I don't really like the idea of Ambush but I have been reading up on it and looking at how Marowak is going out. I have taken notice to how people are playing it with Exeggutor and I decided to build Ambush finally but this time I decided to do a little something different, and that is by playing Cacturne in it instead. I think the main reason I want to play Ambush now is because Briney is no longer in this format, and the only thing I fear is Infernape taking out Cacturne very early before it can spread damage, but I'm pretty sure I can come back with Prinplup and start doing 40 to it then do 10 to everyone else. Decklist: Pokemon: 4 Piplup (DP) 3 Prinplup (DP) 3 Empoleon (DP) 1 Empoleon Lv. X (DP) 3 Cacnea (PK) 3 Cacturne (CG) 1 Absol ex (PK) Trainers: 2 Super Scoop Up 3 Castaway 3 Buffer Piece 2 Battle Frontier 2 Rare Candy 3 Holon Mentor 3 Celio's Network 3 TV Reporter 2 Copycat 1 Warp Point Energy: 7 Water Energy 4 Multi Energy 4 Fighting Energy 3 Scramble Energy Strategy: Of course a lot of people heard Jimmy Ballard's Ambush, when you play my version of it the idea is to start out with either Cacnea or Piplup (Cacnea is a better start) and either hit the active with 10 or if you started with Cacnea do 10 to whoever you want, then next turn start up either Prinplup or Cacturne depending on your start. If you start with Cacturne you use Spike Storm to do 10 to the pokemon you hit last turn with Cacnea then start Triple Needling your opponent until you get damage everywhere, Buffer Peice is supposed to help keep Cacturne alive longer so it can complete it's task at spreading damage. And if you have Prinplup up there you just keep on doing 10 to everyone. After you get satisfied with how much damage everywhere and your active Cacturne is knocked out or Prinplup, stike back by either brining up another Cacturne or Prinplup, or you can just start banging your opponent with Empoleon and since they took out a pokemon, Scramble works to help start up Empoleon's attack if you had an energy shortage or if you're opponent got an extremely fast start on you. Empoleon lv. X comes later in the game and starts sniping the bench or anyone you want for 80. Absol ex is there to help spread out damage with Cursed Eyes. And Multi Energy is played to help use Absol ex's attack if you ever need to use it. Ideas: I might try putting a 4-4 Cacturne chain in to help get better chances of starting with Cacnea then better ensure you get Cacturne turn 2. I might also try playing a windstorm or 2 but it's not a priority because I don't see it as that important to use Spike Storm but it would be nice and it might help win a game. Of course you need to ensure the element of surprise with Absol ex. If I don't play windstorm I might play at least more Warp Point to stop Cessation Crystal from being active so just for that one turn I can use Cursed Eyes.