Pokémon TCG: Sword and Shield—Brilliant Stars

Forgetting the Love (The Sequel of Spreadin the Love)

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PokemanMaster

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I put a lot of thought into this deck, using a similar strategy from my other Spreadin the Love deck. After Spreadin the Love won me a cites, I thought of making a sequel to it, one that involved Dialga G Lv.X, a card I was just dying to get. Anyways, this deck involves: spreading, sniping, and shutting off bodies. I have learned that many decks in this new format(DP-ON with PT) run on Pokebodies. Some of them are: Rampardos, Ampharos, Giratina, Machamp, Scizor/Cherrim, Tyranitar, and Magnezone. This deck was mainly built to avoid all of those encounters and make the matchups better. I also made this deck with the thought that it might win a States or 2, and mabe even a Regionals. With some complex strategies and fixing around the trainer line, I think it has met the standards of winning States or Regionals. Here it is:

Pokemon: 20

2-1-2-2-1-1 Duskull SH2/Duskull SW, Dusclops #34 SF, Dusknoir SF #1, Dusknoir DP, Dusknoir Lv.X SF
3-1 Uxie Lv.X LA
1-1 Azelf Lv.X LA
2 Unown G GE
1-1 Dialga G Lv.X PT
1 Spiritomb LA



Trainers: 26

4 Poke Drawer+
4 Rare Candy
4 Warp Point
1 Miasma Valley
1 Moonlight Stadium
3 Bebe's Search
2 Premier Ball
1 Luxury Ball
2 Night Maintenance
3 Roseanne's Research
1 TM-S2 Devoluter


Energy: 14

3 Call Energy
8 Psychic Energy
3 Rainbow Energy



The Cards

Pokemon:

Duskull SH2-Very good starter. You can put up to 3 damage counters and get yourself ready for a Dusknoir SF. Night Bind is a great attack.

http://pokegym.net/gallery/displayimage.php?imageid=41021

Duskull SW-Nice starter. You can use Reaper Cloth and evolve T1. Astonish can also be good at some times, enabling you to pick a card rendomly from your opponent's hand and shuffling it in their deck.

http://pokegym.net/gallery/displayimage.php?imageid=31934

Dusclops SF- Nice first attack, which discards a card from each players hand(optional). Ambush is also really good because you can do up to 60. The part where you discard the card can really hurt the opponent.

http://pokegym.net/gallery/displayimage.php?imageid=41045

Dusknoir SF- The beating heart of the deck. Shadow Command is really good, placing 2 Damage Counters on yourself and drawing 2 cards. Damage Even adds on to its devastating power, allowing you to start sniping fast. Night Spin is really good too. It slows down Kingdra, Rampardos, and other decks that attack with 1-2 Energies. This helps against so many matchups. The decks that run 1-energy attackers are pretty much "doomed." They can't do anything when Night Spin starts.

http://pokegym.net/gallery/displayimage.php?imageid=41001

Dusknoir DP- This card is just great. Picking up one of your opponent's bench and sending it to the deck with Dark Palm is just great too. Hard Feelings is also a good attack, mainly because it can finish a game off.

http://pokegym.net/gallery/displayimage.php?imageid=31494

Dusknoir Lv.X- This is one of the most devastating cards in the deck. You can spread when it is K.O.ed and keep on bringing it back. It adds 2- extra HP onto Dusknoir SF #1, and you can abuse this extra HP and the attacks you get to use.

http://pokegym.net/gallery/displayimage.php?imageid=41012

Uxie- This is the main draw card in the deck. Setup is awesome, but Psychic Restore is great too. Hit for 20 and bounce it under, allowing you to get it back later in the game and not fall under the hands under a Dark Palm.

http://pokegym.net/gallery/displayimage.php?imageid=35717

Uxie Lv.X- Awesome attacker when Uxie is a starter. Attach, hit for 20. T2, Level up, tradeoff, and Zen Blade for a quick 60. It's power is very consistent,.

http://pokegym.net/gallery/displayimage.php?imageid=35735

Azelf-Great power, in this case. If you have a prized Lv.X, just play this bad boy down and pull it out.

http://pokegym.net/gallery/displayimage.php?imageid=35737

Azelf Lv.X- great body and great attack. No weakness can greatly help and its attack can really help if you play certain decks like Torterra and Leafeon varients.

http://pokegym.net/gallery/displayimage.php?imageid=35671

Unown G- This little guy helps prevent many things(Special Conditions and Damage Counters, mainly). Basically, it makes playing against Damage Counter spreading varients easier.

