Pokémon TCG: Sword and Shield—Brilliant Stars

A team for the E4 competition

So this is my first attempt at a team for the E4 competition.

Vaporeon

Item: ???
Ability: Water Absorb
252 HP/252 Spd/4 Sp. Atk
Nature: Timid (Spd+, Atk-)

Moveset:
Scald
Helping Hand
Ice Beam
Surf

Samurott

Item: ??? (Absorb Bulb?)
Ability:Torrent
252 Sp.Atk/252 Spd/4 HP
Nature: Modest

Moveset:
Surf
Ice Beam
Grass Knot
Hydro Pump
These two are used in conjunction to start: Vaporeon either uses Helping Hand to power up Samurott's Surf, or Samurott uses Surf, while Vaporeon helps out with it's own attacks. If one goes down, I bring up one of the others and use a strategy from there. Grass Knot takes care of opposing Water types, Ice Beam for Grass.
Volcarona

Item: Chesto Berry
Ability: Flame Body
252 HP/252 Sp. Atk/4 Spd
Nature: Modest (Sp.Atk+, Atk-)

Moveset:
Flamethrower
Rest
Quiver Dance
Bug Buzz

Basically Quiver Dance, Quiver Dance, Quiver Dance, Rest, Sweep.

Golurk

Item: ???
Ability: Iron Fist
252 Atk/252 HP/4 Spd.
Nature: Adamant (Atk+, Sp.Atk-)

Moveset:
Substitute
Focus Punch
Shadow Punch
Fly
Substitute then Focus Punch. Shadow Punch hits Ghost and Psychic types. Fly gets out of the way of Surf, as well as getting Super Effective hits on Grass types. Also, it's a flying golem.
Bisharp

Item: ???
Ability: Defiant
252 Atk/252 HP/4 Spd
Nature: Adament (Atk+, Sp. Atk-)

Moveset:
Sucker Punch (Egg Move)
Iron Head
Swords Dance
Substitute
Swords Dance to raise Attack up crazily, then Sucker Punch, over and over. Substitute forces the opponent to make an attack move, so Sucker Punch can work.
Serperior

Item: Leftovers
Ability: Overgrow
252 HP/ 252 Spd/4 Atk
Nature: Jolly (Spd+, Sp. Atk-)

Moveset:
Leaf Blade
Substitute
Leech Seed
Protect
This is used to finish one last (not Grass) Pokémon. Leech Seed, Substitute, and Protect, stall the opponent down slowly, while Leaf Blade is desperation.

Useful advice on Items and other changes would be greatly appreciated.

Additionally, where could one try and find a trade on this site? I can't find a trade thread, and I need a Spinda, Cacnea, or Croagunk.
 
Have Vaporeon hold the Absorb Bulb. It will assist the Vaporoen when Samu uses surf. Vaporeon is best used as a supporter for doubles, mainly built for bulk. Anything that helps keep the Vaporeon around, like Aqua Ring and Leftovers is great, and an ability to regain HP with an ability for getting hit by water really helps the Vaporeon stick around. If you bulk up the Vaporeon well, then it could work to have it hold the Absorb Bulb to boost it's offence from getting heald and upping your special attack stat to assist in the damage output from such a bulky wall.
Just something to consider is all, Vaporeon can be something to contend with. Even having the Rain in play could boost the damage output even higher, but with Scald on the Vaporeon, meh- that would depend on if your looking to possible burn or to opt for a water attack that will gain from Rain and the Absorb Bulb, a special attack type water move could do justice better.

You could drop Scald, and add in Aqua Ring instead, if your planning to go more special attack route with the boost from getting hit by Surf from Samu. All the combinations of Aqua Ring, Absorb Bulb, Water Absorb Ability- Surf's up for keeping your supporting Helping Hander you could look into Rain in play.

Just my thoughts on this for the moment. I might chime in again for some more possible ideas to help you change things up a bit with possible suggestion points of view to round out your team.
 
