Discussion in 'Create-A-Card' started by ensignmerlin, Nov 2, 2007.

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  1. ensignmerlin

    ensignmerlin New Member

    EnsignMerlin's Skull Fossil 50HP


    ~Fossil Rule~

    PokePower: Break Off.
    Once during your turn, before you attack, if EnsignMerlin's Skull Fossil is your active Pokémon you may put a damage counter on EnsignMerlin's Skull Fossil and the Defending Pokémon. This Power can't be used if EnsignMerlin's Skull Fossil is affected by a Special Condition.

    EnsignMerlin's Cranidos 80HP [F]

    Stage 1 Pokémon(Evolves from EnsignMerlin's Skull Fossil)

    PokeBody: Rock Head.
    Reduce all damage done to EnsignMerlin's Cranidos by itself and Special Conditions to 10 (Before applying weakness and resistance.)

    [F][C] Heavy Tackle 40
    EnsignMerlin's Cranidos does 10 damage to itself.
    Retreat Cost:[C]

    EnsignMerlin's Rampardos 100HP [F]

    Stage 2 Pokémon(Evolves from EnsignMerlin's Cranidos)

    PokePower: Stone Guard.
    When you play EnsignMerlin's Rampardos from your hand to Evolve your active Pokémon, prevent all damage done to your Benched Pokémon until the end of your opponent's next turn.

    [F][F][F] Earthquake 100
    This attack does 30 damage to each of your Benched Pokémon.
    Retreat Cost:[C][C][C]

    EnsignMerlin's Rampardos Lv.X 130HP [F]

    Stage 2 Pokémon(Level Up from EnsignMerlin's Rampardos)

    PokeBody: Bench Guard.
    Whenever an attack does damage to you Benched Pokémon(Yours or opponent's) you may have EnsignMerlin's Rampardos take that damage instead.

    [F] Flail 10x
    This attack does 10 damage for each damage counter on EnsignMerlin's Rampardos.
    Retreat Cost:[C][C][C]

    EnsignMerlin's Mechanical Pikachu 70HP [M]

    Basic Pokémon

    PokeBody: Charge Absorbtion.
    You may treat any Basic [L] Energy Cards attached to EnsignMerlin's Mechanical Pikachu as if they were Special Energy cards that provide [M] instead of their normal type.

    [M][M][M] Heavy Metal 20+
    Flip a coin for each Special Energy Card used to pay for this attack. This attack does 30 more damage for each heads.
    Retreat Cost:[C][C]
  2. Papi/Manny

    Papi/Manny New Member

    Does the cranidos have a body that makes it so all damage it takes is reduced to 10?? Or is that just poorly worded? The others look fine, except the pikachu is alittle sick (nite d+him=wall).
  3. Lucario EX

    Lucario EX Moderator<br>Fanfic Contest Host

    I think Poison and Burn place damage counters, so Cranidos doesn't make sense.
  4. charmander rox

    charmander rox New Member

    Bench Guard is worded as if it should be a Power.

    Why does a Stage 2 LV X have Flail? It should have Rage or something better than 10x.

    Why does Charge Absorbtion change the cards to Special Energy cards?
  5. Absoltrainer

    Absoltrainer Active Member

    The same reason Darkai(SP?) Lv X changes all Darks to special energies
  6. Lucario EX

    Lucario EX Moderator<br>Fanfic Contest Host

    Poke-Body: Dark Shadow - For each basic Darkness energy attached to your Darkness-type Pokemon, attacks do 10 more damage to the Defending Pokemon.

    It doesn't change them to special energies.
  7. ensignmerlin

    ensignmerlin New Member

    All damage he does to himself is reduced so it becomes 10. so if an effect for example would make him do extra damage to himself it would stay at doing only 10 to himself. Also applies to Wizards definitions of Char, Poison, and Confusion.

    But if it were, it would be affected by Special Conditions =P

    Have you ever played the games? Rage is terrible. Flail, along with Reversal, both see significant usage in Netbattle teams. In addition, with an effect that lets him soak up damage, a self damaging attack, combined with his high HP, do you really want to see a guy who can essentially blast apart any other card while only costing [F]? I think not.

    Absoltrainer is right about why they are changed to Special Energy Cards. If they are special energy, they count towards the attack's effect... so with 3 [L] Energy attached and used for the attack, its max is 110 damage. It can't be higher though because it requires the Energy be used to pay for the attack.
  8. charmander rox

    charmander rox New Member

    My responses in bold.
  9. Absoltrainer

    Absoltrainer Active Member

    Just point out Charmander. You take these things waaaaaay to seriously. Part of Create-A-Card it that they DO NOT HAVE TO BE REALISTIC. I mean to be honest you are beginning to sound like Carrington. Yes the very same person you would argue with for hours about how he call the new psychic Pokemon Deleta. Is that now why your signiture has that quote in it? There are no forum rules about a card being realistic or not and yet you always bring up the point that PLC would not make this card, well I doubt most people are thinking that when they make these.

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