Pokémon TCG: Sword and Shield—Brilliant Stars

Amu

AMU is never going to be that big. I play Torterra. Once I OHKO your first Mesprit Lv.X, you lose. Sure, feel free to hit my 140 HP beast for 60 damage with Uxie Lv.X or maybe 40-70 damage with Azelf Lv.X. Then I one-shot you. Again. And again. And again. Now, I know someone's going to bring up the issue of Snowpoint Temple. I run PlusPowers. And Buck's Training. Without Mesprit Lv.X, AMU does not react well to tanks. Meaning, once Mesprit is dead, the AMU player's strategy is dead, too.

How do you do 200 every turn?

You don't. Whoever said that was wrong. Mesprit Lv.X hits for 200 every other turn.
 
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Guys, its NOT hard for someone to use energy pickup or energy switch during their turn to hit for another 200.
In testing it happens a lot.
 
Guys, its NOT hard for someone to use energy pickup or energy switch during their turn to hit for another 200.
In testing it happens a lot.

If you call about 50% of the time "a lot," I suppose you're right. The fact of the matter is that people won't have to worry about AMU much anyway, because it's not played that much.
 
gee i didnt know energy switch also called for a flip.
Also idk why your making claims like "it isn't played that much." You dont know what is played in every area obviously.
 
AMU is never going to be that big. I play Torterra. Once I OHKO your first Mesprit Lv.X, you lose. Sure, feel free to hit my 140 HP beast for 60 damage with Uxie Lv.X or maybe 40-70 damage with Azelf Lv.X. Then I one-shot you. Again. And again. And again. Now, I know someone's going to bring up the issue of Snowpoint Temple. I run PlusPowers. And Buck's Training. Without Mesprit Lv.X, AMU does not react well to tanks. Meaning, once Mesprit is dead, the AMU player's strategy is dead, too.



You don't. Whoever said that was wrong. Mesprit Lv.X hits for 200 every other turn.

Once Mesprit is dead, there comes another one, 3 Mesprit 4 PRemier ball 2 Night 2 TSD...
If I play against terra I know that I have to focus on godblast.
The Field shpuld look somethign like this (and this is douable by turn 4/5 if you can put down what you need on the turn that you need it):
Mesprit X
Uxie X Azelf X Claydol Leafeon (level up & switch in case you need it) Mesprit MT

If you kill Mesprit X I bring in the new one, Level Up, put a new one on the bench and so on.
I played pretty even against a Luxray / Electivire / Energy Switch Deck with my AMU, they had Vire X so I had no Snowpoints and all Pixies were a ohko for 2 energys, and still I only lost ebcause I had no energy left in my deck to godblast again.

Amuleaf is just sick and by no means slow.
 
Wow. I seem to have started something here. Everybody, you're welcome to play AMU. I really don't care. However, I'm just giving my opinion on the deck. You can take it or leave it.
 
I have played agents a few AMU decks and none of them set up slow. They are usually up and running by T2 or T3. Though I have seen that if you can consistently ko them the deck louses steam.
 
UMA isn't garbage, but it's not amazing either. A tank like Torterra is the kinf of deck that beats it though. If you can consistantly OHKO fairies you win. Also, I have tested Leafeon in UMA and it is just wasted space. In initial set up you have to put the fairies active to level up, late game you still have to put fairies active to keep up your set up. There is rarely a time that Leafeon will see play in the active position to level up, because it's priority is low. You're better off With Mightyena or a more consistant trainer line.
 
How does Torterra handle AMU well if it can't function without Sceptile?

Wild Growth makes Deep Balance stupidly powerful. After Sceptile gets sniped, Torterra inevitably falls to the God Blast. I really don't see how Torterra can consistently OHKO fairies without Wild Growth, and even then, unless you KO 2 of them at a time, replacing them isn't hard.

Tanking is not a problem for AMU. Swarming, however, is a big problem for AMU. I see it having trouble with Beedrill and possibly Kingdra. God Blast can't keep them down.