Moving the Absorb Bulb to Vaporeon makes sense. With Scald, which I am pretty sure is already a special attack, I wanted a single target special water move. The burn looked like it would help against physical attackers, which sort of makes up for the low defense. Aqua Ring could work though. I'll have to think it over.
 
Lol- I get Scald and Waterfall confused still, yes- Scald is special and Waterfall is physical. One Burns, the other is Flinch. The "side effect" from the two attacks is what gets me, since 3 water attacks couse a status infliction.

I had a Trick Room built Vaporeon that had higher attack stat then specail attack stat, and Waterfall with King's Rock to Flinch paired with Rock Slide from the other partnered Pokemon.

My mistake- but yes, look into the possible set up for your Vaporeon, as it looks like your sure to send out Vaporeon in the start of the battle. It is important to establish things in the opening of course, and if worse case senaro your partnered Pokemon to Vaporeon gets KO'd, Vaporeon can assist the next in line and possible health recovery from a second surfer.
 
Have you thought of turning this into a rain team? Rain would remove the fire weakness from Serperior as well as boosting attacks from Samurott/Vaporeon. Volcarona can work on a rain team, so hear me out. Hydration shrugs off status effects in the rain with Vaporeon.


Samurott
- Protect/detect (egg)
- Surf/Scold/Hydro pump
- Ice beam
- Grass knot
Nature: Modest
Held item: splash plate or Life Orb
Ev: 252 special attack/252 speed/4 HP
-Or-
- Protect/detect (egg)
- Megahorn
- Aqua jet/Aqua Tail
- Aerial Ace
Nature: Adamant
Ev: 252 attack/252 speed/4 HP
Held item: Life orb


Volcarona
- Bug Buzz
- Hurricane (100% accuracy in the rain)
- Psychic
- Heat Wave (for coverage vs hail)
Nature: Modest
Ev: 252 special attack/252 speed/4 hp
Held item: Choice scarf
Ability: Flame body

Vaporeon
- Rest
- Helping hand
- Ice beam
- Scold/Surf
Nature: Bold or quiet
Ev: 252 HP/252 def or sp def/4 sp atk.
Held item: Leftovers
Ability: Hydration

I am not so sure speed is worth investing in with Vaporeon. It has a base speed of 65.



Other pokemon you may want to consider

Ludicolo
- Fake out
- Ice Beam
- Giga drain
- Surf
Nature: Modest
Ev: 252 special attack/252 speed
Held item: Absorb Bulb
Ability: Swift Swim

Starmie
- Protect
- Thunder
- Ice beam
- Hydro Pump
Nature: Timid
Ev: 252 Speed/252 Special attack
Held item: Focus sash (too frail without it)
Ability: Natural Cure

Politoed and Kingdra. Ive seen these two ran so many ways. Ive seen some people invest in special defense in ptoad and run choice scarf on kingdra. I run 252 hp/252 special attack on my ptoad personally. Just be sure and have surf on ptoad as it goes very well with Ludicolo
 
Have Vaporeon hold the Absorb Bulb. It will assist the Vaporoen when Samu uses surf. Vaporeon is best used as a supporter for doubles, mainly built for bulk. Anything that helps keep the Vaporeon around, like Aqua Ring and Leftovers is great, and an ability to regain HP with an ability for getting hit by water really helps the Vaporeon stick around. If you bulk up the Vaporeon well, then it could work to have it hold the Absorb Bulb to boost it's offence from getting heald and upping your special attack stat to assist in the damage output from such a bulky wall.
Just something to consider is all, Vaporeon can be something to contend with. Even having the Rain in play could boost the damage output even higher, but with Scald on the Vaporeon, meh- that would depend on if your looking to possible burn or to opt for a water attack that will gain from Rain and the Absorb Bulb, a special attack type water move could do justice better.

You could drop Scald, and add in Aqua Ring instead, if your planning to go more special attack route with the boost from getting hit by Surf from Samu. All the combinations of Aqua Ring, Absorb Bulb, Water Absorb Ability- Surf's up for keeping your supporting Helping Hander you could look into Rain in play.

