Thank you sir. And congrats on those results; you all have very impressive records.
And on the subject of TRUK to ensure this doesn't get deleted as spam:
In my personal experience with BlissCatty, the trainer engine should look something like this:
3 Mentor
3 Celio
1 Bebe's Search
4 TV Reporter
4 Castaway
2 Strength Charm
2 Buffer Piece
2 Pluspower
3 Windstorm
1 Night Maintenance/TSD
But it varies depending on your techs, how many Catty EX you use, whether you use happiny, and how many holon energy tricks you use. If you only use FF/fire/fighting for a very anti-blissey metagame, you probably don't need maxed out castaway. If you use sableye(s) and happiny you might want a fourth mentor.
Personally, I prefer something similar to this but instead of Castaway, using Chingling. Let's go with a slightly modified list to start.
4 Wager
4 Bebe's
2 Mentor
3 Windstorm
2 Warp Point
3 Plus Power
1 Strength Charm
1 NM/TSD
--
4 Chingling
Overall that gives us one more slot (only 2 Mentor instead of 3, but I would change that in either list).
Good and bad...
Good
Nice starter, keeps away from Skitty starts.
Keeps your Chansey/Blissey undamaged until they're ready to come out, great against Mario.
If it dies it can activate scramble.
You can attach to it on the first turn to retreat with and then get the energy back with Blissey.
You can ALWAYS Mentor on your second turn, even if you go first.
You can then continue to Mentor and get your Bebe's or Wager in the same turn.
Bad
Could be considered slower than the normal Blissey build (though I don't find that to be true).
I'm sure there are other bads, but I'm in a hurry. I've found that searching for supporters later in the game isn't needed, as you'll just draw into them with Delcatty.
For those of you that noticed, you can discuss the Wager over TV Reporter issue too.