Responses in bold.
Thanks for telling me that. It's good to know.
yeah anytime about to add my oppinions.
Vaporeon
Item: ???
Ability: Water Absorb
252 HP/252 Spd/4 Sp. Atk
Nature: Timid (Spd+, Atk-)
Moveset:
Scald
Helping Hand
Ice Beam
Surf
Vaporeon is not really a good choice for VGC 12. I like the Idea that you are trying to make it bulky but there are too many thundurus that have Electric Gem+Thunder Bolt. Pluswith No Trick room it is easy to get out sped That is basically saying Look I'm using 3 pokemon. If you want to use it though I suggest.
Vaporeon
Wacan Berry
Ability: Water Absorb
Moveset:
Helping Hand
Protect
Ice Beam
Surf
Or
Vaporeon
Water Gem / Wacan Berry / Sitrus Berry
IVs: 30 Atk / 30 SpA / 3 Spe (if you can't RNG don't worry about it)
EVs: 140 HP / 116 Def / 248 SpA / 4 SpD
Moveset:
~ Hydro Pump / Muddy Water / Scald
~ Ice Beam
~ Hidden Power Grass / Helping Hand
~ Rest / Detect
This is The Trick room tank Version of Vaporeon.
Taking into account its low Speed, high defenses, and good Special Attack, Vaporeon is a natural candidate for Trick Room and rain hybrid teams. Hydro Pump, while inaccurate, has a large chance of OHKOing Tyranitar in sandstorm and, factoring in a Water Gem boost, deals heavy damage to anything that takes at least neutral damage from it, including even specially defensive Cresselia. Muddy Water is only slightly more accurate, but it has the ability to hit two Pokemon at once without harming your own and comes with a nice 47% chance to lower at least one of the opposing Pokemon's accuracy. Scald, while weaker or unable to hit two Pokemon at once, has the perk of a 30% chance to burn and perfect accuracy. Ice Beam is a staple coverage move for any Water-type, and Vaporeon is no exception. Besides Ferrothorn and pure Water-types, Ice Beam and your choice of a Water-type STAB move grant Vaporeon great neutral coverage, as well as putting the ever-dangerous Dragon-types on ice.
Helping Hand is naturally a great doubles support move, as it allows moves such as Thunder and Draco Meteor to climb to unimaginable levels of power. Normally, Vaporeon is completely walled by other Water-types, notably Gastrodon and Rotom-W; a quick and easy solution to this is Hidden Power Grass. However, against Rotom-W, it's not a guaranteed 2HKO, as it can outspeed and either OHKO or 2HKO Vaporeon outside of Trick Room. The last move depends on the ability of choice. If you want a good Water-type Trick Room sweeper, want to use Surf to restore Vaporeon's HP, or simply aren't interested in Hydration, Detect is the fourth move of choice alongside Water Absorb as Vaporeon's ability. Rest is obviously best used with Hydration, though if you don't need Helping Hand or Hidden Power Grass, Detect can fit snugly in the third slot.
The EVs ensure that Vaporeon isn't OHKOed by Latios's Draco Meteor while accommodating for the drop in IVs when using Hidden Power Grass. 76 Special Defense EVs can be used to prevent Vaporeon from being OHKOed by Latios as well, but HP investment is generally better to improve Vaporeon's overall bulk. If you're not using Vaporeon in Trick Room, switch to a Modest nature and use a 31 Speed IV. As for items, a Wacan Berry fends off Electric-type moves such as Thunder for a turn, which is especially useful with Rest healing Vaporeon back up to full health while its partner takes care of the aggressor. If you're not interested in the insurance of a Wacan Berry nor power of a Water Gem, a Sitrus Berry is useful for instant healing so that Vaporeon don't have to immediately use Rest to recover from a move that would 2HKO it, such as Latios's Draco Meteor.
