That's way too abusiveIt's been suggested before (in other threads), but I think there is a lot of merit in letting each player choose one Pokemon from their deck as a starting Pokemon. Then they continue with set-up as per the current rules. At least that way players would have a much better chance of avoiding an unfortunate first turn donk, but it would not totally eliminate the possibility.
This has been suggested and answered. It only makes donk decks better.What about using supporters on the first turn but no powers.
And it's always going to be there? It's not even in your starting hand most of the time.If you dont run Call Energy you deserve getting donked lol, Call is one of the best cards in format, I cant see how people cannot understand this. ID run 8 of them If I could
Woah, going first is good again? Also, crippled setup>losing without being able to do anything about it.about the whole attacks not working for anyones turn 1
heres how that would play out
player 1:
sets up everything he needs for his deck to run, stadium, blah blah blah, and then turn ends
player 2:
sets up everything he needs for his deck to run, stadium, blah blah blah, and then turn ends
player 1:
now set up, furthers his setup and goes to town on the other player, ruining there setup.
the idea of attacks not working is abysmal. I said it already but people just need to let it go. worried about donks? run more basics. realize the meta doesnt change for you, you change for the meta.
Why accept chance when it can be easily replaced with strategy?deck out with what you need to make it consistent. But you also know going into the Game that you can get donked. And i think People are just gonna have except that it does and will happen. It's a game of Strategy, but also a game of chance in getting your deck setup fast.
Why accept chance when it can be easily replaced with strategy?
That's the way that the card developers have made the format to be, that number of basics, and yes, the way we play pokemon today was also intentional. A starter deck Vs. another starter deck is ironically as far as you can get from the intended way to play pokemon. This is clearly shown by the obvious archetypes developed by pokemon card developers. SP wasn't an accident, and neither was all of their trainer support.Okay the reason for there being alot of T1 donks is bc everyone plays an average of 10 basic pokemon and with a 60 card deck that gives you about a 6% chance of getting those basic pokemon out. So most people will start with at least 1 or 2 basic pokemon, if you really wanted to prevent getting donked, then put more basic pokemon in your deck, play an SP deck or tech in more basics to help you out and you SHOULD never have just 1 pokemon starter. But at least with the format next season the game will slow down and we shouldn't see this problem occuring that often. As for who has the advantage going first, the Pokemon Co. designed the game to make it as even as possible, whoever goes first gets to draw, set up as much as possible and attack(you get to attack first) then whoever goes second gets to draw, play T/S/S and then attack(you get to play T/S/S first) it's not the Pokemon Co.'s fault that people are making their decks the way they are today. If you played a starter deck Vs. a starter deck, both decks would play the way pokemon was intended to be played. Well that's my opinion anyway.
No, that's not what I said at all. You're saying there's chance in the game, accept it. I'm saying why accept it when that chance can be replaced with strategy?So your saying that Chance has no effect on your deck no matter what you do to it?
so everyone complains because they get donked sometimes?
thats what this thread is about right?
honestly no one can think of a better solution to what they are doing now and that is why it continues to stay this way
just play the game and have fun!
Okay the reason for there being alot of T1 donks is bc everyone plays an average of 10 basic pokemon and with a 60 card deck that gives you about a 6% chance of getting those basic pokemon out.
Also, I don't know why you think the format is slowing down next rotation, the fastest deck doesn't change at all.
Then we simply disagree on what the fastest deck is.Really? Jumpluff is slowing down a whole ton.
Issues with using trainers:
Ambipom using energy gain.
Sabeleye or anything using expert belt.
Can someone please tell me the issue with not attacking your opponent within the first turns of the game? Because to me it looks like it solves the problem 100%, and can even let going first be a reward as apposed to a punishment without being game breaking.