Also, I don't see why everyone thinks Energy Pickup is so great. Energy Switch is infinitely superior.
 
How does Torterra handle AMU well if it can't function without Sceptile?

Wild Growth makes Deep Balance stupidly powerful. After Sceptile gets sniped, Torterra inevitably falls to the God Blast. I really don't see how Torterra can consistently OHKO fairies without Wild Growth, and even then, unless you KO 2 of them at a time, replacing them isn't hard.

hope you got another azelf lol.

Anyway, i playtested a few of the matchups and they were like this:

garchomp : 4060 w/ luxray tech/ 6040 w/o: Youre just a little faster than they are and without weakness, garchomp 2hko's ur sprites. If they get the luxray down combined with 2 dragonpulse heads or a counter stadium, they run thru a couple of sprites just to get regenerated again.

Magleaf - i love this one. basically its 5545 mags favor because all they have to do is find a weak point. What i mean is to stop a godblast, you just find a sprite they cant replace in one turn (hopefully azelf) and snipe it off. Afterwards just keep warp/sniping again until they cant keep up anymore.

new age gag: 8020 amu favor. i simply coundnt keep up. i got t3 gallade and it gets boudary/bux/uxied to death. they kept a longer plox than i did. i also tried fast gardy but for even less outcome.

kingdra: 5050 early game, 8020 end game. kindra just cant let u set up, or else is plox/wager/godblast ruining most of the backup if you find it too hard just a tech a tentacruel to PO them.

After playing those out i took amu apart, cuz i hated the deck and i lost to BELLAWESOME(used by my stupid lil bro) 11/12 games, winning one off a miracle t2 god blast. pretty cool stuff.

Please constructively criticize these, no need to be a jerk about it. Just sharing. Calm down. Okay, go.
 
hope you got another azelf lol.

Most AMU decks run 3 Azelf. And Night Maintenence. And 4 Premier Ball. Getting an Azelf back isn't a problem. Getting a Torterra and a Sceptile back, however, is a problem.

Most AMU decks can pull off about 3 successful God Blasts. God Blasting isn't really the focus of the deck. If focuses more on locking Powers, increasing attack costs, and preventing attacks, and preventing the opponent's setup, while setting up itself amazingly.

Don't see how Magleaf can really handle the deck well either. Energy Forcing is a big focus, and it takes a lot of setup. Leafeon also makes Azelf Lv.X a factor. Magmortar can only Bluster for a KO when Snowpoint isn't in play, and it will probably be in play by T-3-4 at the latest.

If you really hate the deck, how can you convincingly say that you put all you had into those matches?

Is a T-2 Godblast really that great? You're probably God-Blasting a starter.
 
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Dude, I put everything i have into all of my matches. Magleaf can handle it, but like i said, only if you can find a weak point on them. if they have 2 of every sprite in play, youre in trouble. with a counter stadium, you can just kill the messy x while its charging, and burn their active. thats why the match is so close.

And no, t2 godblast isnt great, unless they got a lone t1 bell.
 
AMU is absolutely well truly useless against mewtwo LV.X!!!! hahahahahahahahahaha

fools

What numbskull wouldn't tech against Mewtwo Lv.X?

Dude, I put everything i have into all of my matches. Magleaf can handle it, but like i said, only if you can find a weak point on them. if they have 2 of every sprite in play, youre in trouble. with a counter stadium, you can just kill the messy x while its charging, and burn their active. thats why the match is so close.

And no, t2 godblast isnt great, unless they got a lone t1 bell.

Any deck that can keep KOing sprites or set up faster and do better consistent damage can own AMU. It really has a hard time with 60+ a turn. Even 40 sleep spread from Frolass can give it trouble. It's a solid deck tho.

However, it just seems to me that Magleaf would have difficulty setting up against AMU.
 
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I don't see Chomp doing so well against AMU. They have to much to get set up. GL getting out another chomp after I KO the active one. You need 3 energys to even attack, while most everything in my deck attacks for 2 or less.
 
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