Pokémon TCG: Sword and Shield—Brilliant Stars

BW Cards of pokes that didnt have one in BW 1 yet

Scipio

New Member
Yeah, some pokes that arent present in the original BW set, gave them cards here.

Volcarona - hp110 - :fire:
Stage 1 - Evolves from Larvesta
Ability: Flame Body
Whenever Volcarona is damaged by an attack (even when it's knocked out), the attacking Pokemon is now burned.
:fire: Fire Dance 20
Search your deck for one :fire: energy card and attach it to Volcarona. Shuffle your deck afterwards.
:fire::fire::colorless: Cauterize 40+
If the defending Pokemon is burned, this attack does an additional 50 damage.
Weakness: :water: x2
Resistance:
Retreat Cost: :colorless::colorless:

Chandelure - hp130 - :psychic:
Stage 2 - Evolves from Lampent
Ability: Shadow Tag
Increase the retreat cost of the defending Pokemon by :colorless:.
:psychic::fire::colorless: Searing Shadow Ball
Choose one of your opponents Pokemon. This attack does 60 damage to that Pokemon (apply weakness or resistance for benched Pokemon). If that Pokemon has no damage counters yet, the defending Pokemon is now burned.
Weakness: :dark: x2
Resistance: :colorless: -20
Retreat Cost: :colorless::colorless:

Kyurem - hp120 - :water:
Basic
:water::colorless: Outrage 30+
This attack does an additional 10 damage for every damage counter on Kyurem.
:water::water::colorless: Freeze Crash 120
Unless you have Reshiram and Zekrom on your bench, discard all energy attached to Kyurem.
Weakness: :metal: x2
Resistance:
Retreat Cost: :colorless::colorless::colorless:

Jellicent - hp110 - :water:
Stage 1 - Evolves from Frillish
Ability: Cursed Body
Whenever Jellicent is damaged by an attack (even if it's knocked out), the attack that damages Jellicent cannot be used until the end of your opponent's next turn.
:water::colorless: Waterfall 40
:psychic::colorless::colorless: Aqua Curse 50
For every :water: energy card attached to any of your Jellicent, flip a coin. For each heads, put 1 damage counter on any one of your opponent's Pokemon.
Weakness: :lightning: x2
Resistance: :colorless: -20
Retreat Cost: :colorless::colorless:

Archeops - hp120 - :colorless:
Stage 2 - Evolves from Archen
Ability: Defeatist
Whenever Archeops has 60 HP or less remaining, reduce damage done by any of Archeops's attacks to the defending Pokemon by 30 (Before applying weakness or resistance)
:colorless::colorless: Pluck 60
Remove any trainer cards attached to the defending Pokemon
:colorless::colorless::colorless: Acrobatics 90
Weakness: :lightning: x2
Resistance: :fighting: -20
Retreat Cost:

Carracosta - hp150 - :water:
Stage 2 - Evolves from Tirtouga
:water: Aqua Jet
Choose one of your opponent's Pokemon. This attack does 20 damage to that Pokemon (Do not apply weakness or resistance for benched Pokemon).
:water::colorless: Shell Smash 30
During your opponent's next turn, reduce all damage done to Carracosta by 30 (After applying weakness or resistance).
:water::water::water: Primal Fury 40+
This attack does an additional 10 damage for every damage counter on Carracosta.
Weakness: :grass: x2
Resistance:
Retreat Cost: :colorless::colorless::colorless::colorless:
 
Sure. In the meantime, any comments on the cards so far?

Conkeldurr - hp150 - :fighting:
Stage 2 - Evolves from Gurdurr
Ability: Guts
As long as Conkeldurr is affected by a special condition, you don't have to pay the :colorless: energy cost for Conkeldurr's attacks.
:fighting::colorless: Mach Punch 30
This attack does 10 damage to one of your opponent's benched Pokemon (Do not apply weakness or resistance for benched Pokemon).
:fighting::fighting::colorless::colorless: Concrete Smash 80
Weakness: :psychic: x2
Resistance:
Retreat Cost: :colorless::colorless::colorless::colorless:

Gigalith - hp130 - :fighting:
Stage 2 - Evolves from Boldore
Ability: Sturdy
When Gigalith has more than 10 HP remaining and would be Knocked Out by an attack, flip a coin. If heads, Gigalith is not Knocked Out and its remaining HP becomes 10 instead
:fighting::fighting::colorless: Rock Blast 20x
Flip 5 coins. This attack does 20 damage times the number of heads.
:fighting::fighting::colorless: Smack Down 60
Ignore the defending Pokemon's resistance for this attack.
Weakness: :water: x2
Resistance:
Retreat Cost: :colorless::colorless::colorless::colorless:

