1) The old ruling on Quick Ball was wrong. That went through my predecessor at here. Not saying I'm infallible or that they did a poor job, but as far as Team Compendium is concerned, they did everything correct. It's a reasonable ruling given the information available to the involved parties.
2) Given this old ruling (which I've tried to review everything, but that's a lot of things), the initial ruling on RR was logical following the precedent.
3) We found the mistake and fixed it.
4) End of line
Please do not disparage Team Compendium, I'm it for "R&D" here, and I rely heavily on them to aggregate and predict rules questions and situations, as well as disseminate the information. Our rules situation is not perfect, but it's demonstrably orders of magnitude better than if we all didn't have these 5 guys (mmmm
5 Guys) basically volunteering to help keep this game cohesive.
There's still things that aren't clear, but we're working on them. I hope to have an article up soonish about the difference between
Tangle Drag and
Captivate style attacks, why they're different, how they hadn't been translated distinctly and consistently , and how they interact differently with
Solar Revelation type effects.
---------- Post added 11/06/2012 at 10:37 AM ----------
To this point, it's pretty standard in many TCGs to use the concept that if you are shuffling an indeterminate sized set of objects into your deck, you shuffle even if there are 0 items in the set. This is why I was surprised to find the Quick Ball/RR ruling working the way it was when everyone that plays Pokémon TCG seems to realize you shuffle your deck when you play Oak's New Theory even if you have 0 cards in your hand. Same deal.