Just my thoughts on this for the moment. I might chime in again for some more possible ideas to help you change things up a bit with possible suggestion points of view to round out your team.



It does not work casue of what water absorb does. Like it has to take damage to make it work
 
Have you thought of turning this into a rain team? Rain would remove the fire weakness from Serperior as well as boosting attacks from Samurott/Vaporeon. Volcarona can work on a rain team, so hear me out. Hydration shrugs off status effects in the rain with Vaporeon.

I have considered a rain team before: I knew that Volcarona could work in one. It's just that I have no idea where to get a Dream World Poliwag.

Samurott
- Protect/detect (egg) (Any specific reason for this one?)
- Surf/Scold/Hydro pump
- Ice beam
- Grass knot
Nature: Modest
Held item: splash plate or Life Orb
Ev: 252 special attack/252 speed/4 HP
-Or-
- Protect/detect (egg)
- Megahorn
- Aqua jet/Aqua Tail
- Aerial Ace
Nature: Adamant
Ev: 252 attack/252 speed/4 HP
Held item: Life orb
I prefer the Special set here.

Volcarona
- Bug Buzz
- Hurricane (100% accuracy in the rain)
- Psychic
- Heat Wave (for coverage vs hail)
Nature: Modest
Ev: 252 special attack/252 speed/4 hp
Held item: Choice scarf
Ability: Flame body
Would Flamethrower or Fiery Dance work better than Heat Wave here?

Vaporeon
- Rest
- Helping hand
- Ice beam
- Scold/Surf
Nature: Bold or quiet
Ev: 252 HP/252 def or sp def/4 sp atk.
Held item: Leftovers
Ability: Hydration

I am not so sure speed is worth investing in with Vaporeon. It has a base speed of 65.

Not sure why I put points into speed anyways. I'll probably end up sticking with Water Absorb and moving points to Defense. I don't think I want Leftovers here, because I wouldn't be able to use them on Serperior.

Other pokemon you may want to consider

Ludicolo
- Fake out
- Ice Beam
- Giga drain
- Surf
Nature: Modest
Ev: 252 special attack/252 speed
Held item: Absorb Bulb
Ability: Swift Swim

Starmie
- Protect
- Thunder
- Ice beam
- Hydro Pump
Nature: Timid
Ev: 252 Speed/252 Special attack
Held item: Focus sash (too frail without it)
Ability: Natural Cure
At the moment, I only have access to one White cartridge and the Pokémon I have already transferred to it...

Politoed and Kingdra. Ive seen these two ran so many ways. Ive seen some people invest in special defense in ptoad and run choice scarf on kingdra. I run 252 hp/252 special attack on my ptoad personally. Just be sure and have surf on ptoad as it goes very well with Ludicolo
Responses in bold.
It does not work casue of what water absorb does. Like it has to take damage to make it work

Thanks for telling me that. It's good to know.
 
Responses in bold.


Thanks for telling me that. It's good to know.

yeah anytime about to add my oppinions.



Vaporeon

Item: ???
Ability: Water Absorb
252 HP/252 Spd/4 Sp. Atk
Nature: Timid (Spd+, Atk-)

Moveset:
Scald
Helping Hand
Ice Beam
Surf

Vaporeon is not really a good choice for VGC 12. I like the Idea that you are trying to make it bulky but there are too many thundurus that have Electric Gem+Thunder Bolt. Pluswith No Trick room it is easy to get out sped That is basically saying Look I'm using 3 pokemon. If you want to use it though I suggest.

Vaporeon
Wacan Berry
Ability: Water Absorb

Moveset:
Helping Hand
Protect
Ice Beam
Surf

Or

Vaporeon
Water Gem / Wacan Berry / Sitrus Berry
IVs: 30 Atk / 30 SpA / 3 Spe (if you can't RNG don't worry about it)
EVs: 140 HP / 116 Def / 248 SpA / 4 SpD
Moveset:
~ Hydro Pump / Muddy Water / Scald
~ Ice Beam
~ Hidden Power Grass / Helping Hand
~ Rest / Detect

This is The Trick room tank Version of Vaporeon.


Taking into account its low Speed, high defenses, and good Special Attack, Vaporeon is a natural candidate for Trick Room and rain hybrid teams. Hydro Pump, while inaccurate, has a large chance of OHKOing Tyranitar in sandstorm and, factoring in a Water Gem boost, deals heavy damage to anything that takes at least neutral damage from it, including even specially defensive Cresselia. Muddy Water is only slightly more accurate, but it has the ability to hit two Pokemon at once without harming your own and comes with a nice 47% chance to lower at least one of the opposing Pokemon's accuracy. Scald, while weaker or unable to hit two Pokemon at once, has the perk of a 30% chance to burn and perfect accuracy. Ice Beam is a staple coverage move for any Water-type, and Vaporeon is no exception. Besides Ferrothorn and pure Water-types, Ice Beam and your choice of a Water-type STAB move grant Vaporeon great neutral coverage, as well as putting the ever-dangerous Dragon-types on ice.

Helping Hand is naturally a great doubles support move, as it allows moves such as Thunder and Draco Meteor to climb to unimaginable levels of power. Normally, Vaporeon is completely walled by other Water-types, notably Gastrodon and Rotom-W; a quick and easy solution to this is Hidden Power Grass. However, against Rotom-W, it's not a guaranteed 2HKO, as it can outspeed and either OHKO or 2HKO Vaporeon outside of Trick Room. The last move depends on the ability of choice. If you want a good Water-type Trick Room sweeper, want to use Surf to restore Vaporeon's HP, or simply aren't interested in Hydration, Detect is the fourth move of choice alongside Water Absorb as Vaporeon's ability. Rest is obviously best used with Hydration, though if you don't need Helping Hand or Hidden Power Grass, Detect can fit snugly in the third slot.


The EVs ensure that Vaporeon isn't OHKOed by Latios's Draco Meteor while accommodating for the drop in IVs when using Hidden Power Grass. 76 Special Defense EVs can be used to prevent Vaporeon from being OHKOed by Latios as well, but HP investment is generally better to improve Vaporeon's overall bulk. If you're not using Vaporeon in Trick Room, switch to a Modest nature and use a 31 Speed IV. As for items, a Wacan Berry fends off Electric-type moves such as Thunder for a turn, which is especially useful with Rest healing Vaporeon back up to full health while its partner takes care of the aggressor. If you're not interested in the insurance of a Wacan Berry nor power of a Water Gem, a Sitrus Berry is useful for instant healing so that Vaporeon don't have to immediately use Rest to recover from a move that would 2HKO it, such as Latios's Draco Meteor.

As a slow Pokemon, Vaporeon appreciates Trick Room support. Jellicent can be Vaporeon's partner in crime, as they can utilize each other's Water Absorb abilities in a Surf-spamming free-for-all, though their weaknesses overlap. Gallade can hit Ferrothorn hard with Close Combat, set up Trick Room, and support Vaporeon with moves such as Helping Hand and Will-O-Wisp. Dusclops performs a similar role, though its main form of offense is Night Shade. If you're using rain alongside Trick Room, Level 1 Whimsicott is a valuable teammate, as sandstorm and hail won't break its Focus Sash, allowing it to Endeavor or set up Trick Room in relative safety. Pokemon such as Reuniclus and Porygon2 are also good teammates that can complement Vaporeon's coverage with moves such as Thunder or Energy Ball. Other Trick Room abusers with the Lightningrod ability, such as Rhyperior and Marowak, make great partners as they synergize well with Vaporeon by taking care of Electric-type moves that may threaten Vaporeon.

When you want to use Hydration, the number one partner for the job is none other than Politoed. Though they have overlapping weaknesses, Politoed's rain support activates Hydration, and Vaporeon appreciates a boost to its Water-type moves. Despite Rotom-W and Ferrothorn being top threats to Vaporeon, they also make good teammates. Rotom-W can tackle the opposing Water-types that get in Vaporeon's way, while Ferrothorn is Hydration + Rest Vaporeon's partner in crime; together, they often stall out the 15 minute timer with their constant recovery and respectable bulk. Scizor works well in and out of Trick Room and can chow down on various threatening Grass-types with Bug Bite, as well as checking Abomasnow and Tyranitar, allowing you to keep your rain active.




Samurott

Item: ??? (Absorb Bulb?)
Ability:Torrent
252 Sp.Atk/252 Spd/4 HP
Nature: Modest

Moveset:
Surf
Ice Beam
Grass Knot
Hydro Pump

Once again another electic weakness. There are too many thundurus that have Electric Gem+Thunder Bolt. not really seen in VGC 2012 but this is a VGC 11samurott Here is the suggestion:

Samurott
Life Orb
252 HP / 252 SpA / 4 SpD
Modest/Quiet

~ Surf / Hydro Pump / Scald
~ Ice Beam / Blizzard
~ Grass Knot / Air Slash
~ Detect
Samurott has a relatively low Special Attack stat of 108, which is outclassed by several other Pokemon in VGC 2012. However, Samurott’s bulk and great movepool allow it to have its own niche. First off, Samurott has a huge amount of options for a STAB attack. Surf is good for hitting both opponents, but it also deals damage to your partner unless they have a way of dodging it, such as Water Absorb or Telepathy. Hydro Pump has a considerable amount of power, dealing large amounts of damage to common threats, but its low accuracy may make it undesirable. For that reason, Scald is a suitable replacement. While it sports a measly 80 Base Power, its reliable accuracy and chance to burn make it a great addition to Samurott's moveset. The choice between Ice Beam and Blizzard is one of reliability versus spread damage. The third attacking move depends on what threatens your team more. If other Water-types are a threat, than Grass Knot should be chosen, but if Fighting-types are more threatening to your team, then you should choose Air Slash. Detect is for general utility, and Life Orb allows Samurott to hit as hard as possible, as does a Modest nature.


This set is meant to be rearranged depending on what your team needs. If used on a Trick Room team, then a Quiet nature is preferable, while if used on any other team, Modest is the nature of choice. Aqua Jet can be used to finish off weak opponents; if you choose to use the move, then a Mild nature is advised.



Volcarona

Item: Chesto Berry
Ability: Flame Body
252 HP/252 Sp. Atk/4 Spd
Nature: Modest (Sp.Atk+, Atk-)

Moveset:
Flamethrower
Rest
Quiver Dance
Bug Buzz
Basically Quiver Dance, Quiver Dance, Quiver Dance, Rest, Sweep.
^ It is really hard to either Laugh so hard or Just quit VGC.^

Very terrible Strategy for this Pokemon
Not trying to Bash you but I feel sorry for the Volcarona. this is why:

Tyranitar (or Garchomp) Used Rock slide...
Volcarona Fainted.

If you want Volcarona to Live use this please:

Volcarona
Focus Sash
4 HP / 252 SpA / 252 Spe
Modest/Timid

~ Heat Wave
~ Bug Buzz
~ Hidden Power Ice / Hidden Power Ground / Rage Powder
~ Protect
This set aims to use Volcarona's great coverage and awesome offensive stats to their maximum potential. Heat Wave and Bug Buzz are two potent STAB moves, allowing Volcarona to hit multiple Pokemon at once and leave large dents in Psychic-types, respectively. The move used in the third slot depends largely on what you want Volcarona to be able to defeat. Hidden Power Ice is the most useful move, as it can destroy the common Dragon-types that normally wall Volcarona, such as Salamence and Dragonite. Hidden Power Ground decimates Heatran, who otherwise walls Volcarona, and powers through opposing Fire-types, such as Chandelure and Arcanine. Rage Powder might seem like an odd move to use on such a frail Pokemon, but it allows Volcarona to redirect priority moves, such as Bullet Punch and Mach Punch, possibly burning the offender thanks to Flame Body. Focus Sash and Protect act as safety nets, ensuring Volcarona isn't taken out too early by a surprise Rock Slide.


