Pokémon TCG: Sword and Shield—Brilliant Stars

Recent content by King of Japan

  1. K

    The GURU Team ... (call for help)

    I like the idea, because unfortunately I have no real tournament wins to add to my resume.:redface: I do however fit the role of "random guy." All jokes aside I think having a mix of different points of view is a great idea.
  2. K

    The GURU Team ... (call for help)

    If you want I'd love to help. I'm typically on at least once a day, usually more. I know the meta and rulings well and I love the game.
  3. K

    HGSS-on TyRam | Help Needed

    You need more draw support. The pokemon lines are good although I personally am not a fan of babies. The changes I would make are - 2 rescue -1 Tyrogue - 1 Switch - 1 Revive -1 fire + 2 Juniper + 1 Rare Candy +3 Sages or PONT
  4. K

    TyRam

    K. Definitely gonna try without rescue. Here are the changes I'm thinking - 3 Rescue - 1 Sages - 1 ????? +3 Fire +2 Junipers Any suggestions for what to take out in order to get that 4th junipers?
  5. K

    TyRam

    Fixed. Sorry psyduck ---------- Post added 08/17/2011 at 10:13 PM ---------- Personally I feel 4-2-4 is the play for Typhlosion. As for cleffa I feel like it was good for a while, but with all the tyrogues, yanmega snipes and soon to be catcher running around, the risk is not worth...
  6. K

    Crazy idea, right?

    I like the idea but I don't like the self damage. I think it would be interesting to make this Donphan and Dragons with Disruption, DDD. Maybe by doing - 2-2 zoroark - 1-1 cinno - 1-1 Yanmega - 1 collector - 2 Rescue -1 Juniper + 3 Zekrom + 1 Reshiram + 1 Dual Ball + 2 DCE + 2 Rainbow +3...
  7. K

    TyRam

    Pokemon: 18 4 Reshiram 4-2-4 Typhlosion 2-2 Ninetales T/S/S: 31 4 Collector 4 Sage's Training 2 Juniper 4 Junk Arm 4 Rare Candy 4 Poke Comm. 3 Plus Power 3 Reversal / Catcher 1 Switch 1 Revive 1 Energy Retrieval Energy: 11 3 Rescue 8 Fire Strategy: Set up Reshirams and use Typhlosions power...
  8. K

    HGSS-on Donphan and Dragons

    I had a lot of these same fears. However since DD is so easy to set up with the amount of hand refresh it has and still running 2 collector I personally find that sacrificing that little bit of consistency for the speed of dualball + a hand refresh supporter is worth the trade. As for sage's...
  9. K

    HGSS-on Donphan and Dragons

    -manaphy -Tyrogue -3 Fighting -1 reshiram -3 pont -2 Collector -2 judge +4 sages +4 rainbow +3 Dual ball +2 juniper The following changes will make the deck much faster. Dual ball lets you start setting up insanely quickly and still use a hand refresh supporter card like...
  10. K

    Playable cards in EP

    Sorry. Guess I should clarify. I meant cards that you could see going in to decks that people would take to a tournament and have a decent chance at winning. If you consider that top tier then yes, top tier.
  11. K

    Playable cards in EP

    I can see tornadus but I don't really see anything in Sigilyph. What would you use it for?
  12. K

    Playable cards in EP

    So EP scans are out and and I was hopping to have a little discussion as to what cards you guys think are the good ones from the set. Personally I think they will be Catcher Max Potion Cheren Maybe Bianca Maybe Gothitelle Maybe Crush Hammer maybe beartic what about you guys?
  13. K

    HGSS-on Donphan and Friends

    - 2-2 zoroark -2 pokemon collector -3 defender -1 pont +3 Dual Ball +4 Sages Training +2 junipers +1 plus power This will make your list a lot lot faster which is hugely important. The plus power is for ensuring return ko's against other dragons. Since this list runs kyurem the zoroark...
  14. K

    Are they serious with this Mewtwo EX?

    He wasn't talking about mewtwo. He was talking about the old Darkrai Lv x
  15. K

    Are they serious with this Mewtwo EX?

    http://pokebeach.com/ Scroll down a bit and you'll find a scan for "Mewtwo EX" Mewtwo EX - Psychic - HP170 Basic Pokemon [C][C] X-Ball: 20x damage. Does 20 damage for each Energy attached to both Active Pokemon. [P][P][C] Psycho Drive: 120 damage. Discard an Energy attached to this...
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