Hey I thought of Dragonite ex combo the other night. This card and the word "playable" usually never belong in the same sentence, but I think this could match the speed and possibly power of many decks out there if used correctly. : Pokes: 18 4 Dunsparce (SS) 4 Dratini (dragons) 4 Dragonite ex 3 Magma's Numel 3 Magma's Camerupt Energy: 18 8 Lightning 8 Water 1 Rainbow 1 Multi Trainers:24 4 POR 4 Rarecandy 1 Fisherman 4 Nurse 2 Strength charm 3 Pokemon Reversal 3 Magma Ball 1 Birch 2 Warp Point Strategy: Get one or two camerupt, one drag ex, and a few energies in your hand by second turn. This makes drag ex quick and 70 a turn for the rest of the game (hopefully) nurse removes the dmg from camerupt every few turns, and also from drag ex when needed. One multi and one rainbow are included on the off-chance you end up needing to fight with camerupt. Strength charm is tEcH for 150 HP monsters. I'll take any suggestions; the one thing I have problem with is a Bex getting to my camerupt. Other than that, with the testing I've done so far, the decks works oddly well.