Discussion in 'Deck Help and Strategy' started by Ghetto Overlord, Jul 14, 2008.

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  1. Ghetto Overlord

    Ghetto Overlord New Member

    2-2 Palkia Level X (use the one from great encounters)
    4 Absol (Secret Wonders)
    2-2 Azelf Level X
    12 Pokemon

    2 Night Matince
    2 Reasearch
    4 Bebe search
    4 Oaks visit
    4 Team Galactics Wadger
    4 Quick Ball
    2 Techincal Machine TS-2
    4 Snow Point Temple
    3 Cynthia's Plan
    3 Dusk Ball
    32 trainers

    4 Multi Energy
    4 Call Energy
    5 Purple Energy
    3 Water Energy
    16 Energy

    Cynthia's Plan – Supporter

    Return your hand to your deck and shuffle your deck. Then, draw 4 cards from your deck.
    If any of your Pokemon were Knocked Out on your opponent's previous turn, draw an additional 4 cards.

    You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.

    Technical Machine TS-2 – Trainer – Technical Machine

    [.] De-Evolutionator: De-Evolve 1 of your opponent’s Pokemon (excluding Pokemon LV.X) by 1 Evolutionary stage. The Pokemon card removed by De-Evolution is returned to your opponent’s hand.

    To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card.

    Azelf LV.55 – Psychic – HP70
    Basic Pokemon

    Poke-Power: Time Walk
    You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at all of your face-down Prize cards, then return them face-down. If you'd like, you may choose 1 Pokemon card out of those Prize cards, show it to your opponent, and put it in your hand. If you do, choose 1 card from your hand and play it face-down as a Prize card.

    [P] Imprison: 20 damage. The Defending Pokemon can't retreat during your opponent's next turn.

    Weakness: Psychic (+20)
    Resistance: none
    Retreat: 1

    Azelf LV.X – Psychic – HP90
    Level Up

    Poke-Body: Psychic Aura
    All of your Psychic Pokemon in play have no Weakness.

    [P] Deep Balance: Place a number of damage counters on 1 of your opponent's Pokemon equal to the number of Energy your opponent has in play.

    Weakness: Psychic (x2)
    Resistance: none
    Retreat: 1

    Snowpoint Temple – Stadium

    Each player's Unevolved Pokemon has its maximum HP increased by 20.

    A Stadium can only be put into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.


    Palkia Lvx - bring up thier claydol or something else with a two or more retreat cost. since Double rainbow energy and scrambles wont be around next format itll take them 2 turns to retreat

    Absol - this isnt really for the hand control its more of a double layer trap. you want them to play thier claydol and avoid hand loss so you can reconstruction it up. but also warp points and night matinces are a really big buzz kill warppoints cause they can switch thier active claydol and night matince to get their retreated energy out of the discard pile. if you dont put dont the claydol then i hope you like haveing no hand.

    Azlef - Origonally i was going to go with starmie but unfortunatly kingdra doent have a power or body so this is better. if they use leafeon or another kind of energy exeleration they are in for a world of hurtin use this guy to snipe the bench will the claydol is active.

    other notes
    i know ive said claydol alot in the strategy explaing this but you can substitute claydol for any big thing like dusknoir. perferibly something that doesnt hit big like gallade ... duh.

    im open to any comments or questions
  2. Typhlosion King

    Typhlosion King New Member

    Is apa an avatar reference?

    Mantine is needed here to help palkia lx retreat.
  3. Ghetto Overlord

    Ghetto Overlord New Member

    its not a reference Absol Palkia Azelf APA

    why does palkia need to retreat i send it up and reconstruction
    list change : -1 Cyntheas plan -2 temple - 1 purple energy
    + 2-2ardidos
  4. Time for Pain

    Time for Pain <a href="http://pokegym.net/forums/showthread.php?

    I wouldn't put in ariados for consistency purposes. I would try to put in switch so if they restructure your azelf you could just switch. Also you do know Ariados (if you put it in) works on both players right?
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