Blissey Lucario

Discussion in 'Deck Help and Strategy' started by Jayson, Oct 11, 2007.

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  1. Jayson

    Jayson Active Member

    4 Chansey
    4 Blissey
    4 Riolu
    3 Lucario
    1 Lucario Lv.X
    =16

    4 Boost
    12 Fighting
    =16

    2 Celio
    2 Quick Ball
    2 Great Ball
    2 Holon Mentor
    2 Castaway
    3 Cessation
    1 Strength Charm
    4 Pluspower
    4 TV Reporter
    2 Team Galactic's Wager
    2 Warp Point
    2 Time Space Distortion/Night Maintenance
    =28

    Strategy:
    Blissey and Lucario don't really have any specific synergy; they're just both really ridiculously strong T2 pokemon. Blissey survives for several turns due to its high HP. Lucario survives for several turns due to Stance. Both do some serious damage for cheap.
     
  2. KingGengar

    KingGengar New Member

    Suggested names for the deck:

    (1) BLUE from B(lissey) - LU (cario)

    (2) LUCY from LUC (ario) - (Bliss) EY

    Contact me for trademark rights ;-)
     
  3. Blassari

    Blassari New Member

    Blissio is better IMO...
     
  4. mila

    mila New Member

    Fat Pharaoh for me..
     
  5. PokeMontoya

    PokeMontoya New Member

    Looks hot Jay
     
  6. KingGengar

    KingGengar New Member

    nice list, but -1 strength, +1 buffer
     
  7. fchangus2

    fchangus2 New Member

    I think this deck may need 1 or 2 more draws, with Stevens or Copycat?
     
  8. Jayson

    Jayson Active Member

    KG: -1 strength +1 buffer is doable. I like how buffer often makes the difference between Blissey lasting two turns, and Blissey lasting three turns.

    Francis: TV Reporter is better than Steven's in here because it will put energies in the discard early on for Blissey to attach to itself. Also Blissey and Lucario tend to steamroll through your opponents' pokemon, resulting in lower yields from Steven's. And if things are going as intended with Wager and the aforementioned steamrolling, copycat isn't going to net a substantial amount of cards either.
     
  9. fchangus2

    fchangus2 New Member

    yeah, I was more commenting on the small number of draws (6) than the type of draws. I found that in the post-holon engine era, 6 draws in a deck is really iffy to be consistent. I like the deck though, I think you have a very good build here.
     
  10. mila

    mila New Member

    Put windstorm or any stadium for Crystal Beach.
     
  11. Alex-Catchem

    Alex-Catchem New Member

    What about a pair of Holon FF and fire energies?
     
  12. Van78

    Van78 New Member

    Lucha its the name i gave to this deck :thumb:

    Lu=cario , chan=sey , in spanish lucha means fight ...

    i won 2 BR with this deck... (5 diferent cards )
     
  13. Jayson

    Jayson Active Member

    Alex: to make room for it I would have to take out Boost or Fighting, which are significantly more important. A full lucario line (4-4 or 4-3/1) doesn't work so well in a deck that doesn't use 8-12 fighting energy or a slightly lower number with some form of rainbow energy, i.e. Lucario/Empoleon with multi and castform.

    Van: Great name, and congrats on your wins. Care to share the differences between your deck and mine, if they were significant to your deck's success? Just curious to see how other people are playing this combo.
     
  14. mila

    mila New Member

    With 4 Super Scoop Op / Energy Removal 2 for sure.
     
  15. hychu-chan

    hychu-chan New Member

    2 Night Maintenance go with that one it will help yu get what yu need back
     
  16. Andrejev

    Andrejev New Member

    What about Windstorms ? Crystal Beach is really serious threat when in gets into play.
     
  17. ColdFire64

    ColdFire64 New Member

    I would probably tone down the blissey lineup like this:

    3x Happiny
    3x Chansey
    3x Blissey

    Then maybe do a 3 - 2 - 3 line of Lucario:

    3x Riolu
    2x Lucario
    1x Lucario Lv X

    I personally think this kind of line up would be better for you for a couple reasons. Reason #1, the happiny can take a hit on the 1st turn before using baby evo to heal damage. Reason #2, Blissey's power is awesome for shuffle-draw! I cannot believe how much that power has helped me draw into something I needed.

    One other thing I'm doing with my Blissey deck, is that I'm teching in a Delcatty Ex to get all the boost energy's back. I also run Energy draw with it as well to quickly draw the cards I need and etc... Somethin you MAY want to think about, otherwise the boost energies are really not that important in this deck, IMO. If anything you could replace them with DRE for Lucario, which would probably work better for him, IMO...

    Good Luck! :thumb:
     
  18. Ardoptres

    Ardoptres New Member

    ^Noone uses Happiny. It's bad and waste of space.
     
  19. vanderbilt_grad

    vanderbilt_grad New Member

    lol. I use Happiny ... but not in this deck.
     
  20. Alex-Catchem

    Alex-Catchem New Member

    i think you´ll be fine with:

    10 fighting
    2 fire
    2 Holon FF
    2 boost

    =16 energies

    as the main attacjker should be blissey
     
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