machamp isnt an autoloss for any decent play. if your playing well you can take out a champ before its setup, and in DGX youre already gonna run stadiums, why not drop those in.
seriously though, machamp isnt THAT big of a threat. overhyped for real.
for now promocroak does it better, and dialga decks will do good against R&D, stopping its body and switching to garchomp for 160 damage. luxchomp also has no problem as long as something isnt knocked out.
ERL is for finishing games, ambush them on your turn and take out their bench for game, they cant counter so even though your uxie took damage it doesnt even matter
why is everyone so worried about machamp, drifblim says bye bye if you run lucario gl before they can even set up. and toxitank also laughs at it, especially when i can drop a crobat so the poison would knock you out come your turn if your dumb enough to leave it active.
well erl is a game finisher, and dialga g x stops nidoqueen, mewtwo x, soon-to-be-popular vileplume, i think you should run 1-1 of eacr
1-1 DGX
1-1 ERL
btw you can drop lucario, it doesnt really get much done besides wasting bench space.
while i agree on the flower shop thing waynegg brought up, i guess its your personal preference so i wont try to nudge you haha.
before i start the critique i saw this list and i thought interviewers was a great idea, its in my DC as well.
alright now lets get started.
as much as luxray...