Bad Luxchomp welcomes distaste!

Discussion in 'Deck Help and Strategy' started by ShuckleLVX, Mar 18, 2011.

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  1. ShuckleLVX

    ShuckleLVX Active Member

    2 x Luxray GL
    1 x Luxray GL LV.X
    2 x Garchomp C
    1 x Garchomp C LV.X
    1 x Garchomp C LV.X
    2 x Uxie
    1 x Unown Q
    1 x Azelf
    2 x Crobat G
    1 x Bronzong G
    1 x Ambipom G
    1 x Dragonite FB
    1 x Smeargle
    1 x Lucario GL
    1 x Uxie LV.X

    4 x SP-Radar
    4 x Cyrus's Conspiracy
    4 x Energy Gain
    4 x Poke Turn
    4 x Power Spray
    1 x Aaron's Collection
    3 x Pokemon Collector
    2 x Bebe's Search
    1 x VS Seeker
    1 x Warp Point
    1 x Expert Belt

    4 x Double Colorless Energy - Special
    4 x Lightning Energy - Basic
    1 x Metal Energy - Basic
    3 x Call Energy - Special

    Basic Luxchomp, drag with Lux snipe with Chomp. I know I am missing something stupid, but can't get my brain around it, hence posting here. Please, feel free to tell me how stupid I am for missing XXXX. Only caveat is that I don't have 2 Lux X's.
  2. Nintendan

    Nintendan Active Member

    Well, for starters, you have a bit too man TGIs.
    You'll only need 3 E-Gains, 2-3 SP Radars (I like 3) and 3 Sprays. Unless you want to be super disruptive early game.
    You also won't need 4 Basic Electric. Maximum 3.

    I would make these changes:

    -1 Electric Energy
    +1 Call Energy

    That will improve your consistency a bit. I run 4/3 Call/Collector and it seems pretty good. You won't need 4 Electric Energy, especially when you have an Aarons and VS Seeker.
    I also think to make your deck a lot more faster, you should use some Communications and Junk Arm.

    -1 Energy Gain
    -1 SP Radar

    +1 Pokémon Communication
    +1 Junk Arm

    And maybe add some disruption to get your opponent's hand away. Give you some time to get set up.

    -1 Power Spray
    +1 Looker's Investigation OR Judge

    They are both very good. But if you're going to use Judge, make sure you have some things on your bench to work with such as 'ready-to-rush' Garchomps and Dragonite ready to Mach Blow.
    Only do this when you're on top of your opponent. They won't have a way to get back into the game and you can snipe for the rest of your prizes.
    Looker's is also good as it's hand-refreshment and allows you to look at what you're getting rid of.

    Edit: Hope I helped :)
    Also, if your meta is full of something, you have PLENTY of space to tech against it. If you do, just ignore some suggestions I made and take those cards out for your tech. Though, if you do this, I high recommend keeping at least 1 disruptive hand card (Looker or Judge).
  3. ShuckleLVX

    ShuckleLVX Active Member

    I spend 95% of my time judging in my state, so I am taking the week to go to an unfamiliar state and play, so I have no clue what the metagame will look like lol. Thanks for the help though!
  4. rokman

    rokman <a href="

    You need premier ball(s), toxicroak promo, a pokemon communication, and you don't need a basic metal, you need psychic (for toxicroak promo and crobat toxic fang and azelf)
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