Beating Regionals Decks (a Team Space-Time production)

Discussion in 'Cards: Strategy and Rulings Discussion' started by Muscovy Level X, Apr 7, 2008.

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  1. Muscovy Level X

    Muscovy Level X New Member

    Regionals is just around the corner. For those of you whoare still debating how to counter all those arch type decks, look no farther.
    This includes decks like Quickitune, Banette, Gardilade, Infernacatty, DarkVile, Tsunami, Electivire (Magphlosion coming soon), and several poular cards.



    Gardilade is one of the most popular decks at the moment. The sheer damage from Gallade, as well as surprises and Poke-Power locking from Gardevoir and Gardevoir Lv.X make it a formidable deck.

    Sample List

    1 Gardevoir Lv.X SW
    3 Gardevoir SW
    3 Gallade SW
    3 Kirlia SW
    4 Ralts SW
    2 Furret SW
    2 Sentret SW
    1 Pachirsu GE
    (19 Pokemon)

    4 Rare Candy
    4 Celio's Network
    4 Roseanne's
    4 Team Galactic's Mars
    2 Night maintenance
    3 Team Galactic's Wager
    2 Warp Point
    (24 Trainers)

    4 DRE
    1 Special :dark:
    2 Basic :dark:
    6 :psychic:
    4 :fighting:
    (17 Energy)

    Most Gardillade decks look very close to the sample list. Trainer cards always differ, and some people choose to use Claydol or Absol as an opener/supporting Pokemon.

    The biggest advantages come from decks that rely on a Pokemon like Stanler in the early game. Absol's Baleful Wind has a good chance of discarding most of the opponent's hand oner several turns. The other big type of aceleration, Poke-Powers, can also be stopped by Gardevoir. Decks like Infernacatty and Magmortar are easy to beat useing Psychic Lock.

    How to Defeat it
    There is no miricle deck that can easily beat Gardilade. Sableye, the very card the deck sometimes uses, is the best defence against it. Disable can slow down Absol, and render the non-Lv.X Gardevoir useless. It would be best to have only one or two as techs, idealy with a Pachi to search. The best strategy would be to NOT send up a Trainer card searcher, and focus on building up the bench. You have to be careful not to recieve a T2 loss.


    This is one of the older decks, not much different from the DP prerelease. It's a powerful deck, though it's speed can be argued over.

    Sample List
    1 Infernape lv.X DP
    3 Infernape DP
    2 Monferno DP
    3 Chimchar DP
    1 Delcatty ex CG
    2 Delcatty PK
    3 Skitty PK
    2 Blaziken PK
    1 Blaziken GE
    1 Combusken GE
    3 Torchic GE

    2 Speed stadium DP
    1 Scott PK
    4 Rare candy GE
    3 Roseanne's research SW
    4 Bebe's search MT
    2 Night maintenance MT
    2 Dusk ball MT
    2 Felicity's
    2 Team Galactic's Wager
    2 PlusPower

    4 Double rainbow energy
    11 Fire

    You'll see Infernacatty decks without the Blaziken line. Those are more Speed based, and not as powerful in the late game compared to this version.

    This deck almost has an auto win against grass decks. It's also good against things like Blissey or Magphlosion, anything that takes a while to set up.

    How to Beat it
    Cessation Crystal and Gardevoir both mess these up, as they are so reliant on Poke-Powers. Empoleon is also good against Infernape, because it can take a Flare Blitz and still have a range of HP that PlusPowers can't quite deal with.


    Banette is the fastest T2 deck there is. It can have some risks :)dark: Pokemon), but the results are always worh it.

    Sample List
    3 Banette SW
    1 Banette PK
    4 Shuppet CG
    (8 Pokemon)

    4 Quick ball
    4 Great Ball
    4 Felicity's Drawing
    4 Team Galactic's Wager
    4 Profesor Oak's visit
    4 Roseane's
    4 PokeNav
    3 Pheobe's Stadium
    2 Cessation Crystal
    3 Night Maintenance
    (36 Trainers)

    4 DRE
    12 Psychic
    (16 Energy)

    Most Banette decks shift around the numbers of Banette between PK and SW. Some decks actualy run a basic line, but those aren't realy T2.

