Pokémon TCG: Sword and Shield—Brilliant Stars

2011-3-01 CL Relicanth 069

Water Pokemon

  • Great Card.

    Votes: 2 5.7%
  • Good Card.

    Votes: 9 25.7%
  • For League and Fun ONLY!

    Votes: 23 65.7%
  • Collectible Card

    Votes: 1 2.9%

  • Total voters
    35
  • Poll closed .
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MrMeches

New Member
"Before posting, please review the FAQ and follow the Guidelines provided for Card of they Day. Whereas we enjoy opinions of the cards, it is necessary to include a Brief Description for all players to understand your point of view and an optional Rating (ex. x/10). In the future, posts not using the FAQ information may be deleted and reported. Thanks, Mgmt"

[gal=51498]
2011-3-01 CL Relicanth 069​
[/gal]​
 
First!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11

This could be a decent starter in mew decks, but retreat is too high :/

5/10
 
Relicanth from Call of Legends is a card that can be better replaced by a lot of other cards, eliminating him from play in most of our current competitive format. Prehistoric Wisdom lets you send a card to the lost zone and then draw 3 cards. There are a lot of problems with this attack. First is that its making your decks draw power rely on a Pokemon's attack - not a good idea. With 80 HP, Relicanth can survive attacks from some decks, but there's still the chance that it could be knocked out turn one - especially against any Jumpluff decks that may be around. Second is that you need to send cards to the lost zone to use this. Unlike the discard pile, cards in the lost zone can't be recovered. Finally, Uxie just betters it in every way. Refilling my hand to seven cards on a Poke-Power (and then being able to re-use that power whenever I'd like on a successful Super Scoop Up or a Seeker) just makes Prehistoric Wisdom un-needed.

Granite Head attempts to turn Relicanth into a tanking Pokemon, but takes two turns to set up at minimum since it requires a Water Energy and a Double Colorless Energy. By the time you got that much energy on him, that reduced 30 damage won't matter. If you're looking for a good tanking Pokemon, try Donphan Prime, Scizor Prime, or Umbreon from Undaunted (to name a few).

I can see it being used in league for fun, but thats about it.

Relicanth gets a 4/10 for competitive play.
Relicanth gets a 4/10 for collectors, a common card.
 
80 hp basic is cool, but it doesn't evolve. No resistance is the norm, the grass weakness is probably a better one to have, and the retreat is a bit heavy. First attack has draw power...maybe a Lucario or mew prime partner? Not too much else has the lost zone yourself thing working that well. Could be a good attack if right card comes out. Second attack is pricey for very little and damage reduction doesn't help and 80 hp poke tooo much

4/10

8.5/10 in prerelease though, he helped me a lot!
 
Today's COTD is Relicanth CoL. Let's start with the basics. Water isn't a great type to have, as not many fire types are running around, 80HP is good on a basic, Ret. Cost is high, Weakness is good, and no resistance is meh. it's first attack, Prehistoric Wisdom is OK at best. You have to put a cards from your hand into the Lost Zone, then you draw 3 cards. I liked Claydol and Uxie better. It's second attack is meh. For :water::colorless::colorless:, Granite Head does a mere 30 damage, but reduces all damage done to Relicanth by 30 until the end of your opponent's next turn.

Modified: 4/10- Drawing Power is OK, but there are better alternatives.
Limited: 7/10- Any drawing power is great here.
 
Today's CotD and the first for March this year is Relicanth from CL...another sorta tossed in the set Pokemon. Statwise 80 HP is nice for a Basic, x2 Weakness to :grass: is eh, no Resistance is common, and :colorless::colorless: to Retreat is a bit pricey. Prehistoric Wisdom is ok, drawing 3 is nice for :colorless:, but having to give up a card in your hand to be sent to the Lost Zone beforehand sucks, unless your deck is built around having something in the Lost Zone. Imo better Pokemon to use for this role instead if you're not using the Lost Zone...Granite Head sucks for :water::colorless::colorless: for a very cruddy 30 and 30 damage reduction on Relicanth during the opponent's next turn.

Modified - 3/10 (No real use unless you need a quick way to drop cards into the Lost Zone, then it becomes a decent card)
Limited - 9/10 (Lost Zone is still a bit eh, but the draw 3 effect is great, you should be able to come up with something to sacrifice to the Lost Zone to get 3 more cards here. 2nd attack is still horrible though)
Unlimited - 1/10 (No use here, just all around bad)
 
Today's CotD and the first for March this year is Relicanth from CL...another sorta tossed in the set Pokemon. Statwise 80 HP is nice for a Basic, x2 Weakness to :grass: is eh, no Resistance is common, and :colorless::colorless: to Retreat is a bit pricey. Prehistoric Wisdom is ok, drawing 3 is nice for :colorless:, but having to give up a card in your hand to be sent to the Lost Zone beforehand sucks, unless your deck is built around having something in the Lost Zone. Imo better Pokemon to use for this role instead if you're not using the Lost Zone...Granite Head sucks for :water::colorless::colorless: for a very cruddy 30 and 30 damage reduction on Relicanth during the opponent's next turn.

Modified - 3/10 (No real use unless you need a quick way to drop cards into the Lost Zone, then it becomes a decent card)
Limited - 9/10 (Lost Zone is still a bit eh, but the draw 3 effect is great, you should be able to come up with something to sacrifice to the Lost Zone to get 3 more cards here. 2nd attack is still horrible though)
Unlimited - 1/10 (No use here, just all around bad)

I've always wondered this. Regis, what is your idea of a good weakness, then. I mean, all cards are going to have a weakness. Would this card somehow be better with 2x to lightning?
 
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