Discussion in 'Card of the Day' started by PokePop, Dec 29, 2007.
Remember, this has been corrected so that the Power can be used at any time, not just on your turn.
So this card can act the same way as Holon's Electrode? Minus the second Colorless Energy.
^Not at all....Holons Trode Provided 2 Rainbow energies at the cost of returning an energy to ur hand. This Electrode when KOed instead of being discarded it is attached to another pokemon and provides one Rainbow energy.
i like it, may be fun exploding for 100 dmg on T2 and helping anpther of ur pokes looks good, also it is a great cannon foder with that zero retreat.
It is great for Modified format. Deal damage and then attaach Trode to any Pokemon.
100 damage for two energy, so it can make good use of Double Rainbow Energy
Can provide energy when dead
Has to be suicidal to reach its full potential
Cessation Crystal hurts it
This card isn't bad. I'd say it's playable in the Modified format.
If you play it, don't forget to activate his Poke-Power at the start of your opponents turn! I'm guessing you'd have to do this since it isn't a Poke-Body!
it pwns hardcore.
I play it with Spinda but it's good with almost anything.
I like this quite a bit. It's a really fast Lightning type able OHKO Emploeon, Gatr, and Blastoise as early as turn 2 assuming they Rare Candy one out. It has a cool combo with Holon's Castform, and can help power up lots of tech cards in a lightning based deck. It can also be used as a tech in several decks since it's only a stage 1 line and needs only :lightning:colorless to attack. Free retreat makes this even better as a possible tech card or cannon fodder to take a hit and help power up something on your bench if you need a turn. A heavily damaged Electrode is also just as dangerous as an undamaged one given the nature of it's attack.
Low HP, Fighting Weakness, and having to KO itself for it's best damage output can all be nasty drawbacks. Not having a second attack, the one it does have only doing a base 40 damage, and only providing 1 rainbow energy when it gets KO'd (a double rainbow effect would have made this really nice) are additional smaller drawbacks.
7.5/10 for modified
This card dose have so many possibilities.... to bad it needs to be ko'ed to actavate it's ability.
Though 100 damage T2 is great and it can even ko a chansey (if your opponent has not already evolve it in to blissy). I do think this card is underated and can actually make a very good deck with the right partner.
Modified-8/10-- with the right pokemon it can really make a fun deck
Unlimited-2.5/10--the base set electroide kills it self with a power and provides 2 energys instead of one. Otherwise this one dose have a beter attack damage output.
The attack and the PokePower make it pretty good especially when you try to get set up. 9/10
1.) Ion Blast may be the best attack currently to hit up Lighting-weak Pokémon, or any other for 100.
2.) It has no retreat cost.
3.) If it is knocked out, its Poké-Power allows it to attach to another Pokémon as a Special Energy card. This can help build up one of your benched Pokémon that will be a heavy hitter.
Almost reminiscent of Base Electrode or perhaps Electrode EX. Anyways, Electrode SW has some good potential I think. 80 HP is good for a Stage 1, +20 Weakness to Fighting hurts as usual, and -20 Resistence to Steel is somewhat lame since there are no real major Steel-type decks out there. Free Retreat is good though. Its Poke-Power, Energy Shift (which is now good due to errata) lets you attach him as a Special Energy of any type to one of your Pokemon when he would be KOed by an attack instead of discarding him. Ion Blast is ok, dealing 40 damage for 2 Energy, but you can add 60 damage to that in exchange for Electrode doing 100 to himself; this is situationally good, in the event you'd otherwise be KOed next turn and you want to get off that final bang.
Modified - 7/10 (Not for all decks, but I see potential here)
Limited - 8/10 (Solid stats and attack and serves as Energy when it would be KOed)
Unlimited - 1/10 (No use here, especially with better alternatives)
this electrode is sort of like the fortress from unseen forces set a long time ago, but not exactly, the fortress used 4 energys and did 100 and koed itself, but u move all of it's energies to ur benched pokemon however you like
Electrode has to blow up itself to deal any good damage, so it's sacrificing itself 99% of the time, and it doesn't KO many 130HP threats like Gallade/Gardevior/Blissey. Electrode would have been better if it was released in DP1. Lower HP, and more EXs made for a better environment for Electrode.
Great card, especially for starting out with big energy electric decks with pokemon like Luxray or Kabutops d. Quite underused IMO, just like a lot of good electric types out there ('cause of Mario I'm guessing.) The downside of course is that it has to KO itself to make good use of its power and attack.
modified: 7/10 potential but not right now.
Absolutely great with Dusknoir and the upcoming Slowking.
8/10 in HP-GE
A waste of space 2/10
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