2011-3-21 Call Energy - MD 082

Discussion in 'Card of the Day' started by MrMeches, Mar 20, 2011.

8 league13 468 60

Energy Card

Poll closed Mar 24, 2011.
  1. Great Card

    63 vote(s)
  2. Good Card

    3 vote(s)
  3. League and Fun Card

    1 vote(s)
  4. Collectible Card

    1 vote(s)
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  1. MrMeches

    MrMeches New Member

    2011-3-21 Call Energy - MD 082
  2. cmak37

    cmak37 New Member

    This card is absolutely AMAZING. Easily one of the best cards in format. 10/10. <3

    Edit: Ooh, first haha.
  3. Dreikill

    Dreikill New Member

    second :D very good card, amazing. very usefull in any deck and perfect for a sp deck
  4. mrbusterman11

    mrbusterman11 New Member

    This card has been good since it came out and will be good until it is rotated out of the format.
  5. Professor Sycamore

    Professor Sycamore Active Member

    I remember fish talking about this card at states. Hmm I wonder if there's a method to your madness!

    Great card that bail you out of terrible starts. 10/10
  6. Pteriboy

    Pteriboy New Member

    i hate this card because it ends your turn still 8/10
  7. Gamer1oo

    Gamer1oo New Member

    love this card, lets say u start only with unown q it helps u make a great combat 10/10
  8. Porii Sames

    Porii Sames Active Member

    No guarantee to stop donks so 0/10.
  9. wobbufet

    wobbufet New Member

    Today's COTD is Call Energy from the Majestic Dawn expansion. It's effect says that you may search your deck for up to 2 Basic Pokémon and put them on your bench. REMEMBER: this doesn't activate the effect of the Pixies, or other hand-to-bench Poké-Powers. And one more thing to consider is the fact that your turn ends if you use the effect.

    Modified: 9/10- Can be great here!
    Limited: 10/10- This is the first of my reviews to get a perfect 10. Excellent search power, this is.
    Unlimited: 7/10- Since the effect is basically "Call for Family", you can find better choices, but that doesn't mean this card is bad.
  10. Cetra

    Cetra Member

    Regardless you can't just nuke the rating of one of the best cards in the format and formats before it. Sure the odds of starting with it in your opening hand aren't 100% but it's still a great card in that it CAN save you from the donk.

    Great in sp. Great in anything using spiritomb to set up. Overall I give it no less than an 8/10.
  11. i_shikaXD

    i_shikaXD New Member

    BEIF (best energy in fromat) 10/10 nuf said
  12. StormFront

    StormFront New Member

    If call energy were a pokémon it would be a beast.
  13. Regis_Neo

    Regis_Neo Moderator

    For tomorrow's CotD we have Call Energy from MD, still as useful as the day it was printed and the day we reviewed it 3 years ago...I just hope they reprint this in some future B/W set.


    So yeah...ratings still stand the test of time. If you're not using this, you're either using SP or better have a dang good reason why not.
  14. Xuii2-the-cleric

    Xuii2-the-cleric New Member

    why would you down grade a card because of donks it helps so much donks are annoying and a lot of stuff you have on the gym is about donks and thats even more annoying this cards deserves atleast a 9/10 not a 0/10 you got to be kidding me porii
  15. baby mario

    baby mario Front Page Article Editor<br><a href="http://pokeg

    ^ It's Porrii Sames's idea of a joke/troll.

    I know, right?

    Anyway, after nearly THREE YEARS in the format, Call is still one of the best cards we have. Top 5 at least. It's one of the few things that makes going first not a complete disaster.

    I still don't really like playing decks that don't run it.

  16. Porii Sames

    Porii Sames Active Member

    Jking, amazing card, 9 or 10/10.
  17. PokemonMaster123

    PokemonMaster123 New Member

    Call Energy is a great card to get you out of a bad start, or to save you from getting donked on the first turn. It's a good idea if you use them in a deck to use 4 of them, for the maximum chance of getting it on the first turn.

    I give it a 9/10.
    If it did not end your turn it would easily be a 10/10.
  18. thisguy

    thisguy New Member

    Great card, I'd say it's the second best card in the format after Pokemon Collector (or possible third after Sableye). Few minor problems with this card is that it can be a dead draw late game and you really have to play 3 or 4 of these for it to be worth it, which can be tough with deck space so precious in this format. Regardless, this can go in almost any deck and is one of the best cards to see in you're opening hand.

    8.9/10 (Nine seems a bit high, but anything lower doesn't really do it justice.)
  19. David Hura

    David Hura New Member

    I would never call an energy a dead draw.

    Ill give this a 10/10 for being one of the most widely used cards in the format that has gotten me and many others out of terrible starts.
  20. rayquaza2222

    rayquaza2222 New Member

    Good for most decks to get the Basics out, but I wouldn't run these much 6/10
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