2008-4-26 Beedrill - GE 013/106

Discussion in 'Card of the Day' started by PokePop, Apr 26, 2008.

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  1. PokePop

    PokePop Administrator

  2. kristi

    kristi New Member

    It's just Krikitune all over again. It makes a very good deck, and won a regionals, but it loses to Mag usually.

    8/10 in the current format

    Yay! First Post!
  3. rerisenphoenix

    rerisenphoenix New Member

    When played correctly, as in the way Colin did in St. Louis, a Magmortar dominated Regionals, the Mortar match-up is at worst 50/50, especially with the Dusknoir tech.
  4. Regis_Neo

    Regis_Neo Moderator

    Well, it won a Regionals, can't say that much bad things about it. And no, it's not like Kricketune.

    Beedrill is a decent card overall. 110 HP is a bit low for a Stage 2 when compared to the now standard 130 HP, +30 Weakness to Fire leaves it open to Magmotar most of the time, and it has no Resistance or Retreat Cost. Band Attack is the main reason to run Beedrill; for 1 Grass Energy, he will do 30x the number of Beedrill you have in play. This means you can do a minimum of 30, or a maximum of 120, which is a very good ratio for 1 Energy. Twineedle should probably never be used unless you're desperate; it is overpriced at 3 Colorless Energy and does 50x the number of heads (only 2 coin flips), making it very unreliable.

    Modified: 7.5/10 (Well, it did win a Regionals, but it's still weak to Magmotar, which is one of the dominant decks out there)
    Limited - 2/10 (Unless you draft a heck of a lot of Weedle, Kakuna, and Beedrill, you're never gonna get him out)
    Unlimited - 1/10 (No real use here, there are better Pokemon)
  5. Ultimate Dusknoir

    Ultimate Dusknoir New Member

    Not good, My speed Empoleon beated that deck really bad. Even the person did almost 120 damage on the 2nd turn. But I can see that card Is no competition for most decks.

    2/10 for competition
    5/10 for attacking status
  6. Dueling_Prodigy

    Dueling_Prodigy New Member

    It just doesn't seem fast enough for me. It can't really swarm either.

  7. Muscovy Level X

    Muscovy Level X New Member

    It's good, but I can't see it becoming popular. It would be better than Quickitune, but Magmortar ensures that's never really played.
  8. Bzerk45

    Bzerk45 New Member

    7.0/10 good card but the set-up has to bee(pun:tongue:) extremely fast for it to work IMO
  9. Donezator

    Donezator New Member

    This cards power depends on how many Beedrill you have on your bench. I have played some guy using this card, and I TOTALY knocked it out with my Electivire...

    4.6/10 (My scores get weirder each time...)
  10. Freddy K.

    Freddy K. New Member

    An underrated, overlooked card that one person was able to single-handedly bring the world's attention to. Nintendo's next promo should be Colin's Beedrill. <3

    - fK
  11. OllieK

    OllieK New Member

    Its a god card but it might take some time to do some damage and by time you get them out 120 will batrely be anything then youll die then get blown up by magmortar doomed by gardy or be-heaheaded by banette



    but with Magmortar as main competiition......people will be scared to play it
  12. Professor Elm

    Professor Elm Active Member

    Name me any other card that averages between 60 and 120 damage for 1 energy?
    And has free retreat.

    Let's face it, the PLOX matchup is pretty good because Gardy takes a little longer to setup and it can OHKO a Gardy, and Gallade needs to flip 3 prizes to kill one Beedrill and you're not as reliant on powers and Gardy only dishes 60, meaning u can retreat and send up a fresh on next turn.

    The Magmortar matchup is difficult to say the least, but it's beatable. You setup faster than they do but Mortar is a beast so it's gonna be hard to OHKO it unless you got all 4 out. Luckily Mortar still needs at least 4 energy to OHKO you, and you almost always have a guaranteed 2HKO, so it really all lies in the early game if you can cut off enough of their resources fast enough.

    Banette is meh, haven't tested it, but Banette can't OHKO it and Beedrill can easily while retreating for backups when it is in KO range, so yeah it basically pwns it I would think. Except for the random T1/2 donks

    Overall, great card, good for the metagame because even though mortar is good, it's not the dominant deck.
  13. piñata

    piñata New Member

    This card is amazing if used by a good player(COLIN) it has no losing matchups

    imo 9/10
  14. Ultimate Dusknoir

    Ultimate Dusknoir New Member

    ]Name me any other card that averages between 60 and 120 damage for 1 energy?
    And has free retreat.[/QUOTE]

    Infernape Is the real deal too, Meteor Punch Is good but risky.
  15. KAZUTO!!!

    KAZUTO!!! New Member

    Cool card. It can attack for cheap, and still dish out quite a bit of damage. A T1 Drill can be painful. T1 30+, then next turn easily doing another 30? Great! Free Retreat cost is always welcome, so... yeah... I can only see 2 hard matchups for it, Skittles and Mortar, but when MD is released, Infernape will bacome a viable deck, and Infernape will PWN IT! Discard 2 Energy, OHKO on Drill. But, that's not till MD, so right now...

  16. homeofmew

    homeofmew Active Member

    MODIFIED: 6/10 t2 it could be decent
    not that helpful with magmortar around
    Limited: 10/10
  17. Vegeta ss4

    Vegeta ss4 Iron Chef Leader

    GOT IT!!!

    Beedrill is 50-50 because of Dusknoir. When in the hands of player that is good, this deck is pretty much unstoppable. You do have to have the right list or this deck will fail. I havent seen a decent Beedrill list on the gym as of yet.

    Watch out for Beedrill at Nationals, it will make top 4 atleast.
  18. Ultimate Dusknoir

    Ultimate Dusknoir New Member

    Not even a Beedrill deck In the top 4. Porygon made It through, I lost to porygon with my Lucario/Flygon. PorygonZ Is better than Beedrill, It can do 240 damage at the most.
  19. swanton1717

    swanton1717 New Member

    ^- Translation please?

    Anyway I'm definitely a fan of Beedrill =)

    I'd say 10/10, consistant, no autolosses, and many favorable matchups.

  20. Jaeger

    Jaeger New Member

    Pros: Free Retreat, cheap attack, Basic forums do something(CFF, turn 2 posion isn't bad)

    Cons: HP is a little low. The main problem I have found with the guy is that many of its kills are still 2HKO's.

    Although you can't argue with results, 11-0 is know slouch, However I do wonder how it will do at battleroads since much of the surprise factor is gone. Expecially techs like Dusknoir. Not to mention before Regionals many players proably would have underestimated this deck and figured they were play a pushover, some how I doubt this will happen as much now.

    7/10 Defenitly a solid card, but it will have to win a few more tournaments before I'm sold on the deck.
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