Aqua Paradise

Discussion in 'Deck Help and Strategy' started by Steven B, Mar 27, 2004.

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  1. Steven B

    Steven B New Member

    Hi everyone! :)
    I've made a new deck, here it is....

    Pokemon: 22

    3 x Spheal
    1 x Sealeo
    3 x Walrein
    2 x Mudkip
    2 x Swampert
    2 x Team Aqua's Electrike
    2 x Team Aqua's Manectric
    2 x Team Magma's Houndour
    2 x Team Magma's Houndoom
    1 x Suicune Ex
    1 x Meditite
    1 x Team Aqua's Kyogre

    Trainers : 20

    3 x Pokemon Nurse
    3 x Switch
    2 x Archie
    2 x Team Aqua Belt
    2 x Team Aqua Conspirator
    2 x Fisherman
    2 x Oracle
    2 x Rare Candy ( i had forgotten to put them in )
    1x Team Aqua Ball
    1 x High Pressure System

    Energy: 18

    10 x Water
    3 x Fire
    2 x Team Aqua Energy
    2 x Rainbow Energy
    1 Double Rainbow Energy

    Any good? ;)
     
    Last edited: Mar 27, 2004
  2. SuperWooper

    SuperWooper New Member

    The answer: and I'll be blunt:

    NO

    What are the Swampert there for. Lol.

    Wooper
     
  3. Steven B

    Steven B New Member

    You told me they worked well together. :p
     
  4. SuperWooper

    SuperWooper New Member

    Steven B., how will you evolve to Swampert?
     
  5. Steven B

    Steven B New Member

    Oopsorry i wondered what i had forgotten.
    To make it 20 trainers,

    +2 Rare Candy

    :p :p :p
     
  6. HypnosProjectHQ

    HypnosProjectHQ New Member

    This won't work... There are too many different types and most of the Qua/Magma cards are no good for constructed. Aqua's Walreign... maybe. Magma's Houndoom... no.
     
  7. Steven B

    Steven B New Member

    Okay. :)

    What should i swap Houndoom for then, please could you give me some fixes, i don't mind if they're major but i'd like to keep Walrein. :)
     
  8. Steven B

    Steven B New Member

    I thought about this last night.....

    Pokemon: 18

    3 x Team Aqua's Spheal
    1 x Team Aqua's Sealeo
    3 x Team Aqua's Walrein
    2 x Team Aqua's Electrike
    2 x Team Aqua's Manectric
    2 x Team Aqua's Carvanha/Mudkip ( R&S )
    2 x Team Aqua's Sharpedo/ Swampert ( Swampert: R&S, rare, no.13 )
    1 x Meditite/Dunsparce ( Meditite: Dragons, Dunsparce: Sandstorm )
    1 x Suicune Ex ( TMVTA )
    1 x Team Aqua's Kyogre

    Trainers: 22

    3 x Archie
    3 x Switch
    3 x Nurse
    3 x TV Reporter
    2 x Team Aqua Conspirator
    2 x Team Aqua Belt
    2 x Fisherman
    2 x Oracle
    1 x Team Aqua Ball
    1 High Pressure System

    Energy:20

    10 x Water Energy
    4 x Electric Energy
    3 x Team Aqua Energy
    2 x Rainbow Energy
    1 x Double Rainbow Energy

    If it doesn't work just tell me but please could you give me a kind of starting point if i have to remake this deck, please. ;)

    I like Team Aqua's Manectric's Pokepower. :)
    Obviously, if i play Mudkip and Swampert i will have to take out 2 trainers and put in 2 Rare Candy.
     
    Last edited: Mar 30, 2004
  9. Spectreon

    Spectreon New Member

    Hmmm. defenitely drop Houndoom/Dour lines....

    drop A Kyogre.....

    Consider Sparce or A Seviper to get out basics....

    Consider dropping lone Meditite for 2/2 Hariyama or Donphan AQ line. This would vary and depend on what current envirement is there, Lightning + Scept/Grass is big, go Hari, if Lighting + Gardivoir/Psychic, go Donphan.

    Not sure how fast you can set up Swampert.... if it seems to hinder the deck, not help like it should, then take it out... add another Aqua Pokemon line, most likely....

    Add a Shard or 2....


    those are my imediate thoughts, more later as they come....
     
