Cyrus
Iron Chef - Master Emeritus
Elite eight, here are your challenges. I will not announce the specific guidelines of the challenge yet; however, the theme is...
TRY TO NOT WIN
Wait...What? Try to not win?!
Yes, you heard me right.
Try to not win.
CHALLENGES:::
Acutin VS Magnechu: Try to tie the game
SuperWooper VS Brady1: Try to lose the game via benching
Pidgeotto Trainer VS Andceo: Try to lose the game via your opponent drawing all six of his or her prizes
Rainbowgym VS Pooka: Try to lose the game via decking out.
Universal rules (all competitors)-
-Modified format, DP-on.
-Legal deck rules still apply.
-Metagame Assumption: all opponents in this hypothetical metagame are trying to play towards the same goal as you are, in all aspects.
*EX) trying to tie if you're trying to tie, make lists meant to tie/lose in a particular way, etc. In other words, everyone is trying to do the basic thing that you are.
-Metagame Assumption: losing is winning, and winning is losing - that is, since everyone is playing explicitly to lose, it is FAVORABLE for all involved to lose.
*Note: this does not include the "tie the game" challenge, since their goal is to neither win nor lose, but to tie. A tie is the most desired outcome for ALL concerned if that was your challenge.
-Assumption: assume that it is favorable to either tie as quick as possible, or lose as quickly as possible.
-Creativity requirements haven't changed.
-Deck list and card use requirements vary.
-Challenge-specific rules-
Acutin VS Magnechu (tie the game):
-Unless your idea is wild and you explain it, then deck list requirements remain the same. In other words, keep it good.
-Card use is generalized into just "usage"; that is, how well does your overall build contribute to the challenge's goal?
-Remember: the game does not "tie" if one player meets two win requirements, and the other meets one.
*Example: an Electrode uses Explosion. Both players have one one prize left, but the Explosion player lost his last Pokemon. Ergo, a player wins the game, and the goal of tying is failed.
-The official rules of the game state that if you tie, then you go on to sudden death. THESE OFFICIAL GAME RULES ARE NULL AND VOID FOR YOUR CHALLENGE.
SuperWooper VS Brady1 (lose via getting benched):
-Your deck list is allowed to be "good" or blatantly "bad." In other words, since your goal is to lose by bench-out (a means that does not require a good ist), I see a strong case for wanting a bad list. Just show me which way you are going in your write-up.
-Remember: you still need one basic Pokemon or your deck is illegal.
-Card use is generalized into just "usage"; that is, how well does your overall build contribute to the challenge's goal?
Pidgeotto Trainer VS Andceo (lose via your opponent drawing all six of his or her prizes):
-Your deck list must still be good. Just remember that here, "good" means forcing your opponent to draw all six of his/her prizes the quickest.
-Card use is generalized into just "usage"; that is, how well does your overall build contribute to the challenge's goal?
Rainbowgym VS Pooka (lose via deck-out):
-Your deck list must still be good. Just remember that here, "good" means you decking out as quickly, consistently, and reliably as possible.
-Card use is generalized into just "usage"; that is, how well does your overall build contribute to the challenge's goal?
If you do not get any of this, then it is your responsibility to clarify with me! These directions should suffice, but if you have any issues, then please let me know...Via PM.
DUE DATE: Sunday, December 14th 2008, at 11:59 PM. Standard late rules of -3 points per every 24 hour period you are late still apply.
GOOD LUCK!!!
TRY TO NOT WIN
Wait...What? Try to not win?!
Yes, you heard me right.
Try to not win.
CHALLENGES:::
Acutin VS Magnechu: Try to tie the game
SuperWooper VS Brady1: Try to lose the game via benching
Pidgeotto Trainer VS Andceo: Try to lose the game via your opponent drawing all six of his or her prizes
Rainbowgym VS Pooka: Try to lose the game via decking out.
Universal rules (all competitors)-
-Modified format, DP-on.
-Legal deck rules still apply.
-Metagame Assumption: all opponents in this hypothetical metagame are trying to play towards the same goal as you are, in all aspects.
*EX) trying to tie if you're trying to tie, make lists meant to tie/lose in a particular way, etc. In other words, everyone is trying to do the basic thing that you are.
-Metagame Assumption: losing is winning, and winning is losing - that is, since everyone is playing explicitly to lose, it is FAVORABLE for all involved to lose.
*Note: this does not include the "tie the game" challenge, since their goal is to neither win nor lose, but to tie. A tie is the most desired outcome for ALL concerned if that was your challenge.
-Assumption: assume that it is favorable to either tie as quick as possible, or lose as quickly as possible.
-Creativity requirements haven't changed.
-Deck list and card use requirements vary.
-Challenge-specific rules-
Acutin VS Magnechu (tie the game):
-Unless your idea is wild and you explain it, then deck list requirements remain the same. In other words, keep it good.
-Card use is generalized into just "usage"; that is, how well does your overall build contribute to the challenge's goal?
-Remember: the game does not "tie" if one player meets two win requirements, and the other meets one.
*Example: an Electrode uses Explosion. Both players have one one prize left, but the Explosion player lost his last Pokemon. Ergo, a player wins the game, and the goal of tying is failed.
-The official rules of the game state that if you tie, then you go on to sudden death. THESE OFFICIAL GAME RULES ARE NULL AND VOID FOR YOUR CHALLENGE.
SuperWooper VS Brady1 (lose via getting benched):
-Your deck list is allowed to be "good" or blatantly "bad." In other words, since your goal is to lose by bench-out (a means that does not require a good ist), I see a strong case for wanting a bad list. Just show me which way you are going in your write-up.
-Remember: you still need one basic Pokemon or your deck is illegal.
-Card use is generalized into just "usage"; that is, how well does your overall build contribute to the challenge's goal?
Pidgeotto Trainer VS Andceo (lose via your opponent drawing all six of his or her prizes):
-Your deck list must still be good. Just remember that here, "good" means forcing your opponent to draw all six of his/her prizes the quickest.
-Card use is generalized into just "usage"; that is, how well does your overall build contribute to the challenge's goal?
Rainbowgym VS Pooka (lose via deck-out):
-Your deck list must still be good. Just remember that here, "good" means you decking out as quickly, consistently, and reliably as possible.
-Card use is generalized into just "usage"; that is, how well does your overall build contribute to the challenge's goal?
If you do not get any of this, then it is your responsibility to clarify with me! These directions should suffice, but if you have any issues, then please let me know...Via PM.
DUE DATE: Sunday, December 14th 2008, at 11:59 PM. Standard late rules of -3 points per every 24 hour period you are late still apply.
GOOD LUCK!!!
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