Kabutops a card that has seen very little light. Some have tried this card out and it's okay, but I thought it could be a "fun deck" and if it gained some speed it could be more viable to play. Even though cities is here and everybody has there deck, maybe you could take Kabutops to one of them and play a game before or after the tourny starts.
The Decklist:
Pokemon:
4 Dome Fossil AR
2 Kabuto AR
4 Kabutops AR
4 Old Amber AR
2 Aerodactyl AR
2 Helix Fossil AR
2 Baltoy GE
2 Claydol GE
2 Uxie LA
2 Unown G
1 Croagunk
1 Toxicroak AR
T/T/S/S:
4 Rare Candy
4 BeBe's
4 Fossil Excavator
4 SSU
2 Expert Belt
2 BTS
2 Rosey's
Energy:
10 Fighting
Strategy:
The way this deck is ran is by getting T2 Kabutops with a Fighting attached to it. With at least 1 Fossil discarded to do 70 for 1 T2. T3 on you can use techs from then on to help your 70 for 1 tenture going on. The reason I put in 4 Helix Fossil is so I have a total of 11 Fossil's I could use for Primal Scythe. That is if you only have 1 Kabutops and no other Poke's evolved from them, through out the game you have a average of 9 Fossil's to discard if you have 2 Kabutops and a Aerodactyl out. Aerodactyl lets you search out a Fossil from your deck and eventually discard it for your 70.
Card Explanations:
4 Dome Fossil:
Serve to evolve into Kabuto then into Kabutops. Also here to discard to get your magic 70. Although you can attach a energy T1 and search out a Kabuto.
2 Kabuto:
Only here to evolve into Kabutops if we dont have our sweet candy. Fast Evolution is a great attack if you cant get T2 Kabutops. So at least you will get a T3 Kabutops.
4 Kabutops:
The decks face, a good card with good HP for a Stage 2 and a really good attack for 1 Fighting with a possiblity to do T2 70 for 1. But I havent said anything about it's second attack Rock Slide, it isnt OMGreat but 60 for 3 and 10 on 2 bench is above average. Grass weakness is okay cuz' there arent that many grass decks out there.
4 Old Amber:
Here to evolve into Aerodactyl and to discard. Thats it.
2 Areodactyl:
A tech to get out Fossil's every turn that he's out, this keeps your 70 for 1 trend going on.
2 Helix Fossil:
Here only to discard, although you can take 2 out 1 Uxie and 1 SSU and add in 2 Omastar and have to rare candy it past Omanyte. Then take out 2-3 Fighting and replace them with Water. But this seems like alot so I wouldnt run it.
2 Baltoy:
Gotta get those Claydol.
2 Claydol:
Wont be her for much longer lets use it while we got it.
2 Uxie:
No hand? No Claydol? Uxie! It let's you draw cards until you have 7. Great!
2 Unown G:
Protection from Machamp and Gengar
4 Rare Candy:
This makes Kabuto get really sad because you wont need him if ya got Candy. Comes in handy early game and middle game by late game these have no value because evrything is already set up.
1 Croagunk AR
Here to evolve into your spiritomb counter
1 Toxicroak AR
Your Spiritomb counter, 2 for 60 which OHKO's that pesky tomb.
4 BeBe's:
Search out any one card that you need at the time you play it, pretty good.
4 Rosey's:
The best early game card in the format. this saves you from donks.
4 Fossil Excavator:
This is just in case you run out of fossils or you ran out of Kabutops great recovery card for fossils
4 SSU:
Need to Set Up again flip heads and you can. Need to remove damage from you Kabutops flip a heads and you can.
2 Expert Belt:
A great card brings Kabutops to 150 HP and 90 for 1 which is really good. ONly draw back is your opponent gets to draw 2 prize cards.
2 BTS:
A Stage 2 best buddy you can evolve the turn you play it.
10 Fighting:
Have to attack dont you well these solve that problem. Simple very simple.
Well I cant say this deck will win you cities but it sure can be fun, I hope you try it out and let me know how it goes.
Thanks,
Ragneg
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