Hydreigon - hp140 - :dark:
Stage 2 - Evolves from Zweilous
:dark: Dark Pulse 10x
This attack does 10 damage times the number of Darkness Energy in play.
:dark::dark: Triple Bite 30
Choose two of your opponent's benched evolved Pokemon. This attack does 30 damage to those Pokemon (Do not apply weakness or resistance for benched Pokemon).
:dark::dark::dark: Havoc Blast 60+
This attack does an additional 10 damage times the number of your opponent's Pokemon that have any damage counters on them.
Weakness: :fighting: x2
Resistance:
Retreat Cost: :colorless::colorless:

Durant - hp70 - :metal:
Basic
:colorless: Cry for help
Search your deck for any number of Durant and put them on your bench. Shuffle your deck afterwards.
:metal::colorless: Ant Mob 20+
This attack does an additional 20 damage for each Durant you have in play. If the defending Pokemon is a :fire: Pokemon, prevent all damage of an attack done to any of your Durant during your opponent's next turn.
Weakness: :fire: x2
Resistance: :psychic: -20
Retreat Cost: :colorless:

Heatmor - hp70 - :fire:
Basic
:fire: Cry for help
Search your deck for up to 3 :fire: type Pokemon and put them in your hand. Shuffle your deck afterwards.
:fire::colorless: Rising Heat 10x
This attack does 10 damage times the number of :fire: Pokemon in play.
Weakness: :water: x2
Resistance:
Retreat Cost: :colorless::colorless:
 
Last edited:
No. The "defending pokemon" is always the opponent's active one. The bench can be targeted, but it'll be their active one that's burned.
 
The wording on Sturdy might cause confusion because it doesn't mention preventing the damage, only putting a ton of damage counters on it. I suggest changing it to "When Gigalith has more than 10 HP remaining and would be Knocked Out by an attack, Gigalith is not Knocked Out and its remaining HP becomes 10 instead". Just a nitpick, but apart from that, I like the cards. They're original and non-broken.

Could you please do a Mienshao in the next batch?
 
Thanks for the Conkeldurr and the Gigalith! The Hydregion is pretty awesome, too! I think if that Conkeldurr was real, I might base a deck around it- "Mightydurr." It would have Skuntank G, BTS, and this card. Poison+30/80 dmg.=1/2nd turn win.
 
Updated Gigalith.

Here be MOAR

Mienshao - hp90 - :fighting:
Stage 1 - Evolves from Mienfoo
Ability: Regenerator
At the end of your turn, if Mienshao is on your bench, remove 2 damage counters from Mienshao.
:fighting: Fake Out 30
During your opponent's next turn, the defending Pokemon cannot attack or retreat. This attack cannot be used if Mienshao was your active Pokemon at the end of your opponent's turn.
:fighting::fighting: Hi Jump Kick 80
Flip 2 coins. If both are tails, put 4 damage counters on Mienshao, and this attack does no damage.
Weakness: :psychic: x2
Resistance:
Retreat Cost: :colorless:

Seismitoad - hp140 - :water:
Stage 2 - Evolves from Palpitoad
:water::colorless: Poison Stream 40
The defending Pokemon is now poisoned.
:water::water::colorless: Slippery Bash 60
If the defending Pokemon is poisoned, you may switch Seismitoad with one of your benched Pokemon. If you do, you may move all energy cards attached to Seismitoad to your new active Pokemon.
Weakness: :grass: x2
Resistance: :lightning: -20
Retreat Cost: :colorless::colorless::colorless:

Eelektross - hp130 - :lightning:
Stage 2 - Evolves from Eelektrik
:lightning: Charge
Search your deck for one :lightning: energy card and attach it to Eelektross. Shuffle your deck afterwards. During your opponent's next turn, reduce all damage done to Eelektross by 20 (Before applying weakness or resistance)
:lightning::colorless: Thunder Whip
Choose one of your opponent's Pokemon. This attack does 20 damage times the number of :lightning: energy attached to Eelektross to that Pokemon (Do not apply weakness or resistance for benched Pokemon).
:lightning::lightning::lightning: Volt Crash 90
Weakness:
Resistance: :metal: -20
Retreat Cost: :colorless::colorless::colorless:
 
Do you mind if I use some of the text in a visual set i'm working on. I'm a great visual faker but suck at thinking up attacks and powers/bodies
 
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