    Because of the Dark weakness, Banette is great against Psychic decks. Any deck that can't either stall or match Banette's speed usualy loses. The only deck that can have frequent victories is Honchrow (Those pesky :dark: Pokemon).

    How to Defeat it
    Dark Pokemon is the way to go. If you can't run a dark deck, a Sableye should help; though it only stalls. Also Absol is also golden here, for Raid's effect can have good use.


    This is one of the most varied decks. The deck I will cover is the Absol one, only because I am more familiar with it. The variants section includes details of all common Blissey combos.

    Sample List
    4 Blissey MT
    4 Chansey MT
    3 Happininy MT
    4 Absol SW
    2 Pachirisu GE
    (17 Pokemon)

    4 Celio's Network
    4 Dual Ball
    2 Cessation Crystal
    2 Drake's Stadium
    2 Island Hermit
    4 Super Scoop Up
    3 Team Galactic's Wager
    3 Team Galactic's Mars
    2 Strength Charm
    (24 Trainers) 58

    1 Basic Dark
    4 Special Dark
    3 Boost
    3 Holon FF
    6 Fire
    (17 Energy)

    There are no guarantees on how people will run Blissey. Common setups include Blissey/Absol, Blissey/Togekiss, Blissey/Weavile, Blissey/Banette (don't know if it's a good idea, though), Blissey/Lucario, and T2 Blissey. There are so many, so don't complain if I missed one. Blissey goes with pretty much anything.

    Another deck that becomes unstopable in the late game. They are all good and relativly fast. I recomend Absol/Blissey for simplicity and disruption, but Blissy goes with tons of other cards just as well.

    How to Beat it
    Blissey is one of the tougher decks to beat, simply because of it's variations. All I can really say is "there will be Blissey decks at Regionals". Lucario is a good counter, as is anything that's fast. Sniping decks like Magmortar are also good, because only the Weavile decks charge Blisey up within 3 turns or so, and charging Blisseys normaly sit on the bench. (I'm not ignoreing Togekiss, it just isn't constant; it ca't really be measured in turns).


    It has seen less and less play lately, but it's a good deck. These can be anoyingly versitile with a good set of cards.

    Sample List
    3 Elekid DP
    3 Electabuzz DF
    1 Electivire SW
    2 Electivire DP
    1 Electivire Lv.X MT
    3 Trapinch HP
    1 Vibrava DF:42
    2 Flygon(d) HP
    1 Flygon ex(d) DF
    1 Magnemite PK
    1 Magneton PK
    1 Rayquaza ex(d) DF
    4 Holon's Castform HP

    3 Rare Candy HP
    2 TVR DF
    3 H.Mentor DF
    2 Celio's Network CG
    2 Bebe's Search MT
    1 Team Galactic's Wager MT
    1 Scott PK
    1 Lake Boundary MT
    2 Plus Power DP
    1 Windstorm CG
    1 Warp Point CG
    1 Night Maintenance MT

    8 Lightning Energy
    3 (d) Rainbow Energy HP
    2 DRE CG
    2 Scramble DF
    1 Cyclone PK

    Don't expect the cardlist to differ much, but playing strategys and exact numbers of cards frequently change.

    This is the only deck that can do much against Empoleon or Feraligatr. It must be played cautiously against almost any other deck, because it has unstopability, not pure strengh.

    How to Beat it
    Fighting Pokemon work well, but realy a fast Pokemon line or a sniping Pokemon can win surprisingly easily.

    Tsunamis (probably spelled wrong)

    This was one of the big decks at States. It has a high win streak, and works very well with techs.