As a slow Pokemon, Vaporeon appreciates Trick Room support. Jellicent can be Vaporeon's partner in crime, as they can utilize each other's Water Absorb abilities in a Surf-spamming free-for-all, though their weaknesses overlap. Gallade can hit Ferrothorn hard with Close Combat, set up Trick Room, and support Vaporeon with moves such as Helping Hand and Will-O-Wisp. Dusclops performs a similar role, though its main form of offense is Night Shade. If you're using rain alongside Trick Room, Level 1 Whimsicott is a valuable teammate, as sandstorm and hail won't break its Focus Sash, allowing it to Endeavor or set up Trick Room in relative safety. Pokemon such as Reuniclus and Porygon2 are also good teammates that can complement Vaporeon's coverage with moves such as Thunder or Energy Ball. Other Trick Room abusers with the Lightningrod ability, such as Rhyperior and Marowak, make great partners as they synergize well with Vaporeon by taking care of Electric-type moves that may threaten Vaporeon.
When you want to use Hydration, the number one partner for the job is none other than Politoed. Though they have overlapping weaknesses, Politoed's rain support activates Hydration, and Vaporeon appreciates a boost to its Water-type moves. Despite Rotom-W and Ferrothorn being top threats to Vaporeon, they also make good teammates. Rotom-W can tackle the opposing Water-types that get in Vaporeon's way, while Ferrothorn is Hydration + Rest Vaporeon's partner in crime; together, they often stall out the 15 minute timer with their constant recovery and respectable bulk. Scizor works well in and out of Trick Room and can chow down on various threatening Grass-types with Bug Bite, as well as checking Abomasnow and Tyranitar, allowing you to keep your rain active.
Samurott
Item: ??? (Absorb Bulb?)
Ability:Torrent
252 Sp.Atk/252 Spd/4 HP
Nature: Modest
Moveset:
Surf
Ice Beam
Grass Knot
Hydro Pump
Once again another electic weakness. There are too many thundurus that have Electric Gem+Thunder Bolt. not really seen in VGC 2012 but this is a VGC 11samurott Here is the suggestion:
Samurott
Life Orb
252 HP / 252 SpA / 4 SpD
Modest/Quiet
~ Surf / Hydro Pump / Scald
~ Ice Beam / Blizzard
~ Grass Knot / Air Slash
~ Detect
Samurott has a relatively low Special Attack stat of 108, which is outclassed by several other Pokemon in VGC 2012. However, Samurott’s bulk and great movepool allow it to have its own niche. First off, Samurott has a huge amount of options for a STAB attack. Surf is good for hitting both opponents, but it also deals damage to your partner unless they have a way of dodging it, such as Water Absorb or Telepathy. Hydro Pump has a considerable amount of power, dealing large amounts of damage to common threats, but its low accuracy may make it undesirable. For that reason, Scald is a suitable replacement. While it sports a measly 80 Base Power, its reliable accuracy and chance to burn make it a great addition to Samurott's moveset. The choice between Ice Beam and Blizzard is one of reliability versus spread damage. The third attacking move depends on what threatens your team more. If other Water-types are a threat, than Grass Knot should be chosen, but if Fighting-types are more threatening to your team, then you should choose Air Slash. Detect is for general utility, and Life Orb allows Samurott to hit as hard as possible, as does a Modest nature.
This set is meant to be rearranged depending on what your team needs. If used on a Trick Room team, then a Quiet nature is preferable, while if used on any other team, Modest is the nature of choice. Aqua Jet can be used to finish off weak opponents; if you choose to use the move, then a Mild nature is advised.
Volcarona
Item: Chesto Berry
Ability: Flame Body
252 HP/252 Sp. Atk/4 Spd
Nature: Modest (Sp.Atk+, Atk-)
Moveset:
Flamethrower
Rest
Quiver Dance
Bug Buzz
Basically Quiver Dance, Quiver Dance, Quiver Dance, Rest, Sweep.
^ It is really hard to either Laugh so hard or Just quit VGC.^
Very terrible Strategy for this Pokemon
Not trying to Bash you but I feel sorry for the Volcarona. this is why:
Tyranitar (or Garchomp) Used Rock slide...
Volcarona Fainted.
