2nd!
Even more cool cards!:thumb:
70 HP is nice for a basic. The grass weakness is good, and the retreat cost is average.
Solrock is basically the #1 card Spread decks have asked in order to still give them a chance in today's format. How? Well, take a look at the body, and you'll see why. Its body, Heal Block, prevents each player from removing damage counters off their Pokemon from any effect whatsoever (you can still move damage counters around however); that is, as long as you have Lunatone out. This may sound rather bad considering it somewhat takes up bench space, but actually, it isn't so bad. This Solrock can already be paired with a pretty good Lunatone, Lunatone SV. With Lunatone SV, not only will you prevent your opponent from removing damage counters off their Pokemon, but you will also prevent your Solrock and Lunatone from getting damaged by any Level X. Sorry Garchomp/Luxray, there's no way you'll take out my Lunatone/Solrock!:lol:
As an attacker, obviously, it isn't so great. For one energy, you do 20, and your opponent will have to flip a coin if the defending will attack. If the flip is tails, the attack does nothing. Due to this, it seems like Solrock is more of a bench sitter, but don't worry, as long as you combo it with Lunatone SV, sniping from today's most common snipers won't be that much of an issue.
Overall 7/10 in modified, 5/10 in limited, and 6/10 in unlimited
In modified, this card is actually not too bad. As an attacker, it may not be so great, but at least it could have some good typing against Luxray. The body, however, is what makes it so effective. Playing it with the right Lunatone can make a single spread deck quite viable, which is how this Solrock is so useful. Furthmore, it has a good weakness, grass, so there's no need to worry about weakness here. The only problem that prevents this card from being a 9/10 is that Dialga G can lock it, and perhaps Dialga is the card's biggest nemesis. Otherwise, it can still perform very well, so be careful about it.
In limited, this card is around decent at best. Here, again, it is probably useful as a bench sitter at best. However, it now lacks Lunatone SV, so that's why it won't do super well. Luckily, Dialga G isn't around, so there isn't much worry. It also gets paired up with a somewhat decent attacking Lunatone, but otherwise, it still remains a bench-sitting tech, but it can have potential nevertheless, especially because of the body.:wink:
In unlimited, this card can do a decent job still. It is once again paired with Lunatone SV, so now it can have a useful combo again of preventing damage counters from being removed and stopping Lv. Xs from KOing it. With so many spreaders in unlimited, Solrock can be pretty useful once again. Its only issue is that there is a lot of lock cards roaming around, like Gardevoir SW and Cessation Crystal. Regardless, it is still useful, and it has the potential to help many spread decks.