Pokémon TCG: Sword and Shield—Brilliant Stars

Base to Neo Tournament at World's

I think you would be better off treating this as a "modified format" where only the sets Base-Neo Destiny are legal. Planning on playing the game as it was in 2002 brings up issues that I and PokePop addressed, specifically does anyone fully remember how to play the game as it was in that version of the rulebook?
 
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I am saddened I shall miss this chance to play Turbo Snorlax in a tournament setting. This sounds interesting as an... experiment.
 
Like I said, play as if you were living in the year 2002. Act like the newer versions of cards and rulings don't even exist. To my knowledge, the only rules that are different are retreating once per turn, playing Stadiums once per turn (and not being able to counter a Stadium with the same one), and Confusion damage/retreating.
 
Did you forget mulligan draw? Did you forget when do you lose the game if you have 0 cards in your deck?

Don't forget that some of this changed under WotC. You want to play in 2002, not 1999. It used to be that you could retreat as often as you like, but then it was changed at some point to each pokemon can only retreat once. When did that change happen? The most current rules, errata, and versions are what everyone now knows. You should treat this as a Modified Format where all current game rules apply.
 
Whoops, I did forget to mention the mulligan rule. I'm sure everyone can agree on what the rules are. I just think it's a bad idea to mess with things that change the game drastically (like the change for Metal Energy). I guess I meant more "play the cards as they were." For the most part, the rules of the game have improved, so I would agree that the best option is to go with the current rules when it comes to the mechanics of the game. As for things like the current PlusPower vs. the old one, I would ignore that the new one exists. Anything printed after Neo Destiny should be treated like it doesn't exist.

Now let's get to the important question. Do you use Slowking the way it was translated to English, or do you run it the way that Japan intended it to be used...
 
Did you forget mulligan draw? Did you forget when do you lose the game if you have 0 cards in your deck?

Don't forget that some of this changed under WotC. You want to play in 2002, not 1999. It used to be that you could retreat as often as you like, but then it was changed at some point to each pokemon can only retreat once. When did that change happen? The most current rules, errata, and versions are what everyone now knows. You should treat this as a Modified Format where all current game rules apply.

I did forget about mulligans drawing, what was it, two cards?

But you never lost the game for having 0 cards in your deck.
It was always when you couldn't draw a card to start your turn.
 
I agree that the rules should probably be played as they were in 2002.
The problem is I DON'T know what those rules were.
Very little sources are still available from that time, so I appreciate you guys sharing this information with me.
(If you happen to find any information on that format, send it my way!)

@ Slowking: I think it was agreed upon by many people that Slowking should have it's Japanese text rather than the English translated version because it was a little overpowered during it's time.
 
At the risk of seeming pushy, if you really want the best tournament, you should probably have someone (or a small group) not only track down and write up the rules of the time (if not just forcing everything to follow current rules), compose a list of cards that have changed over the years (for those players not gleefully waiting abuse original text Metal Energy), and even if someone wants to use old rules for playing, old rulings sounds like a bad idea.

I guess I am saying someone enterprising might want to compile a special "Compendium Neo" so you have the needed rulings handy. Just using an older copy of the Compendium might not be enough, since newer cards may have clarified or even reversed an older point.
 
At the risk of seeming pushy, if you really want the best tournament, you should probably have someone (or a small group) not only track down and write up the rules of the time (if not just forcing everything to follow current rules), compose a list of cards that have changed over the years (for those players not gleefully waiting abuse original text Metal Energy), and even if someone wants to use old rules for playing, old rulings sounds like a bad idea.

I guess I am saying someone enterprising might want to compile a special "Compendium Neo" so you have the needed rulings handy. Just using an older copy of the Compendium might not be enough, since newer cards may have clarified or even reversed an older point.

Well, if they are playing "like it's 2002", then old rulings would be the way to go.
And here is the link to the original Compendium: http://compendium.pokegym.net/compendium.html
 
I guess I meant more "play the cards as they were." For the most part, the rules of the game have improved, so I would agree that the best option is to go with the current rules when it comes to the mechanics of the game. As for things like the current PlusPower vs. the old one, I would ignore that the new one exists. Anything printed after Neo Destiny should be treated like it doesn't exist.
"play as written" using BW game play rules. Sounds reasonable.

But you never lost the game for having 0 cards in your deck.
It was always when you couldn't draw a card to start your turn.
[DEL]Was it never a rule that you lost when you were forced to draw due to a game action if you did not have enough cards in your deck? If I played Mary's Impulse and flip lots of heads, drawing more cards than I have in my deck, I wouldn't lose until the start of my next turn? I would have the chance to play Professor Elm to shuffle that massive hand back into the deck after using what I wanted?[/DEL]
EDIT: After finding a version 2 rulebook, this question is one of its FAQs and you are correct.

At the risk of seeming pushy, if you really want the best tournament, you should probably have someone (or a small group) not only track down and write up the rules of the time (if not just forcing everything to follow current rules), compose a list of cards that have changed over the years (for those players not gleefully waiting abuse original text Metal Energy)
A rulebook from a Neo Destiny theme deck should be what they go looking for.

Pokepedia identifies cards with major changes in its results. A search for all cards Base-Neo Destiny would be what to do.
 
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It's tough.
Initially I'd say "outright ban both"
But I honestly should leave it to the players, I also can't really make that judgment because I didn't play back then.
It probably makes room for more originality if both were banned.
Otherwise I'm assuming Slowking/Sneasel would be THE DECK.
Though without Slowking does that mean decks will just be packed with Energy Removal and Super Energy Removal, resulting in super aggro decks? (thus making Sneasel eh, on top of having it's special energy being easily removed)
 
Bear in mind that Sneasel dominated in a format that did not have Base-Fossil.
This would not be that format.
 
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