3-2-3 Jumpluff SW
2-2 Sunflora SW
2-2 Xatu SW
2 Spinda SW
10 :grass: Energy
6 sychic: Energy
3 TV Reporter
1 Holon Mentor
1 Switch
1 Warp Point
4 Celio's Network
3 Super Scoop Up
3 PlusPower
3 Rare Candy
3 Great Ball
2 Copycat
2 Steven's Advice
Well, I need some help on this deck. I was told to replace Natu/Xatu with Venonat/Venomoth, replacing 4 sychic: with :grass:, and using the two available slots on a TV Reporter and a Night Mainteinance. Also, to replace the Holon Mentor with a Great Ball. Any suggestions?
Strategy: Playing basically with Jumpluff, direct/indirect damage with it. Sunflora is here to heal (and to damage too), Xatu to counter Special Conditions (and to transfer Sunlora's self-confuse) and Spinda to draw.
Thanks beforehand :thumb:
2-2 Sunflora SW
2-2 Xatu SW
2 Spinda SW
10 :grass: Energy
6 sychic: Energy
3 TV Reporter
1 Holon Mentor
1 Switch
1 Warp Point
4 Celio's Network
3 Super Scoop Up
3 PlusPower
3 Rare Candy
3 Great Ball
2 Copycat
2 Steven's Advice
Well, I need some help on this deck. I was told to replace Natu/Xatu with Venonat/Venomoth, replacing 4 sychic: with :grass:, and using the two available slots on a TV Reporter and a Night Mainteinance. Also, to replace the Holon Mentor with a Great Ball. Any suggestions?
Strategy: Playing basically with Jumpluff, direct/indirect damage with it. Sunflora is here to heal (and to damage too), Xatu to counter Special Conditions (and to transfer Sunlora's self-confuse) and Spinda to draw.
Thanks beforehand :thumb:
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