If you want Volcarona to Live use this please:
Volcarona
Focus Sash
4 HP / 252 SpA / 252 Spe
Modest/Timid
~ Heat Wave
~ Bug Buzz
~ Hidden Power Ice / Hidden Power Ground / Rage Powder
~ Protect
This set aims to use Volcarona's great coverage and awesome offensive stats to their maximum potential. Heat Wave and Bug Buzz are two potent STAB moves, allowing Volcarona to hit multiple Pokemon at once and leave large dents in Psychic-types, respectively. The move used in the third slot depends largely on what you want Volcarona to be able to defeat. Hidden Power Ice is the most useful move, as it can destroy the common Dragon-types that normally wall Volcarona, such as Salamence and Dragonite. Hidden Power Ground decimates Heatran, who otherwise walls Volcarona, and powers through opposing Fire-types, such as Chandelure and Arcanine. Rage Powder might seem like an odd move to use on such a frail Pokemon, but it allows Volcarona to redirect priority moves, such as Bullet Punch and Mach Punch, possibly burning the offender thanks to Flame Body. Focus Sash and Protect act as safety nets, ensuring Volcarona isn't taken out too early by a surprise Rock Slide.
The EVs and nature increase Volcarona's offensive stats, as little benefit comes from investing in Volcarona's low defenses. Maximum Speed allows Volcarona to tie with Salamence, Zapdos, and opposing Volcarona, while 252 Special Attack EVs let Volcarona hit as hard as possible. A Modest nature can also be used for more power, though the loss in Speed means it will be outpaced by positive-natured Salamence and Zapdos. When using Hidden Power Ground, an EV spread of 4 HP / 4 Def / 248 SpA / 252 Spe is recommended to account for the IV drop.
Heatran, Terrakion, and Rock Slide users in general are big problems for Volcarona; therefore, Fighting-types, such as Conkeldurr and Hitmontop, make perfect teammates. The aforementioned Pokemon can take down most of Volcarona's counters while providing Wide Guard support to protect Volcarona from Rock Slide and Surf. In return, Volcarona can KO the bulky Psychic-types, such as Cresselia, Musharna, and Reuniclus, that threaten said Fighting-types. Ninetales provides support from Drought, which will make Volcarona's Heat Wave even more fearsome. Sun support also helps Volcarona defensively, as it nullifies Volcarona's weakness to common Water-type moves, such as Surf. However, it should be noted that when pairing Volcarona with Ninetales, the Rock weaknesses add up, increasing the need for Wide Guard support.\
Half Way there.
Golurk
Item: ???
Ability: Iron Fist
252 Atk/252 HP/4 Spd.
Nature: Adamant (Atk+, Sp.Atk-)
Moveset:
Substitute
Focus Punch
Shadow Punch
Fly
not really much to say but your on the right track
Golurk
Ghost Gem
Iron Fist
252 HP / 236 Atk / 20 Spe
Adamant
~ Shadow Punch
~ Earthquake
~ Hammer Arm
~ Rock Slide / Protect
This is a VGC 11 Golurk:
With boosts from Iron Fist and Ghost Gem, Shadow Punch scores OHKOes on all Quiet 252 HP / 0 Def Trick Room users bar Cofagrigus, who just barely survives. This is invaluable when considering the tremendous impact Trick Room has on the outcome of a battle. Earthquake gets a STAB boost and deals heavy damage to any Steel-type Pokemon that resist Shadow Punch. Hammer Arm hits Hydreigon hard, one of the few Pokemon that can shake off Golurk's other moves. Rock Slide is a coverage move to hit Flying-type Pokemon while conserving the Ghost Gem. It also hits Volcarona harder than Earthquake or Shadow Punch. If Rock Slide's coverage is unnecessary, Protect is always a solid choice. Protect benefits Golurk when going up against Chandelure and certain Water-type Pokemon. However, the ghost robot's turns are usually better spent attacking.
Bisharp
Item: ???
