Pikamaster
Active Member
Zoroark (F) @ Focus Sash
Trait: Illusion
EVs: 4 HP / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Counter
- Night Daze
- Flamethrower
- Taunt
Registeel @ Leftovers
Trait: Clear Body
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Toxic
- Stealth Rock
- Thunder Wave
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Foresight
- Sucker Punch
- Hi Jump Kick
Shaymin @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 200 SAtk / 56 SDef
Calm Nature (+SDef, -Atk)
- Psychic
- Hidden Power [Ice]
- Seed Flare
- Rest
Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 176 Def / 80 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Thunderbolt
- Substitute
- Roost
Arcanine (F) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Roar
- Morning Sun
- Crunch
It should be pretty self-explanatory. Zoroark is the usual lead with Counter/Sash and can usually score a KO, although Raikou leads don't let it do this, so a switch to Shaymin/Registeel is needed.
Registeel is for rocks and status, as well as absorbing hits (like a DD Kingdra locked into Outrage). Earthquake is the move of choice as it hits opposing Registeel harder, and Raikou for usually around 30-50%.
Hitmontop threatens Umbreon/Snorlax, both of which are more common this far up the ladder. It's a spinner, and can attack with HJK quite well.
Shaymin is something I'm rather proud of, as it's my own original set, moves, EVs, etc. It has enough bulk to take a lot of hits and enough Sp A investment to hurt as well. Psychic is used over Earth Power for Heracross/Mienshou, although Earth Power might prove to be more effective.
Zapdos is the standard Sub/Roost set. With status spread around quite a bit, sub stalling isn't a bad idea, and it can attack well with the pseudo bolt/beam combo. You'd be surprised with how many times I've won late game because I got a sub up before I KOd the last few Pokemon.
Arcanine, again, is my own creation. Bulky enough to take hits and recover HP and still fast enough to KO with a Flare Blitz or Crunch. It doesn't have the best power, especially compared to offensive Arcanine, but it does its job well. Intimidate helps a lot when switching in, and it's a pretty good check to Darmanitan. Roar (again) is for phasing and works well when there's a Snorlax around, as the -1 attack means they can't do much and Roar on their rest means they can never attack. :tongue:
Problems I've had are Umbreon and if it gets the SD up and doesn't miss a Stone Edge, SD Verizion. Other than that, it usually can take on pretty much anything. Seriously, go put this into the Marriland teambuilder and look at the resistances.
And if you're curious, I'm 25th on the PO UU ladder with this team at the moment, and my win to loss ratio is about 5:1.
Trait: Illusion
EVs: 4 HP / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Counter
- Night Daze
- Flamethrower
- Taunt
Registeel @ Leftovers
Trait: Clear Body
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Toxic
- Stealth Rock
- Thunder Wave
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Foresight
- Sucker Punch
- Hi Jump Kick
Shaymin @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 200 SAtk / 56 SDef
Calm Nature (+SDef, -Atk)
- Psychic
- Hidden Power [Ice]
- Seed Flare
- Rest
Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 176 Def / 80 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Thunderbolt
- Substitute
- Roost
Arcanine (F) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Roar
- Morning Sun
- Crunch
It should be pretty self-explanatory. Zoroark is the usual lead with Counter/Sash and can usually score a KO, although Raikou leads don't let it do this, so a switch to Shaymin/Registeel is needed.
Registeel is for rocks and status, as well as absorbing hits (like a DD Kingdra locked into Outrage). Earthquake is the move of choice as it hits opposing Registeel harder, and Raikou for usually around 30-50%.
Hitmontop threatens Umbreon/Snorlax, both of which are more common this far up the ladder. It's a spinner, and can attack with HJK quite well.
Shaymin is something I'm rather proud of, as it's my own original set, moves, EVs, etc. It has enough bulk to take a lot of hits and enough Sp A investment to hurt as well. Psychic is used over Earth Power for Heracross/Mienshou, although Earth Power might prove to be more effective.
Zapdos is the standard Sub/Roost set. With status spread around quite a bit, sub stalling isn't a bad idea, and it can attack well with the pseudo bolt/beam combo. You'd be surprised with how many times I've won late game because I got a sub up before I KOd the last few Pokemon.
Arcanine, again, is my own creation. Bulky enough to take hits and recover HP and still fast enough to KO with a Flare Blitz or Crunch. It doesn't have the best power, especially compared to offensive Arcanine, but it does its job well. Intimidate helps a lot when switching in, and it's a pretty good check to Darmanitan. Roar (again) is for phasing and works well when there's a Snorlax around, as the -1 attack means they can't do much and Roar on their rest means they can never attack. :tongue:
Problems I've had are Umbreon and if it gets the SD up and doesn't miss a Stone Edge, SD Verizion. Other than that, it usually can take on pretty much anything. Seriously, go put this into the Marriland teambuilder and look at the resistances.
And if you're curious, I'm 25th on the PO UU ladder with this team at the moment, and my win to loss ratio is about 5:1.
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