Aggron Madness (Unlimited, Non-DCI)

Discussion in 'Deck Help and Strategy' started by Carrington388, Aug 12, 2003.

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  1. Carrington388

    Carrington388 New Member

    Pokémon (20)
    4 Aron (w/Double Stab) (EX: Ruby & Sapphire)
    3 Lairon (w/Metal Claw) (EX: Ruby & Sapphire)
    2 Aggron (EX: Ruby & Sapphire)
    2 Magnemite (Legendary Collection)
    2 Magnemite (Neo Discovery)
    1 Magneton (Neo Revelations)
    2 Magneton (Aquapolis)
    2 Aerodactyl (Neo Revelations)
    2 Jynx (Neo Revelations)

    Trainers (20)
    3 Mysterious Fossil (Legendary Collection)
    3 Super Potion (Base Set 2)
    3 Energy Stadium (Neo Destiny)
    3 Town Volunteers (Aquapolis)
    3 Energy Charge (Neo Genesis)
    3 Copycat (Aquapolis)
    2 Secret Mission (Gym Heroes)

    Energy (20)
    4 Metal Energy (EX: Ruby & Sapphire)
    4 Rainbow Energy (EX: Ruby & Sapphire)
    8 Lightning Energy
    4 Psychic Energy

    Aggron is the main hitter, which can do up to 140 damage. However, this is not an early-game attacker. Nevertheless, I put the most efficient of the Aron and Lairon to keep the deck going until Aggron can hit.

    The other main Metallic hitters are the Magneton. The Neo one can shuffle Lightning Energy between Magnemite and Magneton, and the Aquapolis one can go at your opponent's strategy and attack all those of the same type as its opponent. Neo Magnemite can do a two-turn guaranteed Paralysis. LC Magnemite is tech for Aerodactyl, which allows a Pokémon to use attacks from its earlier Evolutions. Even if you don't have enough Energy or damage counters on Aggron, you can still dish out damage, or not get hurt with the right combination of Energy on Magneton evolved from an LC Magnemite. Jynx is to combat Fire.

    Super Potion is the healing card, and Energy Stadium and Energy Charge can help you retrieve your cards (this is handy especially if you don't have Neo Magneton in play). Town Volunteers can shuffle Pokémon back into your deck, Copycat is the main draw engine, and Secret Mission works well with Neo Magneton.

    Any comments, fixes, and/or suggestions would be greatly appreciated.
  2. dkates

    dkates New Member

    O...K. Joking around again, Carrington? I can't tell if you're serious or not! Seriously, though, this deck looks like it'd be way too slow to be able to much of anything in Unlimited. However, since I don't know the text of the EX-set cards you're using, I can't be sure. Anyway, try going 4-1-3 plus two Breeders on your Stage 2 set. Use Gold Berry instead of Super Potion (no Energy discard. Instead of Jynx, use something like Qwilfish to combat Fire -- type advantage, and no need for a second Energy type. Drop the Energy Stadiums -- this deck does not need them. Also, bring the Town Volunteers down to 2. You'll need Computer Searches (and/or a Bill/Oracle combo), Item Finder, Energy Charge, and maybe a couple of Oaks. Instead of just 3 Mysterious Fossils, try 2 Mysterious Fossils and 2 Fossil Eggs. Overall, interesting idea -- I think -- but far from ready to play, IMO.
  3. BigChuck01

    BigChuck01 New Member

    -3 Super Potion
    -1 Copycat
    -3 Energy Charge

    +4 Moo Moo Milk
    +3 Power Charge
  4. j's_darkblastoise

    j's_darkblastoise New Member

    Ah, BigChuck Energy Charge and Power Charge do exactly the same thing. I agree with dkates on Qwilfish to combat fire. It has a flippy attack, but it is a colorless attack, and pretty effective.
  5. maikeru

    maikeru New Member

    -4pshychic energy

    +2comp search
  6. RaNd0m

    RaNd0m New Member


    +4 RaNd0m's Immense And Undying Laughter
    +32 Psychic Energy
    +1 Grass Energy (TecH)
    +3 Counterspell
    +4 Blue Eyes White Dragon
    +15 Poke mon mon mon!
    +1 Tyrogue (OBVIOUSLY the expedition one)

    ~ RaNd0m
  7. |PoKeY|

    |PoKeY| New Member

    r u serious or just pulling my string. go with rand0ms fix or quit

    Edited: Using abbreviations for words not allowed is also not allowed. Please do not use those abbreviations.
    Last edited by a moderator: Aug 17, 2003
  8. Mori

    Mori New Member

    No, j'sdkblastoise- Power Charge does not do EXACTLY the
    same thing as Energy Charge. The diffrence is, that if you have
    2 energy cards to retrieve in your discard pile, and You use
    Power Charge, You must retrieve both of them. Playing Energy
    Charge you have choice whether to take 1 of the energies, or
    both of them.

    About the deck- I agree with dkates- You should rather use
    Breeders to evolve Aggron. However, if you prefere the Lairons,
    use the 80 Hp version. Drop all 4 water energies, and add 4 Boost
    Energies. May be useful for Aggrons and Lairons. Drop the Jynxes,
    too- Qwlfishes or Woopers are much better. Replace MFs with Fossil
    Eggs, and Energy Stadiums with Professor Oaks. Drop 1 TV and 1
    Copycat, and add 2 Lighting Cubes, then.

    Hope I've helped.
  9. SlimeyGrimey

    SlimeyGrimey New Member

    -1 Jynx
    +1 Shining Mewtwo

    -3 Super Potion
    +3 Hyper Potion
  10. j's_darkblastoise

    j's_darkblastoise New Member

    I see now Mori, kind of tricky wording. Thanks!
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