I buil two decks to counter gardy and this was the better of the two, because it could handle so many other decks as well. It got me my first City win of the season Pokemon 17 4 skitty PK 3 delcatty PK 2 Delcatty EX CG 4 vulpix DF 4 Ninetails MT Trainers 3 TV Reporter 3 strength charm 2 castaway 2 bebes 2 rosannes 2 lake boundry 2 crystal beach 2 stevens 2 Night maintence 1 copycat 1 scott 1 wager 1masterball 1 holon mentor 1dusk ball energy 17 2 cyclone 15 fire it's real easy you typeshift with ninetails to ohko everything in a gardy deck via lake boundry and strength charm. you use delcatty to energy draw and get energy in the discard(along with the fire blast discard) to get through your deck and to power up an upstream. (once set up you can disard 4-5 energy per turn!) before you upstream you play a crystal beach to prevent them from attaching scramble. the only way for gardy to keep up is to attack with gardy and lock you from using your powers... problem is that it will never ko you, so you still get to hit them for 60-70 damage with fire blast which will put them in ko range from upstraem. Since they cant attack with gallade because the need to keep attacking with gardy you limit the amount of damage they can do sice you will always be able to OHKO their gallade. and with the crystal beach lock it will take them forever to attach the three energy to attack. More than likely they will keep sacraficing absols/ferrets so they wont waster energy drops. but you just type shift to fighting and ohko them as well! vulpix is the ideal starter as you put them to sleep then ko them next turn and drop a crystal beach to lock out a scramble. then yuo just continue to ohko them from there. Any fixes would be cool.