  10. pokedood68

    pokedood68 New Member

    what set are ur cards from
     
  11. Steven B

    Steven B New Member

    Thanks Spectreon. :D

    Pokedood: I will edit my second decklist and list what set each card is from. :)

    I will post a new decklist soon.
     
    Last edited: Mar 31, 2004
  12. Steven B

    Steven B New Member

    Pokemon: 21

    3 x Team Aqua's Spheal
    1 x Team Aqua's Sealeo
    3 x Team Aqua's Walrein
    2 x Team Aqua's Electrike
    2 x Team Aqua's Manectric
    2 x Team Aqua's Carvanha
    2 x Team Aqua's Sharpedo
    2 x Makuhita ( R&S )
    2 x Hariyama ( R&S )
    1 x Dunsparce
    1 x Suicune Ex

    Trainers: 20

    3 x Nurse
    3 x Switch
    2 x Archie
    2 x TA Conspirator
    2 x TA Belt
    2 x Fisherman
    2 x Oracle
    1 x TA Ball
    1 x TV Reporter
    1 x HPS

    Energy: 19

    10 x Water
    4 x Electric
    2 x Aqua Energy
    2 x Rainbow Energy
    1 x Double Rainbow Energy

    I like the Hariyama but i also liked before the 3 TV Reporter. But thanks, i like it. :)

    The strategy is really, get Walrein and Manectric out early then. If i know the Warein/Manetric or any other pokemon is going to get knocked out, use Manectrics Pokepower to save the energy, the same strategy applies when i use Nurse. ;)
     
  13. mozartrules

    mozartrules New Member

    I want to give you a completely different idea:

    3/3 TA Holo Manectric (for the power)
    3/3 TA Sharpedo (I prefer the holo, but they are both OK)
    2 TA Walrein
    2 TA Mighthyena (uncommon)
    4 Root or Claw Fossil

    You can add Ditto or Crystal Shard if you need to cope with Rayquaza. It is OK to add TA Kyogre, but I prefer the deck without.

    Energy: 10 Water, 4 Darkness, 4 Electric (try to avoid energy that Manectric cannot use, but Darkness is too good in this deck where all the attackers get the 10 damage benefit).

    You can pick your trainers on your own, but you MUST have 4 Archie (and I would suggest some hand replacement trainers, my preference is Shaman). The trick is to get a TA Mighthyena with your first Archie (this will hopefully happen early!) and then use Mighthyena's first attack to get a bench full of Manectrics and Sharpedos. You can then get Walrein in play with Archie later when you have more energy in play, but Mighthyena's psychic resistance can make him an attacker as well.

    This will give you a great selection of attackers where Manectric can move the energy everywhere, weaknes is well spread as well. You can chance the Sharpedo line to Crawdaunt or even a full Walrein line without changing the basic modus operandi of the deck, it all works on the Archie/Mighthyena combo.

    The deck is very fast unless you really cannot find an Archie (the fossils are there for stalling and to allow for the possibiliy of a first turn Mighthyena). I have not played it in a tournament (I don't think it is good enough for that), but it has worked very consistenly in casual play.
     
    Last edited: Mar 31, 2004
  14. Steven B

    Steven B New Member

    Thanks a lot, i was thinking about Mighteyensa as well. ;) :)

    Maybe like this then....

    Pokemon: 21

    3 x Team Aqua's Spheal
    1 x Team Aqua's Sealeo
    3 x Team Aqua's Walrein
    3 x Team Aqua's Electrike
    3 x Team Aqua's Manectric
    2 x Team Aqua's Mighteyna
    2 x Makuhita
    2 x Hariyama
    1 x Suicune Ex/Team Aqua's Kyogre

    Trainers: 20

    4 x Archie
    3 x Nurse
    3 x Switch
    3 x TV Reporter
    2 x TA Conspirator
    2 x TA Belt
    1 x Proffessor Oak's Research
    1 x Team Aqua Ball
    1 x High Pressure System

    Energy: 19

    10 x Water
    4 xElectricity
    2 x Darkness
    2 x Aqua Energy
    1 x Double Rainbow Energy

    Does that look better or is it better the way it was before?
    I want this for a tournament though, not for casual play. ;)

    Thanks a lot again!
     
