rokman
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Damage back
total - 60
ratio - 21 / 12 / 28
4/3 parasect RG
2/2/2 jumpluff TRR
2/2 medicham HL
2/2 lanturn HL
2 fighting
2 lightning
4 grass
4 DRE
4 stevens
4 TVR
4 celios
4 swoop
3 wallys
3 shard
2 BF
2 copycat
1 admin
Paras start. Depending on what im playing i decide on what to call out... i then energy powder everything i need. 1 grass to hoppip 1 fighting to medicham or a lightning to chinchou, attach and then the overall strategy is to start attacking with jumpluff or poison slowly with parasect. doing so-so damage like 3 turns in a row....and then when my buffer fails, i send out medicham to double back everything my jumpluff did and then some.....
shard > dragtrode
jumpluff > rocklock
lanturn > zappy
I think i can do pretty good with this.....
<>< rokman
total - 60
ratio - 21 / 12 / 28
4/3 parasect RG
2/2/2 jumpluff TRR
2/2 medicham HL
2/2 lanturn HL
2 fighting
2 lightning
4 grass
4 DRE
4 stevens
4 TVR
4 celios
4 swoop
3 wallys
3 shard
2 BF
2 copycat
1 admin
Paras start. Depending on what im playing i decide on what to call out... i then energy powder everything i need. 1 grass to hoppip 1 fighting to medicham or a lightning to chinchou, attach and then the overall strategy is to start attacking with jumpluff or poison slowly with parasect. doing so-so damage like 3 turns in a row....and then when my buffer fails, i send out medicham to double back everything my jumpluff did and then some.....
shard > dragtrode
jumpluff > rocklock
lanturn > zappy
I think i can do pretty good with this.....
<>< rokman