Ability: Defiant
252 Atk/252 HP/4 Spd
Nature: Adament (Atk+, Sp. Atk-)
Moveset:
Sucker Punch (Egg Move)
Iron Head
Swords Dance
Substitute
try this one instead:
Bisharp
Dark Gem
252 HP / 252 Atk / 4 Def
Adamant
~ Sucker Punch
~ Night Slash
~ Iron Head
~ Protect
Sucker Punch is Bisharp's most useful move and allows it to OHKO many things that have weaknesses to it—both Chandelure and Latios are felled in one hit, for example. Night Slash provides a more reliable STAB move and Iron Head hits most things that resist Dark-type moves for at least neutral damage; it is also notable in its ability to KO 4 / 0 Toxicroak in tandem with Sucker Punch outside of Rain. Protect, which is useful to keep Bisharp alive while its teammate moves, is a move that fits onto every VGC Pokemon; Bisharp is but one of many that benefit from it.
Dark Gem is the item of choice and allows Bisharp to maim something with Sucker Punch the first time it uses it. Sitrus Berry is also an acceptable item, as it restores a quarter of Bisharp's health when it loses more than half of its HP. The EVs and nature make Bisharp hit as hard as possible while giving it maximum bulk. 4 more Speed EVs can be added to ensure that Bisharp outspeeds Hitmontop and Metagross; similarly, a Brave nature and a 0 IV in Speed can be used to go before them in Trick Room. Rage Powder users, especially the hardy Amoonguss, are great because they can draw away Fighting-type moves. Chandelure pairs fantastically with Bisharp; while both are weak to Ground-type moves, Chandelure can switch in on Fighting- and Fire-type moves, set up Trick Room against faster teams, and KO the Steel-types that trouble Bisharp. Levitating or Flying-type Pokemon such as Latios discourage the opponent from using Earthquake to KO Bisharp. Psycho Cut can be used over Protect in order to OHKO Toxicroak and do more damage to Fighting-types than Iron Head does.
Serperior
Item: Leftovers
Ability: Overgrow
252 HP/ 252 Spd/4 Atk
Nature: Jolly (Spd+, Sp. Atk-)
Moveset:
Leaf Blade
Substitute
Leech Seed
Protect
I see where you are comming from.. but try this
Serperior
Chesto Berry / Life Orb
252 HP / 4 Def / 252 Spe
Timid
~ Calm Mind
~ Giga Drain
~ Hidden Power Ice / Taunt
~ Rest / Protect
With good defenses and Speed, Serperior is a noteworthy candidate for Calm Mind, needing little help from its teammates to set up. After a Calm Mind or two, Serperior's offensive abilities improve significantly, and enable it to bring down most Pokemon with Giga Drain and Hidden Power. Unlike Lilligant, Virizion, and Volcarona, Serperior initially outspeeds crucial threats such as Tornadus and Terrakion and doesn't have a crippling 4x weakness to Flying- or Rock-type moves. Hidden Power helps make up for Serperior's poor coverage, hitting its would-be counters for super effective damage. Rest plus Chesto Berry is one instant recovery, while Life Orb gives Serperior more power but reduces its survivability.
Hidden Power Ice generally gives the best coverage, hitting Flying-types, such as Tornadus, and Dragon-types for super effective damage, but Hidden Power Fire can be used to hit Steel-types. Rock is mainly for Volcarona, who is 4x weak to it, and while it does get coverage against Flying-types for super effective damage, Ice is generally the better choice. Taunt is usually not used, but it has some potential use against Amoonguss and Trick Room users, should they not carry Mental Herb. After a Calm Mind, Serperior's Special Attack will only be as high as a neutral natured Jellicent's, so getting off more than one Calm Mind should be your goal, and is safer when Serperior has Rest and Chesto Berry.
Although Serperior's defenses are above average, the Calm Mind set is still vulnerable to attacks, and with two Pokemon attacking at once, Serperior will likely be forced to use Rest sooner, rather than later. Thundurus checks most Flying-types, doing huge damage with its STAB Thunderbolt. A Rage Powder user draws attention away from Serperior, giving it more time to stat up.
For your team I give it A 2/5. but the suggestion will give you a better score however most of your Pokemon were not even used... Good Luck and hope this helps :thumb: