MilesReturns
Member
From the maker of "Lan-Turn One", here's another fun, maybe halfway-useable deck for your amusement. This one I might actually try out IRL
4 Aqua's Cacturne
4 Aqua's Cacnea
- 8 pokémon
4 Darkness Energy
4 Multi Energy
4 Aqua Energy
4 Rainbow Energy
4 Double Rainbow Energy
- 20 energy
4 Aqua TM 01
4 Multi TM 01
2 Aqua's Hideout/Low Pressure Stadium
4 Team Aqua Ball
3 Power Charge
1 Warp Point
1 Town Volunteers
4 TV Reporter
4 Professor Birch
2 Aqua Belt
3 Crystal Shard
- 32 trainers
Okay, strategy seems pretty obvious, just paralyze, paralyze, paralyze... I know this strategy's been done before with Sableye, but Sableye can only guarantee a paralysis 16 times, granted that's a lot, but more is always better, right? With Cacturne, you can almost double that and pull off a guaranteed paralysis 28 times.
I'm not sure on Aqua's Hideout/LPS, I'm thinking LPS will probably be more useful. Volunteers is there, just to get back a couple Cacnea/Cacturne late game, since I may need them back soner or later. Everything else is incredibly obvious.
Anyway, This deck is insanely annoying against any deck that doesn't play Switch/Warp Point/Briney (etc...) since the only KOs that they can consistently get would be from the new active that they bring up after I get a KO, so assuming that they use a Poké-ex, I should always be up on prizes.
Also, since it's my energy attach to my pokémon, if I've got a Darkness Energy and a DRE attached to Cacturne, I would get to choose which energy effect happens first, correct?
Comments, Suggestions, Feedback?
4 Aqua's Cacturne
4 Aqua's Cacnea
- 8 pokémon
4 Darkness Energy
4 Multi Energy
4 Aqua Energy
4 Rainbow Energy
4 Double Rainbow Energy
- 20 energy
4 Aqua TM 01
4 Multi TM 01
2 Aqua's Hideout/Low Pressure Stadium
4 Team Aqua Ball
3 Power Charge
1 Warp Point
1 Town Volunteers
4 TV Reporter
4 Professor Birch
2 Aqua Belt
3 Crystal Shard
- 32 trainers
Okay, strategy seems pretty obvious, just paralyze, paralyze, paralyze... I know this strategy's been done before with Sableye, but Sableye can only guarantee a paralysis 16 times, granted that's a lot, but more is always better, right? With Cacturne, you can almost double that and pull off a guaranteed paralysis 28 times.
I'm not sure on Aqua's Hideout/LPS, I'm thinking LPS will probably be more useful. Volunteers is there, just to get back a couple Cacnea/Cacturne late game, since I may need them back soner or later. Everything else is incredibly obvious.
Anyway, This deck is insanely annoying against any deck that doesn't play Switch/Warp Point/Briney (etc...) since the only KOs that they can consistently get would be from the new active that they bring up after I get a KO, so assuming that they use a Poké-ex, I should always be up on prizes.
Also, since it's my energy attach to my pokémon, if I've got a Darkness Energy and a DRE attached to Cacturne, I would get to choose which energy effect happens first, correct?
Comments, Suggestions, Feedback?