Articuno's MARIO variant

Discussion in 'Deck Help and Strategy' started by Articuno9, Aug 26, 2007.

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  1. Articuno9

    Articuno9 New Member

    So far, I've gone 3-0 with this list- though more testing is being done.

    Pokemon- 18
    4 Riolu
    3 Lucario
    1 Lucario Lv.X
    3 Machop DP
    2 Machoke DP
    2 Machamp DP
    1 Machamp PK
    1 Sableye CG
    1 Nosepass HP

    Trainers- 28
    2 Great Ball
    1 Holon Mentor
    3 Celio's
    3 Rare Candy
    2 Prof. Rowan
    2 Steven's
    1 Copycat
    2 Battle Frontier
    1 Scott
    2 Castaway
    2 Cessation Crystal
    1 Crystal Shard
    4 Plus Power
    1 Warp Point
    1 Night Maintenance

    Energy- 14
    12 Fighting
    2 DRE
    Yes, I know, this list is almost EXACTLY the same as the Featured List, but that's because I needed a point to start from. (All MARIO decks are essentially the same at the core, right?) I've noticed in the few games that I've played, that not once have I used Nosepass, but I've used Sableye every game (It tends to be very useful) I'm thinking of taking out 1 Nosepass and adding another 'Eye for consistency.

    One of my thoughts for the upcoming BRs is Flygon, Crobat, and other :psychic: pokes out there, since my deck right now is completely weak to :psychic:, would it be a better idea to drop Machamp and add in a different line? I was thinking of Empoleon as an alternative, as it snipes and is quite good overall. Is this a good idea, or not?

    As for using Lucario X; my experience is that it just gives you a turn to use Close Combat and Stance once it hits the field, then the rest of the time you normally just Aura Sphere to avoid taking extra damage. Though that one turn can make the difference in the game (usually allowing a KO), I think it's worth keeping Lucario X in the deck.

    I know I've only played 3 finished games with the deck, and that it needs more time to grow and develop, but I love the feel of the deck and I just thought I'd post here and share my ideas.

    FYI: This list has currently had these results against relevant decks-
    Electivire X (In my Locale, we've named it 'Hammertime' after MC's famous song) - W:1 L:
    Magnezone- W:1 L:

    Any constructive comments, criticism, or thoughts? Thanks!

    (Will post more results tomorrow night after League)
    Last edited: Aug 26, 2007
  2. Mew*

    Mew* Active Member

    Looks good! I think 2 Machamp might be a little low. About the Warp Point/Switch, play Warp Point.
  3. Articuno9

    Articuno9 New Member

    Ok, thanks! I've played with Warp Point so far and it's worked out fine, I just wasn't sure what the play was. As for the Machamp, I think having 4 Machamp in total while only having 3 Machop might be unstable. Though the DP Machamp sure has been useful, Revenge being its main use for me so far.
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