4 Collectors are a must for this deck. I like Energy Search because it thins the deck AND give me an energy.
I need to play around with Seeker more - it seems like it should be great in the deck, but with no draw outside Supporters it's really hard to play early on.
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Not sure about the Judge - it helps in mid-game but slows me down. I can see it working, just not sure if I have the room or want to change the strategy.
With this deck I want a bunch of basics out on the first turn - it's actually a good thing when I can Collector then Dual Ball multiple...
Here is a Volbeat/Illumise deck that I've tried to speed it up as much as possible – I’ve been using it as my fun deck, but I’d really like to see if I can make it into a Tier 2 deck. For those who do not know the basic strategy of the deck, it is to basically end up with a Turn 1 Illumise...
The format of the LCQ reduces the amount luck plays on who grinds in and increases the amount of skill needed to qualify. Best 2 out of 3 helps establish who should have won the match much more than a one game match. I do agree that single elimination is not fun when you lose after waiting for...
Well, now it seems as though the B&W Starter is our only hope of giving us Catcher. If it's not in there I will be kicking myself for not pre-ordering off of T&T.