin<br>Contest Host
I love Spinda. I feel he's one of the best basics in the game right now in his field. He's an aggressive attacker and can go the offensive on the first turn of the game. Here is what he does for those who don't know what he does:

Spinda 70HP

C - Dish Out:
Draw a card from the top and the bottom of your deck.

C - Synchro Punch: 10+
If any basic energy attached to Spinda is the same type as any Energy attached to the Defending Pokemon, this attack does 10 damage plus 30 more damage.

Weakness: Fighting +20
Resistance: N/A
Retreat Cost: C


I really like the card. The ability to do 40 damage on T1 with no flips and no setbacks for the next turn. Of course it has it's downsides. If you go first, you can't deal 40 damage since the opponent hasn't attached any energy to their pokemon yet. And if you are facing down a Stantler or Chingling, your opponent might not attach an energy to it, leaving your Spinda to draw cards most of the time.

Spinda is great in that it can become an attacker at any point in the game. 1 for 40 can be useful to setup a pokemon for the OHKO. Team up Strength Charm and Plus Power with Spinda and you could do 50-60 damage for one energy.

I actually played a game at league yesterday where I T1 (me going second) my opponent's Riolu because I was able to Roseanne's Research for the fighting energy, attach a plus power and strength charm and do 60 damage on my first turn.

Roseanne's Research has made Spinda a lot more playable IMHO. In one clear swoop, you can grab Spinda and the right basic energy needed for it's attack and set it up to do 40 damage. You could just swarm with Spindas in this way and just deal 40 damage consistently if you wanted (if you had enough of the basic energy).

Castaway is another great card with Spinda since you can grab the energy you need and a strength charm to hopefully do 50 with Spinda.

Spinda has 70HP, which is very decent for a basic. I've noticed that a lot of these 70HP basics (big basics) have +20 weakness. That's a shame, but makes sense. Spinda has as much HP as many stage 1's, so might as well give him the weakness of a stage 1.

Being weak to fighting could hurt in the right circumstances. Lucario doesn't OHKO unless they attach a strength charm or plus power or lay a lake boundary. Fighting weakness isn't the best weakness to have right now.

But to me, it'd be worth it to kamikaze a spinda into a tank like Blissey to reduce it's HP from the massive 130 to an easier to manage 90. I've had times where I've gone on the offensive with just Spinda and lost two prizes just to deal 100 damage (2 strength charms on 2 Spindas with the right energy) to my opponent's only real threat to weaken it enough.

Spinda is a great attacker IMHO. It's energy to damage ratio is above most of cards in the game (minus those that have to hurt themselves or discard energy or meet certain requirements). It might not be around that long, but early game it can cause havoc and force your opponent to rethink every energy attachment they do, and mid-late game, you can sacrifice it to weaken an already beefy defender. Overall, I really like the card and I've used it with good success.
 
Nice post, but I got some things I disagree with.

I love Spinda. I feel he's one of the best basics in the game right now in his field. He's an aggressive attacker and can go the offensive on the first turn of the game. Here is what he does for those who don't know what he does:

Spinda 70HP

C - Dish Out:
Draw a card from the top and the bottom of your deck.

C - Synchro Punch: 10+
If any basic energy attached to Spinda is the same type as any Energy attached to the Defending Pokemon, this attack does 10 damage plus 30 more damage.

Weakness: Fighting +20
Resistance: N/A
Retreat Cost: C


I really like the card. The ability to do 40 damage on T1 with no flips and no setbacks for the next turn. Of course it has it's downsides. If you go first, you can't deal 40 damage since the opponent hasn't attached any energy to their pokemon yet. And if you are facing down a Stantler or Chingling, your opponent might not attach an energy to it, leaving your Spinda to draw cards most of the time.

Which isn't necessarily a bad thing y'know. Drawing cards tends to help against other setuppers since they won't TGW you as fast.

Spinda is great in that it can become an attacker at any point in the game. 1 for 40 can be useful to setup a pokemon for the OHKO. Team up Strength Charm and Plus Power with Spinda and you could do 50-60 damage for one energy.

But if setting up for the OHKO means you lose a price for it, that becomes a lot less attractive. Spinda isn't living through that much.

I actually played a game at league yesterday where I T1 (me going second) my opponent's Riolu because I was able to Roseanne's Research for the fighting energy, attach a plus power and strength charm and do 60 damage on my first turn.

Any deck can donk if they're lucky enough.

Roseanne's Research has made Spinda a lot more playable IMHO. In one clear swoop, you can grab Spinda and the right basic energy needed for it's attack and set it up to do 40 damage. You could just swarm with Spindas in this way and just deal 40 damage consistently if you wanted (if you had enough of the basic energy).

And then you're stuck with a benched Spinda with no way to get it active if you didn't start with it, or have a poke with retreat and no switch/warp point.

Also, how is consistant 40 going to win anything?


Castaway is another great card with Spinda since you can grab the energy you need and a strength charm to hopefully do 50 with Spinda.

Spinda has 70HP, which is very decent for a basic. I've noticed that a lot of these 70HP basics (big basics) have +20 weakness. That's a shame, but makes sense. Spinda has as much HP as many stage 1's, so might as well give him the weakness of a stage 1.

Not that it matters, the big bullies will hit 70-ish anyway. Only Gardevoir comes to mind, and maybe Dark Wing Duck. But thats always easy to fix for those decks.