The EVs and nature increase Volcarona's offensive stats, as little benefit comes from investing in Volcarona's low defenses. Maximum Speed allows Volcarona to tie with Salamence, Zapdos, and opposing Volcarona, while 252 Special Attack EVs let Volcarona hit as hard as possible. A Modest nature can also be used for more power, though the loss in Speed means it will be outpaced by positive-natured Salamence and Zapdos. When using Hidden Power Ground, an EV spread of 4 HP / 4 Def / 248 SpA / 252 Spe is recommended to account for the IV drop.

Heatran, Terrakion, and Rock Slide users in general are big problems for Volcarona; therefore, Fighting-types, such as Conkeldurr and Hitmontop, make perfect teammates. The aforementioned Pokemon can take down most of Volcarona's counters while providing Wide Guard support to protect Volcarona from Rock Slide and Surf. In return, Volcarona can KO the bulky Psychic-types, such as Cresselia, Musharna, and Reuniclus, that threaten said Fighting-types. Ninetales provides support from Drought, which will make Volcarona's Heat Wave even more fearsome. Sun support also helps Volcarona defensively, as it nullifies Volcarona's weakness to common Water-type moves, such as Surf. However, it should be noted that when pairing Volcarona with Ninetales, the Rock weaknesses add up, increasing the need for Wide Guard support.\



Half Way there.



Golurk

Item: ???
Ability: Iron Fist
252 Atk/252 HP/4 Spd.
Nature: Adamant (Atk+, Sp.Atk-)

Moveset:
Substitute
Focus Punch
Shadow Punch
Fly

not really much to say but your on the right track

Golurk
Ghost Gem
Iron Fist
252 HP / 236 Atk / 20 Spe
Adamant

~ Shadow Punch
~ Earthquake
~ Hammer Arm
~ Rock Slide / Protect

This is a VGC 11 Golurk:
With boosts from Iron Fist and Ghost Gem, Shadow Punch scores OHKOes on all Quiet 252 HP / 0 Def Trick Room users bar Cofagrigus, who just barely survives. This is invaluable when considering the tremendous impact Trick Room has on the outcome of a battle. Earthquake gets a STAB boost and deals heavy damage to any Steel-type Pokemon that resist Shadow Punch. Hammer Arm hits Hydreigon hard, one of the few Pokemon that can shake off Golurk's other moves. Rock Slide is a coverage move to hit Flying-type Pokemon while conserving the Ghost Gem. It also hits Volcarona harder than Earthquake or Shadow Punch. If Rock Slide's coverage is unnecessary, Protect is always a solid choice. Protect benefits Golurk when going up against Chandelure and certain Water-type Pokemon. However, the ghost robot's turns are usually better spent attacking.



Bisharp

Item: ???
Ability: Defiant
252 Atk/252 HP/4 Spd
Nature: Adament (Atk+, Sp. Atk-)

Moveset:
Sucker Punch (Egg Move)
Iron Head
Swords Dance
Substitute

try this one instead:

Bisharp
Dark Gem
252 HP / 252 Atk / 4 Def
Adamant

~ Sucker Punch
~ Night Slash
~ Iron Head
~ Protect


Sucker Punch is Bisharp's most useful move and allows it to OHKO many things that have weaknesses to it—both Chandelure and Latios are felled in one hit, for example. Night Slash provides a more reliable STAB move and Iron Head hits most things that resist Dark-type moves for at least neutral damage; it is also notable in its ability to KO 4 / 0 Toxicroak in tandem with Sucker Punch outside of Rain. Protect, which is useful to keep Bisharp alive while its teammate moves, is a move that fits onto every VGC Pokemon; Bisharp is but one of many that benefit from it.


