Pokémon TCG: Sword and Shield—Brilliant Stars

Advanced Rules / Trainers (cards)

sdp

Active Member
Another dual topic since one thing leads to the other.

Anyone else disappointed by the rule book? It seemed very basic missing some more advanced rules. While it does give you an email to ask questions I thought the rule books was almost as poor as the TCG EX: Trainers Kit one.

The rulebook mentions various conditions however it only explains 2, unless the other conditions are not on this set I think this rather odd. How do you get the condition markers anyway? I haven't seen anything for the US release, it would make sense that the Pokemon that causes the effect would have it however if its anything like the AU release it could be very random. The bad thing is it'd be harder just to use any type of counter as you do in the TCG, especially since you have so many figures in play.

They also mention that for a basic game you only use three trainers card and they mention for more advanced games you can use a point system. They go into vague detail and the point system seems very interesting, however they never finish on how many points you're allowed..
I'm guessing by looking at the cards and that there are three circles you are allowed 300 points but this is never explained.

Anyways counting there is only one trainer card in the two more expensive booster it might be hard to get some of them. Since at least 6 of the 8 use the same TCG artwork/name, those make good proxies.
 
There are only 2 Special Conditions in the first set - the idea is to get the basic game out there, and slowly add more as more Pokemon are introduced. (Information overload = bad!)

The Special Condition markers are included with the Pokemon that can inflict them. After all, you don't need the markers if you don't have those Pokemon.

The basic rules for the game, each player would have 3 Trainer cards. For a stronger competitive match, like what you'd have at a tournament, there will be a specific amount of points allowed.
 
There are only 2 Special Conditions in the first set - the idea is to get the basic game out there, and slowly add more as more Pokemon are introduced. (Information overload = bad!)

And yet, the Poke-Bodies of some of these Pokemon reference special conditions that can't yet be inflicted...
 
My son just got a Raichu tonight from either his 3- or 2- figure booster and it came with the markers for the special condition. Looks like they've got us covered!

Also, we bought 3 3-figure booster packs and each one had a trainer card in the 'secret' compartment. I have not really read them yet so I'm assuming that they make sense.
 
There are only 2 Special Conditions in the first set - the idea is to get the basic game out there, and slowly add more as more Pokemon are introduced. (Information overload = bad!)

The Special Condition markers are included with the Pokemon that can inflict them. After all, you don't need the markers if you don't have those Pokemon.

The basic rules for the game, each player would have 3 Trainer cards. For a stronger competitive match, like what you'd have at a tournament, there will be a specific amount of points allowed.
Thanks for the clarifications. :thumb:
 
My son just got a Raichu tonight from either his 3- or 2- figure booster and it came with the markers for the special condition. Looks like they've got us covered!

Also, we bought 3 3-figure booster packs and each one had a trainer card in the 'secret' compartment. I have not really read them yet so I'm assuming that they make sense.

I got him too but he came with no markers
 
I got a mareep in a booster and it came with two paralize counters however I have a question, how do you put those things on? they aren't thick enough to be put on the base or anything me and my friends tried to figure it out but couldn't.
 
And yet, the Poke-Bodies of some of these Pokemon reference special conditions that can't yet be inflicted...

The good news is that we knew what Special Conditions exist, and there wouldn't be an incomplete gap. It's one thing to say 'this figure works with all expansions' - by including the currently not-relevant text, we keep the Pokemon useful as more Special Conditions come out.

Back to back posts merged. The following information has been added:

I got a mareep in a booster and it came with two paralize counters however I have a question, how do you put those things on? they aren't thick enough to be put on the base or anything me and my friends tried to figure it out but couldn't.

Generally I clip them somewhere securely on the Pokemon - Kyogre's upraised flipper, hanging it off of Murkrow's neck or wing, etc. As long as it's clear on what Pokemon it's attached to, it shouldn't be a problem.
 
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Was there any reason those counters weren't made in a way so they could clip onto the bases? That confused the heck out of us Aussie players too.
 
Was there any reason those counters weren't made in a way so they could clip onto the bases? That confused the heck out of us Aussie players too.

Yeah, the thing that confused me was Paralyzing means one of the attacks is miss, and the paralyze coutner has an arrow so I assumed it had to go somewhere in the base to point to the attack but thanks for the clarification mtjimmer.
 
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