http://pokegym.net/gallery/displayimage.php?imageid=33245

Dialga G- Great card because if you start with it, it can sustain a pretty good amount of damage, and can attack, stopping your opponent's play of trainers and stadiums.

http://pokegym.net/gallery/displayimage.php?imageid=42370

Dialga G Lv.x- His body is just broken. It helps against many matchups, including Ampharos, which will probably see lots of play.

http://pokegym.net/gallery/displayimage.php?imageid=42354

Spiritomb- This guy is the finishing touch to a perfect game. Wait until eerything is spread out, like after Dusknoir Lv.X's Ectoplasm kicks in. This makes the game more devastating and makes the opponent think twice for their next move.

http://pokegym.net/gallery/displayimage.php?imageid=35678

Trainers:

Poke Drawer+- nice card when played in duplicates of 2. Helps with setup and speed.

http://pokegym.net/gallery/displayimage.php?imageid=41100

Rare Candy- One of the best trainers in this deck. This can help you get that T1 Dusknoir SF needed in many games. It helps maintain speed and consistency in getting Dusknoirs out quickly.

http://pokegym.net/gallery/displayimage.php?imageid=33233

Warp Point- This can help you get out of many tough situations, especially when you are affected by special conditions. It can also help you get some K.O.s

http://pokegym.net/gallery/displayimage.php?imageid=31509

Miasma Valley- This card is great. Since this deck is pretty much Psychic, it doesn't affect it much, but it hurts your opponent a lot. It helps Dusknoir SF snipe things faster.

http://pokegym.net/gallery/displayimage.php?imageid=42342

Moonlight Stadium- This card is great for retreating, which is a MUST for this deck. You can also abuse this by using Warp Point, Leveling up something, and then retreating right back for free.

http://pokegym.net/gallery/displayimage.php?imageid=33290

Bebe's Search- This girl helps get ANY Pokemon out of your deck, even LV.Xs. That is why it is great in this deck. It can also help on the first turn when you don't have such a great hand.

http://pokegym.net/gallery/displayimage.php?imageid=31975

Premier Ball- Pulls out Lv.Xs from the deck and the discard pile. Leveling up is a key concept in this deck.

http://pokegym.net/gallery/displayimage.php?imageid=33213

Luxury Ball- The is great for that "one-time use". You can go so many ways with it.

http://pokegym.net/gallery/displayimage.php?imageid=41097

Night Maintenance- this card helps with sustaining that speed you need when something highly needed gets K.O.ed.

http://pokegym.net/gallery/displayimage.php?imageid=31369

Roseanne's Research- She can pull out so much stuff, whether it is Uxie, Energies, or Unown Gs.

http://pokegym.net/gallery/displayimage.php?imageid=40062

Tm-S2 Devoluter- This is mainly for some fast K,O.s. You can snpe with Dusknoir and bring their highest staged Pokemon back up.

http://pokegym.net/gallery/displayimage.php?imageid=35703

Strategies:

Agressive Strategy- Start with Uxie and Call. T2, use Uxie Lv.X, Tradeoff, get a Dusknoir SF set up and Zen Blade. After the opposing Pokemon is weakened, retreat and start hitting with Night Spin to make them waste more energies on their active to damage you. Keep this up so the opponent doesn't have much left.

Sniping Strategy- Start with Duskull and Call. Candy to a Dusknoir SF and start using Damage Even to get some fast prizes. Keep on setting up more so you can keep the consistency going. If it comes down to it, involve Uxie Lv.X as one of your attackers because it deals some good damage.

Unexpected Strategy- I call this the "unexpected strategy" because the opponent wouldn't really see it coming. The main goal here is to pull out a full-powered Dusknoir SF, just so that the opponent doesn't suspect any surprises coming. Use this as the first attacker. Then, bench Dialga G and power it up with 1-2 Rainbow Energies, depending on your situation. After they see this, they have to change their strategy to beat you all around.

Defense Strategy- This strategy involves setting up Dialga G Lv.X and a Dusknoir SF #1. All you really do is start using Night Spin every turn, leaving you in defense with a fully-powered Dusknoir. Dialga G Lv.X is there to defend you even more for cards like Ampharos, which totally shuts down this deck. Azelf Lv.X can also be played if a Dialga G Lv.X isn't in play. You can abuse the fact that you have no weakness against any dark deck.

Second-Attacker Strategy- This strategy only involves a good draw engine(Uxie Lv.x) and the main second-attacker(Dialga G Lv.X). Start with Dialga G and attack a Rainbow and pass. Since it can hold on to an immeasurable amount of damage, it is really good. On T2, you can attach again and keep all of their trainers and stadiums in their hand. After everything starts going, Level up Dialga G to Dialga G Lv.X and use the attack to do 80 and try to remove energies from your opponent's active.

Techs:

1-1 Claydol- This guy could come in handy when you have a situation in which you have no draw power. IT is very consistent and deadly to the opponent.

1-1 Cresselia Lv.X- The Pokemon is a great attack, enabling you to draw 2 prizes with Moon Skip. It's power is also great. You can abuse it and get easy prizes with Dusknoir SF's Damage Even.

1-1 Mesprit Lv.X- This deck COULD get better if this is added. You literally have the entire AMU engine involved and can use that as a second attacker while attacking with Dusknoir.


Matchups:


Kingdra 40-60


You have the upper hand on this one because of Dusknoir SF's Night Spin. Forcing them to attach 3 Energies to use Dragon Pump is ust evil. That is the key advantage.

Rampardos 45-55

This matchup is pretty much the same with Kingdra. They need 3 Energies to attack you, so you can be safe behind that one Dusknoir. Setting up a second one would help greatly because it they warp point you, you have another one to take some damage, and then you can Damage Even right back. Oh yeah, you also can shut off Rampardos's body, so the matchup stabilizes.

Scizor/Cherrim- 20-80

You have this game in the bag. Get out Dialga G Lv.X and you basically win. You can Damage Even or Night Spin them repeatedly.

Tyranitar- 35-65

You can do a lot against this matchup. They can't you Tyanitar's body after you pull Dialga G Lv.x on them. Abuse that and Damage Even everything.

Mirror- 50-50

This game pretty much comes down to who pulls out Unown Gs to their necessities first. You can go on the offense and go agressive first instead of waiting for the setup. Remember, all of your opponent's Pokemon don't have an Unown G attached to them. So, you can snipe anything necessary for them, or if you just want easy prizes.

Toxicroak/Skuntank 30-70

With the proper start, you can beat them to everything. It starts out with a simple SF Dusknoir, fully-powered. Night Spin every turn so that they cannot damage you with only 2 Energies. This K.O.s every one of their Toxicroaks so that they cannot setup as quickly.

Shaymin Varients- 20-80

You can easily win this one with the help out Dialga G Lv.X's body. Just stop their bodies and snipe whatever is left. There are also other necessities that they have, like Claydol. It would be more helpful to you if you snipe Claydols first because Shaymin Lv.X cannot so much against a powered Dusknoir SF.

AMU- 45-55

You kind of have the favor in this. If you can get Dialga G Lv.X out, you can shut off their Azelf Lv.X's Body, enabling you to Nigh Spin anything and being able to take a prize. Consistency really matters in here because you MUST have 2 Dusknoir #1's setup. If they warp you, you always have another Dusknoir waiting.

Gengar- 50-50

This matchup revolves around who can pull out their main attacker with an Unown G. If Gengar starts out with an Unown G first, then you are pretty much doomed. BUT... if you start out with a Dusknoir and an Unown G, you can fight right back and snipe pretty much everything. Also, if they run Dusknoir DP, you need to maintain a 3 card bench, preferably Uxie Lv.X, Dusknoir SF, and Dusknoir DP. In this matchup, their are always surprises around any corner.

Closing:

Overall, Dusknoir is a pretty good deck with many varieties and ways to play. All of the complex strategies make this deck a force to be reckoned with. This deck is really fun to play because of the many ways you can attack, setup, and win. Everybody is saying that it won't compete as well as the format without Platinum. At the moment, it is proving to be great and a worthy contendor for States and maybe even Regionals. I guess we'll just have to see.
 
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The list looks very clean and to the point, but I don't know if this really follows the "spreading the love" anymore. I loved your last list and even tweaked it with my own style. This seems more like a Dusknoir deck with just a few techs.

What about adding something it that has synergy with Dusknoir Lv. X? With all the new stadiums in the format, 3 seems to be the average for countering Dusknoir and other stadiums. What about Looker's Investigation to get rid of opponent's stadiums when they KO your Dusknoir? Also, Dialga G actually works well with Dusknoir! It's second attack does 70 if the defending already has 2 damage counters. You could throw in 1 energy gain for it that you can grab with pokedrawer. Only having 3 decent attackers isn't enough to stand up to some decks.