Dark Gem is the item of choice and allows Bisharp to maim something with Sucker Punch the first time it uses it. Sitrus Berry is also an acceptable item, as it restores a quarter of Bisharp's health when it loses more than half of its HP. The EVs and nature make Bisharp hit as hard as possible while giving it maximum bulk. 4 more Speed EVs can be added to ensure that Bisharp outspeeds Hitmontop and Metagross; similarly, a Brave nature and a 0 IV in Speed can be used to go before them in Trick Room. Rage Powder users, especially the hardy Amoonguss, are great because they can draw away Fighting-type moves. Chandelure pairs fantastically with Bisharp; while both are weak to Ground-type moves, Chandelure can switch in on Fighting- and Fire-type moves, set up Trick Room against faster teams, and KO the Steel-types that trouble Bisharp. Levitating or Flying-type Pokemon such as Latios discourage the opponent from using Earthquake to KO Bisharp. Psycho Cut can be used over Protect in order to OHKO Toxicroak and do more damage to Fighting-types than Iron Head does.




Serperior
Item: Leftovers
Ability: Overgrow
252 HP/ 252 Spd/4 Atk
Nature: Jolly (Spd+, Sp. Atk-)

Moveset:
Leaf Blade
Substitute
Leech Seed
Protect
I see where you are comming from.. but try this


Serperior
Chesto Berry / Life Orb
252 HP / 4 Def / 252 Spe
Timid

~ Calm Mind
~ Giga Drain
~ Hidden Power Ice / Taunt
~ Rest / Protect




With good defenses and Speed, Serperior is a noteworthy candidate for Calm Mind, needing little help from its teammates to set up. After a Calm Mind or two, Serperior's offensive abilities improve significantly, and enable it to bring down most Pokemon with Giga Drain and Hidden Power. Unlike Lilligant, Virizion, and Volcarona, Serperior initially outspeeds crucial threats such as Tornadus and Terrakion and doesn't have a crippling 4x weakness to Flying- or Rock-type moves. Hidden Power helps make up for Serperior's poor coverage, hitting its would-be counters for super effective damage. Rest plus Chesto Berry is one instant recovery, while Life Orb gives Serperior more power but reduces its survivability.


Hidden Power Ice generally gives the best coverage, hitting Flying-types, such as Tornadus, and Dragon-types for super effective damage, but Hidden Power Fire can be used to hit Steel-types. Rock is mainly for Volcarona, who is 4x weak to it, and while it does get coverage against Flying-types for super effective damage, Ice is generally the better choice. Taunt is usually not used, but it has some potential use against Amoonguss and Trick Room users, should they not carry Mental Herb. After a Calm Mind, Serperior's Special Attack will only be as high as a neutral natured Jellicent's, so getting off more than one Calm Mind should be your goal, and is safer when Serperior has Rest and Chesto Berry.

Although Serperior's defenses are above average, the Calm Mind set is still vulnerable to attacks, and with two Pokemon attacking at once, Serperior will likely be forced to use Rest sooner, rather than later. Thundurus checks most Flying-types, doing huge damage with its STAB Thunderbolt. A Rage Powder user draws attention away from Serperior, giving it more time to stat up.



For your team I give it A 2/5. but the suggestion will give you a better score however most of your Pokemon were not even used... Good Luck and hope this helps :thumb:
 
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LegendCallerL, I think heat wave would work better then Fiery Dance/Flamethrower as it strikes both opposing team members. If you need the DW ptoad or starmie, I am sure myself or Benzo wouldn't mind trading it.
 
Okay, what this has shown me is that I do not have the time or the energy to dedicate myself to the VGC, RNG, breed, EV train, and to learn and follow the meta. Thanks for all the advice though, I'm grateful for it.
 
^Don't take this the wrong way. You ask, you recieve many levels of advice/tips/ and ways to up your chances of a win is all with all the modifications to a Pokemon.