    Sample List
    4 Totodile
    3 Croconaw
    4 Feraligatr
    3 Skitty
    3 Delcatty
    1 Delcatty ex
    1 Magnemite
    1 Magneton
    4 Pachirisu
    1 Holons Castform (for ditching DRE, if no longer needed)

    3 Celios
    3 Great Ball
    3 Roseannes
    2 Night Maintenance
    3 RC
    4 Profesor Oak's Visit

    4 DRE
    2 Scramble
    11 Water

    This is one of the big decks for tech cards. Expect surprises.

    Probably the fastest water deck, so it will be particularly good against Infernacatty and Magphlosion.

    How to Beat it
    Lightning Pokemon like Electivire work well here. If you run a fire deck, fit one of two cards in like Sableye or Raikou, something that can mess them up for a bit.


    One of the older Speed decks. It's fast, but is bad if it sets up slow.

    Sample List
    4x Kricketot
    4x Kricketune

    4x Quick Ball
    4x Castaway
    4x Celio's Network
    3x Night Maintenance
    3x Island Hermit
    3x TV Reporter
    3x Great Ball
    2x Plus Power
    2x Copycat
    2x Team Galactic's Wager
    2x Roseanne's Research
    2x Warp Point
    2x Cessation Crystal
    2x Strength Charm

    4 Double Rainbow Energy
    10 Grass Energy

    The only important diferance you may see if DREs switched for crystal beach. Some may run something like Absol, but that takes away the point of a speed deck.

    Generaly good against anything. It works best agains slow decks like Blissey, because they don't have time to realy load anything with energy.

    How to Beat it
    Fire types walk all over this deck. It can be easily beaten by any well played deck though, if the deck is fast.


    A very powerful deck once it gets set up. often wins in games longer than 10 turns.

    Sample List

    2 Darkrai lv.X
    2 Darkrai
    3 Weavile SW
    1 Weavile DP
    4 Sneasle
    4 Crawdaunt ex
    4 Corpish

    4 special Dark
    7 basic Dark
    6 Water

    2 moonlight stadium
    1 Crystal beach
    1 Windstorm
    2 premier ball
    4 Bebe's
    3 Roseanne's
    4 Felicity's drawing
    4 Team Galactic's Wager
    1 Night maitinence
    1 Warp point

    Wigglytuff are common with Darkrai, so watch out. Also you will encouter decks that have a Pakia Lv.X to take advantage of Moonlight stadium, so be warned. Some decks run an attacker other than Crawdaunt, but most people find Crawdaunt the best.

    Good against any fire deck. Also works well against Banete, because of Dark Engage.

    How to Defeat it
    The best way to defeat it is in a T2 or T3 setup. You'll lose if it becomes drawn out. Sableye (I recomend 1 as a tech in anything) can be anoying if you Disable the only loaded Crawdaunt, and snipeing messes things up.

    Tech Cards


    Claydol is a card searching engine all on its own. Cosmic power can alow you to get extra cards, at the small expence of shuffleing some away (big deal). It makes it a key overall tech, in anything that needs a lot of cards.

    Realy, all you can use is Cessation Crystal or SW Gardevoir.


    This card has seen enough play for a lifetime. It grabs basic Pokemon very effectivly, and provides some protection against Pokemon Tools.

    It may be good, but many people overuse it. Be ready to play at least one Pachi deck at regionals. Lucario is the best bet, beause of T2 Fighting attacks. There's no great basic Pokemon, but Sableye's disable can wreak their aceleration.

    Please note that it'll be about another day before all the intended material is up. PM me if you want to help with this, or post an article for a deck that isn't up yet. I apretiate all help.
    Last edited: Apr 10, 2008
  2. pikachu*

    pikachu* New Member

  3. Muscovy Level X

    Muscovy Level X New Member

    Bannete and Magmortar are coming soon.
  4. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    I'm going to move this to deck discussion since there is a full list here.