I'll definitely be watching this thread to see what all is done with it.
 
Of your previous list I miss the single spiritomb!
Maybe some Rainbow Energy PT might work with SF dusknoir and this way control the damage counters on him necessary to KO something.

Awesome list! Dialga G Lv.X really works in here!
 
A few rainbow energy with 1 metal would go perfectly, the Rainbow help power up Damage Even, but can also be used for Dialga G.
 
great, guys!!! I'm updating the list and name!!! Thanks for the complements. It has great consistency from the games I have played...
 
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The list looks very clean and to the point, but I don't know if this really follows the "spreading the love" anymore. I loved your last list and even tweaked it with my own style. This seems more like a Dusknoir deck with just a few techs.

What about adding something it that has synergy with Dusknoir Lv. X? With all the new stadiums in the format, 3 seems to be the average for countering Dusknoir and other stadiums. What about Looker's Investigation to get rid of opponent's stadiums when they KO your Dusknoir? Also, Dialga G actually works well with Dusknoir! It's second attack does 70 if the defending already has 2 damage counters. You could throw in 1 energy gain for it that you can grab with pokedrawer. Only having 3 decent attackers isn't enough to stand up to some decks.

I'll definitely be watching this thread to see what all is done with it.

The good news is, the format's becoming much more direct-damage based so spread is a viable strategy.

Looker's lets them draw five, TGW is just as effective but also prevents the whole I have crap/ they have great or vice versa dilemma. If anything, Wager's superior, leaving them with an average of 4.5 cards as opposed to the guaranteed six (assuming RPS is not strategy-based, unlike Japan's claims.)

What about:

-1 Warp
-1 TM-TS2
-1 SF1

+1 Bebe's
+1 TGW
+1 SF17
 
The thing is, prodigal fanboy, I want to max the Warps because they can be game changing. So can TM-S2. The Dusknoir #1, IMO, must stay in. I could take out Azelf Lv.X for a TGW since Dialga G Lv.X shuts off its body. How do you like my new article?
 
Have you considered Forretress LA tech?

http://pokegym.net/gallery/showimage.php?i=35724&c=190

Teching in a couple metal energy for this card and Dialga G could be useful. When you attach to Forretress, you flip a coin. If tails, you put 2 damage counters on all pokemon. This helps you in two ways: hurting your opponent's pokemon and powering up Dusknoir's Damage Even.

Just an option since you already have a decent metal attacker in here.
 
Austino- that's a good idea, but wouldn't it be considered a waste to attach energies? I mean, all of your Pokemon are also getting damaged, and that makes it easier for the opponent to snipe you.
 
Austino- that's a good idea, but wouldn't it be considered a waste to attach energies? I mean, all of your Pokemon are also getting damaged, and that makes it easier for the opponent to snipe you.

Show me a way to take advantage of the attachment outside of pinging your own Pokes (which nails you, FYI, against Ampharos or in the mirror.)
 
I really liked the first deck. I made a variation of it. I really like this new list. I'm still running Cresselia in mine, as well as Dialga. Is Cresselia worth taking out?
 
As far as I can see, these are the reasons NOT to use Forretress:
During the course of the game (after you've finally fit it in) you have to do the following:
1. attach energy
2. risk an extra bench slot
3. flip to see if it actually does anything
4. damage your own if you do get heads .
And finally, Reason #5: It's unnecessary.
How well does Call Energy work? It seems really useful until it ends your turn. And after setup it's not any good. Reason?
 
Attaching the energy to Forretress isn't a waste if you attack with him...it does 100 damage to KO most pkmn.

But that's an aside. it was just an option.
 
On average, with the four energy attachments, you'll inflict forty to everthing. Forretress takes forty more after using a single "explosion" attack or whatever, leaving it with 10 HP on something you've invested four energies into.
 
Foretress doesn't damage itself, just everything except it. Does anyone think I should work at getting this deck to the front page? I need to try this deck at a couple of league tournies before I can pronounce it "really competitive." What other matchups did I forgot because I have played against many decks, but don't remember them all.
 
Dogai- well, Azelf Lv.X is a good attacker ONLY if you cannot get Dialga G Lv.X into play. It shields your Pokemon from T-tar weakness and can do some pretty good damage with Psychic Balance.
 
Nice deck and good article uhh I think that the only big list that you missed in your match ups was Machamp but other than that it looks great :)
 
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