Pokémon TCG: Sword and Shield—Brilliant Stars

Call Energy ... not an attack....

The trouble with Call energy is that the probability of having it in your opening hand isn't great. Its not bad (approx 40%), but not great. So a good card for decks that aren't too fussy about their energy colour.

Especially true when you can't afford to play too many non-colored or special energy. Having 4 call energy makes it extremely difficult to run multi-energy decks because you have 4 energy that don't provide a color. it makes it a real pain to pay with FFC or PPC attacks or whatnot.

Dropping CE down to 2-3 makes it worse and worse, because although it still provides an energy, after early game it becomes useless and a better [C] provider would be cards like heal energy, cyclone energy, health energy, etc.
 
In terms of the turn one attack, Delibird's 50% is more consistent then. And that gets anything!! :)

Call energy actually works quite well with Darkrai 3 GE.

That way, because you're searching for call energy, no worries about it being in your starting hand. Darkrai can pull all sorts of other energies too if you wanted, e.g. Scramble.

Big plus for Darkrai decks in my opnion, even if they need basic darkness etc.
 
Odds of having 1-4 Call NRGs in your first 7 Cards:
1 - ((56/60)*(55/59)*(54/58)*(53/57)*(52/56)*(51/55)*(50/54)) = 39,95 %


Odds of having 1-4 Call NRGs in your first 8 Cards: (More Important ;) )
1 - ((56/60)*(55/59)*(54/58)*(53/57)*(52/56)*(51/55)*(50/54)*(49/53)) = 44,48%

Probabilitys chance after drawing a card, if you didn't get one as your first card, chances increase you'll get one as your second. So instead get the chance of NOT drawing one, and then do 1- x.
 
yoshi

Odds of having 1-4 Call NRGs in your first 8 Cards: (More Important ;) )
1 - ((56/60)*(55/59)*(54/58)*(53/57)*(52/56)*(51/55)*(50/54)*(49/53)) = 44,48%

Probabilitys chance after drawing a card, if you didn't get one as your first card, chances increase you'll get one as your second. So instead get the chance of NOT drawing one, and then do 1- x.

You forget Price cards. It might be increase the chance.
 
^You miss out the initial basic. The prizes are irrelevant.

Out of the pool of 60, 8 are going to your hand after initial draw and 52 are going elsewhere (some to deck to discard, some prizes). Doesn't matter where those other cards go.

Out of the 60, split them up into: the basic you start with (whatever), the 4 call energies and the 55 other cards (including the other basics).

You start with the basic, and are drawing 7 other cards. Out of the deck of 59, that's 55 cards in it that are not call energy.

So change the first card isn't call energy is 55/59 and after that, the top and bottom numbers go down each time by one as in Ace-'s example.

Overall it's:

1 - ((55/59)*(54/58)*(53/57)*(52/56)*(51/55)*(50/54)*(49/53)) = 1 - ((52/59)*(51/58)*(50/57)*(49/56)) = 40.51%
 
So what's the odds of starting with a Call Energy or Roseanne's Research if you're running 4 Call and 3 Rose while we're at it?
 
Scizor hits the nail on the head. THIS is why Japanese players have been using Call Energy a lot. With Roseanne in your deck as well, your deck that can't use deck space for a starter like Pachirisu will have a much higher chance of starting with "Roseanne" - Call Energy acting as the substitute. Also, people seem to forget that even though Call Energy isn't always in your starting hand, the times it is, it lets you use generic drawn or Celio's in your first turns instead of Roseanne. If that can happen once in a while, isn't it worth it running Call Energy? Of course your deck needs to have the space for non-colored Energy, but many of the new top decks will IMO.

A few decks that can abuse Call Energy, from the top of my head:

- Leafeon lv X
- Bellossom DP5 (remember, our next English set isn't called DP5. It's called MD)
- Gardevoir / Gallade with Manaphy
 
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^You miss out the initial basic. The prizes are irrelevant.

Out of the pool of 60, 8 are going to your hand after initial draw and 52 are going elsewhere (some to deck to discard, some prizes). Doesn't matter where those other cards go.

Out of the 60, split them up into: the basic you start with (whatever), the 4 call energies and the 55 other cards (including the other basics).

You start with the basic, and are drawing 7 other cards. Out of the deck of 59, that's 55 cards in it that are not call energy.

So change the first card isn't call energy is 55/59 and after that, the top and bottom numbers go down each time by one as in Ace-'s example.

Overall it's:

1 - ((55/59)*(54/58)*(53/57)*(52/56)*(51/55)*(50/54)*(49/53)) = 1 - ((52/59)*(51/58)*(50/57)*(49/56)) = 40.51%

This is just the chance to get Call NRG if your first card is a pkmn, but what if its the second card ?
 
4 call and 3 Roseannes. Approx 60% of having one or more of those in your opening hand. Not enough to save a lone Magikarp :)
 
4 call and 3 Roseannes. Approx 60% of having one or more of those in your opening hand. Not enough to save a lone Magikarp :)

4 Pachi and 3 Rose are what I saw in most good Regional and State decks in my area. Running Call Energy means you have no real need for Pacharisu, so you have the same odds of setting up, except you also save 4 spots thanks to not having Pacharisu. This means you can have more draw, more search, more techs, ect.
And people seem to forget that almost every deck uses Celio/Bebe as well, so you might wanna factor that in. My personal test deck has 4 Call 4 Stantler 3 Roseanne 4 Celio. Wanna calculate my odds for a bad start?
 
I did it again? X( I keep writing Manaphy when I mean Phione. Phione + Call Energy is a great setup for GG decks, that's what I wanted to say.
 
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