  15. mozartrules

    mozartrules New Member

    I really don't think Hariyama does anything for the deck (I know that it works well against Aggron EX and Ampharos EX). I would suggest adding 2/2 rare TA Mighthyena if you want another non-water attacker. There is also no reason to play more Spheal than Sealeo when you don't have any Rare Candy, a 2-2-3 line would probably work better.

    Your deck is really built around Manectric's power, so stay away from special energy other than darkness. The penalty for Aqua and Double Rainbow far exceeeds any benefit that they would give you in this deck.

    Don't bother with the other Aqua trainers, Mighthyena is far more effective because it can get you the evolutions as well. You do need more drawing trainers (aim for at least 6 trainers taken from Oak, Shaman, Copycat).

    This deck is not going to beat Blaziken and Gardevoir decks consistently (but no decks known to me do that), but I think you can make it a tournament quality deck if you work more on the trainers. You MUST have at least two Crystal Shard to avoid being hammered by Rayquaza EX because of the water resistance.
     
  16. Steven B

    Steven B New Member

    Thanks a alot, maybe this then....

    ( Just one question, what set are Crystal Shards from? )

    Pokemon:20

    2 x Team Aqua's Spheal
    2 x Team Aqua's Sealeo
    3 x Team Aqua's Walrein
    3 x Team Aqua's Electrike
    3 x Team Aqua's Manectric
    2 x Team Aqua's Carvanha
    2 x Team Aqua's Sharpedo
    2 x Team Aqua's Mighteyena ( Uncommon )
    1 x Meditite/Team Aqua's Kyogre/Suicune EX

    Trainers:22

    4 x Archie
    3 x Switch
    3 x TV Reporter
    2 x Nurse
    2 x Proffessor Oak's Research
    2 x Fisherman
    2 x Oracle
    2 x Crystal Shard
    1 x Team Aqua Conspirator
    1 x High Pressure System

    Energy: 18

    10 x Water
    3 x Electric
    3 x Darkness
    1 x Aqua Energy
    1 x Rainbow Energy

    I still like the 2 extra special energy cards, especially Aqua Energy becuase if i need a quick 2 energy power boost i can do that. I will take out the Rainbow energy if you tell me that i don't need Meditite.
    I like my Aqua deck now. I think it is only the trainers ( as you said ) that need fixing. If i can get those fixed, who knows, i could have some luck in a tournament and do quite well. :)
     
  17. Hedgefoxidna

    Hedgefoxidna New Member

    I've made an Aqua deck myself, but it's mostly water with the dark dawgs (sorry couldn't resist) thrown in there, I'd put uncommon mightyena, you can get 3 aqua pkmn out in one attack, broken but then again so is BlazEX, anyways don't abuse kyogres, I think 1 is all you want, and DON'T put in Seviper, WAY to weak, Mightyena way better substitue, well thats all I got to say.
     
  18. Steven B

    Steven B New Member

    Like this then....

    Pokemon:20

    2 x Team Aqua's Spheal
    2 x Team Aqua's Sealeo
    3 x Team Aqua's Walrein
    3 x Team Aqua's Electrike
    3 x Team Aqua's Manectric
    2 x Team Aqua's Carvanha
    2 x Team Aqua's Sharpedo
    2 x Team Aqua's Mighteyena ( Uncommon )
    1 x Team Aqua's Kyogre

    Trainers:22

    4 x Archie
    3 x Switch
    3 x TV Reporter
    2 x Nurse
    2 x Proffessor Oak's Research
    2 x Fisherman
    2 x Oracle
    2 x Crystal Shard
    1 x Team Aqua Conspirator
    1 x High Pressure System

    Energy: 18

    10 x Water
    3 x Electric
    3 x Darkness
    2 x Aqua Energy

    This might be the best i can get it, if so just post and then i will start getting the few cards i need.
    Manectric and Walrein are the main pokemon in the deck as I can save energy and use it on another Pokemon.
    Crystal Shard and Dark energy help against Sceptile/Sceptile EX and Rayquaza EX's resistance to water. :D
     
    Last edited: Apr 2, 2004
  19. Steven B

    Steven B New Member

    Sorry to double post but i forgot to say thanks to Hedgefoxidna. :)
     
  20. Hedgefoxidna

    Hedgefoxidna New Member

    Yeah! That's almost a dubplicate of my deck if you take out the electrics and add in some other trainers, nice deck! Don't you just love Team Aqua :D
     
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