The main point I will focus on is this:
Use the Pokemon you like, regardless. Build them any way you like, battles are for fun on most end players. The players who are skilled and knowledged on the high end lose battles just the same.

It is our intent to assist those to improve their skills and training aspects- but from a battler's point of view to give help to those who do ask and want to improve beyond the casual level is all.

Becomming skilled is not an over night transformation. It is the level of determination to improve on one's own to be a better battler on that person's own desire to hit a desired peak of recognition for having the best skill for the current battle- not every single battle out there.

I do not believe that your discouraged to the point to not battle again, but I do suggest that you battle with your own intent and achieve what it is you would like to have as a result from being a part of a challenge.

I know a good amount of this looks mass crazy and complicated. But I like to work with people who use what they like in battles, not what everyone else tells them they should have. If a person asked me what I would change for a team- that would be different. You asked what would be a good suggestion to apply to your team. Members have chimed in.

All in all, it still boils down to your personal comfert level of play. And battle for the fun of it. We are here to assit, not to take control!


Also- The Absorb Bulb: I up dated my old page links for hold items, and time wise and from what the old info on the old link said- which was still in mid translation from Japan- I do also stand corrected on the Absorb Bulb. It does require damage infliction to activate, so the two sort of cancle each other out- just like the Cell Battery. (wow, so busy that i fail to up-date with the times)

I hope this made sence LegendCaller.
 
^Don't take this the wrong way. You ask, you recieve many levels of advice/tips/ and ways to up your chances of a win is all with all the modifications to a Pokemon.

The main point I will focus on is this:
Use the Pokemon you like, regardless. Build them any way you like, battles are for fun on most end players. The players who are skilled and knowledged on the high end lose battles just the same.

It is our intent to assist those to improve their skills and training aspects- but from a battler's point of view to give help to those who do ask and want to improve beyond the casual level is all.

Becomming skilled is not an over night transformation. It is the level of determination to improve on one's own to be a better battler on that person's own desire to hit a desired peak of recognition for having the best skill for the current battle- not every single battle out there.

I do not believe that your discouraged to the point to not battle again, but I do suggest that you battle with your own intent and achieve what it is you would like to have as a result from being a part of a challenge.

I know a good amount of this looks mass crazy and complicated. But I like to work with people who use what they like in battles, not what everyone else tells them they should have. If a person asked me what I would change for a team- that would be different. You asked what would be a good suggestion to apply to your team. Members have chimed in.

All in all, it still boils down to your personal comfert level of play. And battle for the fun of it. We are here to assit, not to take control!


Also- The Absorb Bulb: I up dated my old page links for hold items, and time wise and from what the old info on the old link said- which was still in mid translation from Japan- I do also stand corrected on the Absorb Bulb. It does require damage infliction to activate, so the two sort of cancle each other out- just like the Cell Battery. (wow, so busy that i fail to up-date with the times)

I hope this made sence LegendCaller.

@LegandcallerL I'm sooo sorry if I Hurt your feelings. I was so tired and after Giving some thought I was like "why did I do that" also if you need a Team you are always welcome to one of my teams... I Have so many teams. If you want I can Help with your team. I will PM you a list of what I have to help you with your team. Hope I can help a lot better than I did awhile ago

Edit . as soon as i Find my ds I'll have to send that pm

@ Benzo I told you :p (jkjk).
 
It's not that my feelings were hurt, it's fine, you gave sensible advice. I asked how to improve and you all answered with how to improve. It's more that I think I tried to take on too much at once. I should try to get to casual first and just have some fun before going all the way, ha. Walk, then run, right? I'll try again and post some questions when I have more time.
 
It's not that my feelings were hurt, it's fine, you gave sensible advice. I asked how to improve and you all answered with how to improve. It's more that I think I tried to take on too much at once. I should try to get to casual first and just have some fun before going all the way, ha. Walk, then run, right? I'll try again and post some questions when I have more time.



and also you do have that PM comming so that mean I need to get up and find my ds
 
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