Being weak to fighting could hurt in the right circumstances. Lucario doesn't OHKO unless they attach a strength charm or plus power or lay a lake boundary. Fighting weakness isn't the best weakness to have right now.

But to me, it'd be worth it to kamikaze a spinda into a tank like Blissey to reduce it's HP from the massive 130 to an easier to manage 90. I've had times where I've gone on the offensive with just Spinda and lost two prizes just to deal 100 damage (2 strength charms on 2 Spindas with the right energy) to my opponent's only real threat to weaken it enough.

But in those two turns, your opponent could easily set up on you if their deck is well-built and they don't have a stroke of bad luck rivalling that of the average opponent of Ash Ketchum.

Spinda is a great attacker IMHO. It's energy to damage ratio is above most of cards in the game (minus those that have to hurt themselves or discard energy or meet certain requirements). It might not be around that long, but early game it can cause havoc and force your opponent to rethink every energy attachment they do, and mid-late game, you can sacrifice it to weaken an already beefy defender. Overall, I really like the card and I've used it with good success.

While true about the Power-Damage ratio, 40 damage still isn't going to sweep anything. All it's really good at is early game. I could consider it in decks like Garchomp, but not many other places. I don't like sacrificing mid-game, might just swing the game too much towards your opponent. Keep in mind that with 2 suicides, you also lose 2 turns of setting up energy as well as 2 prizes. Worth it? Nah.

Agree or disagree with me if you want to. Its my simple view, nothing more.
 
I saw it used in a Garchomp/Blissey deck. I'd say it is a decent card. It would work well with Garchomp since these Pokemon both go well with several different types of energy.
 
Spinda isn't a bad card. Can be a good starter, drawing 2 cards, or a good first turn damage dealer (so long as you go second). Maybe being a starter with Porygon Z, as master of puppets said, or Garchomp.
Another good thing about it is being able to make use of Cessation Crystal.
 
Spinda is fun just for the ability to deal 40 to anyone with a DRE/Multi/activated Scramble. I can think of better starters, but he's not bad.
 
Sableye does PWN it! XD

Yeah, it's weak, but it's not as weak as previous versions of him and previous basics. 70HP is impressive for a weak basic. I agree with pretty much everything said in the thread.

Garchomp/Spinda does work decently. That is what I was testing at league. Roseanne/Castaway and Night Maintenance to recycle the energy, and you can go to town on the opponent. I think I tried out Spinda/Furret/Garchomp at league. Furret works so well with Garchomp since it can help set it up for no energy, or you can attach energy to it and move it to Garchomp with Furret's second attack.
 
Yeah, I tried a spindagarchompandfurret deck.
4 spinda, 4-2-4 garchomp and a 2-2 furret

spinda could also be used as scramble bait. :D
 
I thought about with the furret, running the SW Ho-Oh. Might be a decent idea.

Patriarch, your Spinda list is GRUESOME!
 
BDIF if there was 4 TSDS and 2 less of each energy. Maybe a Mentor or 2 and some potions to keep spinda alive. buffer piece can help too.
 
Last edited by a moderator:
Enough with the lists people. This thread is to discuss the card and possible strategies with it. If you want to discuss lists, take it to the deck section.
 
Well most folks seem to agree that it can fit into a Garchomp deck.

I'm personally kind of "meh" on Spinda. Draw for 2 is nice and there is some potential synergy with Pokedex. The 40 for 1 damage ratio is nice, but highly situational.

Overall I'm higher on Smeargle. 3 energy is great some some specific decks (Gatr, Chomp, and a few others) ... is a better ratio & card draw type vs Absol ... and better for deck thinning. The second attack is totally luck based but is just too much sometimes. I've copied some amazing attacks in testing a few times. Smerargle uses Psychic Lock to turn off Gardevoir's own powers ... that was a LOL then Bring Down for the KO. Totally more lucksack based than Spinda ... but more game changing IMHO.
 
Last edited:
Vanderbilt_Grad, I've found that in many cases, you can do good damage with Spinda. The only cases where I've found Spinda useless is against Murkrow and Blissey with special energy (FF) on it.

It's hard to fit in a good amount of every basic energy, so sometimes you won't be able to deal 40. So I guess it is kind of situational.
 
Vanderbilt_Grad, I've found that in many cases, you can do good damage with Spinda. The only cases where I've found Spinda useless is against Murkrow and Blissey with special energy (FF) on it.

It's hard to fit in a good amount of every basic energy, so sometimes you won't be able to deal 40. So I guess it is kind of situational.

There is no real need for every type of basic energy, just put in ones that your deck would have trouble against. Infact, in alot of cases, you don't even need to put in more energy, since a Spinda with a basic energy will ALWAYS hit a pokemon with a DRE for 40.
 
He's a bad Absol.

70hp fighting weak pokemon.

The only difference is that Absol is better. You drop spinda, and if the opponent has a dre/scra/cast you do 40. With an absol, you drop him, attach a dark for 50 or a basic dark for 40 guaranteed. Plus if you compare the two's first attacks... Absol is much better. I'd rather discard 1-2 cards from my opponent than draw 2 for myself.
 
Early game, Spinda will be able to survive more than one shot so it should be able to deal more than 40 damage. (2 or more attacks I mean). I'm not trying to say Spinda is better than absol, but I feel it's definitely good for what it does.
 
Back
Top