    You have 6 Celio's llisted...
  6. Prize_Card

    Prize_Card New Member

    You have 6 celios, and i dont see claydol or the use of weavile on your list. Quick ball is especailly risky when you only play 2.. drop those and add in 2 stevens advice. Drop the special darnkess for a scramble, then drop the 2 basic dark for 2 multi. Then take out 2 of your 6 celios to add in another absol and a TSD (or tech card.) after those changes the deck should be running a lot smoother.
  7. Yoshi-

    Yoshi- New Member

    There is Celio & Bebe so practicalyl you can use 8 Celios, and it works...
    Just because Celio was always resticted to 4 that doesn't mean that 4 is the magic number, using more than 4 works pretty good.
  8. pikachu*

    pikachu* New Member

    Well Yeah... Using Claydol Means that you should use more than just the 4 celios as staples. You want to be getting them as often as possible.
  9. elekid_957

    elekid_957 New Member

    take out:
    1 sableye CG
    4 quick ball (you have to many pokemn to get the right one)
    1 basic dark
    1 gardivoir LV.X

    add in:
    1 absol
    1 TGM
    2 castaqay
    1 strength charm
    2 windstorm
  10. Muscovy Level X

    Muscovy Level X New Member

    Pleas be patiant with this. The other decks and cards should be up in 24 hours. Note that this focuses on how to beat them.


    that ban list is terribad......
    YOU NEED all four shuppet to be CG
    -3 pheobes
    +3 lake boundary

    -4 felic
    +4 tvr

    u need castaway and charm/pp
  12. dragonfire

    dragonfire New Member

    i'd take out a gardevoir lv.x
  13. Muscovy Level X

    Muscovy Level X New Member

    This is a general WHAT TO EXPECT. This isn't how I'd run them, this is what's common.
  14. KAZUTO!!!

    KAZUTO!!! New Member

    Banette PK is COMMON? Wow. What's happened to the format? And since when does a good Banette list use 2 Shuppet SW? No, it's more common to verse 4 CG. Don't tell people that they actually have hope of NOT facing a T2 Ban... they WILL, unless they start with one of their techs. Then they'll get a T3 at the latest. And Darkvile is an archetype since when...? This must've been only the 3rd or 2nd list I've seen, compared to all the G&G lists I've seen, Darkvile is very rare yo be seen. If it's an archetype, then so is Blissey varients, Lucario varients, Inferncatty, Hurricane, T2 Kriketune, and Empoleon. Oh, and for your Ban list, TVR is more common then Felcitty's, Lake Boundary is more common the Phoebe's, and Ceilio's is played. I'm not making fixes, I'm telling you what a good list looks like, and what to expect, which is the focus of this article.
  15. Muscovy Level X

    Muscovy Level X New Member

    Pheew. Tell me what I still need, other than Magmortar. That'll be up shortly.
  16. KAZUTO!!!

    KAZUTO!!! New Member

    Lol, sorry.

    Anyway, I think you still need Blissey varients, Lucario varients, Empo varients, Flygon ex, Darktaria!!! (LOL), normal Inferncatty (just Infernape/Catty), and Plox. Plox may be considered G&G, but it has a different strategy. You might want to add something about Plox in there, so that if someone goes up against Plox, they won't use a Power-based strategy. And the following varients of Magmortar:

    Fire TRUK


    T2 Blissey
    Blissey/ANYTHING LOL


    Disabled Psychic Penguins
    Swift Empoloen
  17. ryanvergel

    ryanvergel New Member

    Since the OP seems to be making a thread to showcase common decks and what they might look like instead of asking for deck critique this topic should probably be in the card strategy section.
  18. GaaRa

    GaaRa New Member

    wow these lists are pretty horrid ... dark energies in gag ??? >.>
  19. Ignatious

    Ignatious New Member

    He wants to utilize Absol's second attack. In general Absol is a BAD coice for the deck, and should instead run Pachi + Claydol or Furret.
  20. afstandopleren

    afstandopleren New Member

    True, Disruption is'nt all that great with Absol since you need to be lucky to pull out a Trainer to discard 1 extra.
    Also, Raid is only good the turn Absol is played, which might just be not really well timed.

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