Pokémon TCG: Sword and Shield—Brilliant Stars

City's Is Over, On To States, What Are You Expecting?

Maybe I'm missing something here...

Why does everyone expect PalkiaChomp to be so good? Because it's strong against Donphan? Or... strong against charizard, if that sees play? It breaks even about with Blazeray Luxray>Palkia>Blaziken. And anyways, everyone agrees that Blazeray will probably be dead then anyways. I mean, why do 80 for 1 and suffer an extra 40 damage next turn, when you can do 80 for 1 with Donphan and take only 10 to each bench (and block the next 20 coming your way with a body as well). Even Garchomp C > Blaziken with DCE, because you get a snipe for 80 with 1 DCE and heal all your SPs when you plunk him down.

If PalkiaChomp is to use the same strategy as PalkiaLock, it'll have a tough time getting Mesprits out what with all the Spiritomb going around. Correct me if I'm wrong, but isn't that why PalkiaLock faded out to begin with? Dialga G had a way of dealing with 'Tombs - i.e. Time Crystal, whereas Palkia doesn't, unless you count Luxray - Bright Look. If instead the strategy is to snipe and Cyclone their bench to death (not a bad plan). What would go in a PalkiaChomp anyway? Straight Palkia / Garchomp, or would there be room to tech in a luxray and or Dialga G? I don't think this has been discussed as much as it could be... perhaps for good reason.... (i.e. people want to keep things quiet).

And also, how does Charizard pose THAT huge of a threat to DialgaChomp? It gets all its damage acceleration from a body, which Dialga G shuts off. Sure, Dialga G is weak to fire, but at only 60, you still can't OHKO him. Dialga G can just deafen to prevent Expert Belt usage, level up, warp to bench, and let Garchomp do the rest of the work.


My theory is Glock will be insanely broken. There's really nothing much you can do with a Mesprit / Spiritomb played against you t1. No powers, no trainers... have fun setting up.
 
Last edited:
If PalkiaChomp is to use the same strategy as PalkiaLock, it'll have a tough time getting Mesprits out what with all the Spiritomb going around. Correct me if I'm wrong, but isn't that why PalkiaLock faded out to begin with? Dialga G had a way of dealing with 'Tombs - i.e. Time Crystal, whereas Palkia doesn't, unless you count Luxray - Bright Look. If instead the strategy is to snipe and Cyclone their bench to death (not a bad plan). What would go in a PalkiaChomp anyway? Straight Palkia / Garchomp, or would there be room to tech in a luxray and or Dialga G? I don't think this has been discussed as much as it could be... perhaps for good reason.... (i.e. people want to keep things quiet).

Palkia lock gets better with Pokemon Collector, where you no longer have to make tough choices barring good hands as you did with Roseanne's. The format kind of hated out Palkia-lock, Luxray GL always forced you to pack Azelf MT and Toxipromo to mitigate, but in a format so full of them it wasn't worth the risk.

Gyarados also gives it problems -- you can't Psychic Bind Impersonate.
 
Palkia lock gets better with Pokemon Collector, where you no longer have to make tough choices barring good hands as you did with Roseanne's. The format kind of hated out Palkia-lock, Luxray GL always forced you to pack Azelf MT and Toxipromo to mitigate, but in a format so full of them it wasn't worth the risk.

Gyarados also gives it problems -- you can't Psychic Bind Impersonate.

Haha I overlooked Pokemon Collector. That will be pretty nice - I think I'll have to test it out.

I think Azelf MT will still be good in Palkia lock lists, because it will curb the DCE abuse. Aside from that, with the ability to snipe 80 pretty much every turn, will Luxray even pose much of a threat to PalkiaChomp? He'll have to sit on the bench at least 1 turn before leveling up, and that'd be a wide open chance to snipe. I guess if they can have 2 on the bench, it'd be a problem, but then if you can Cyclone them they'd have to lose something else. Plus if you get a Mesprit lock going early enough with Collector, that stops Bright Look dead in its tracks, so you could let Garchomp take some damage and let Palkia hide until Luxray's dead and gone. Unless Luxray won't see as much play with Donphan around...

That said, if you play Palkia Lock and go first, you can really do some damage to plox. Your mesprit drop negates theirs. Drop an Azelf MT down and they're still 3 turns away from using Gardevoir. Keep the Mesprits flowing and Cyclone... a lot of it depends on who goes first, though, and who has a Mesprit in their hand t1...
 
I think as long as people can read it, it's english

Just because you can read it doesn't mean it's English, just that you speak gibberish.


Reading this thread, I've also noticed that whenever some deck has a problem with weakness, everyone screams Exploud, yet I see it in no winning lists. Strange.
 
Eww this thread is old, HGSS hadn't even come out yet..... I want my thread back
 
Last edited:
I think there will be a huge variety of decks, but perhaps only a few that stand out. My thoughts on what will be played are:

SP Variants: (Ladygaga, DGX, Blazeray, Luxape, etc.) good players like these decks, so it will cut.
Gyarados: again good players like this deck, and it is strong.
Flygon Variants: (Flylock, flychamp, FGD, etc.) Just because of sheer number of players, and they're not a horrible decks usually.
Gengar Variants: (Cursegar, speedgar, queen, etc.) Again, sheer number of players.
Gliscor: In my play testing this deck is brutal, and Unown G matters a lot less than you think but power lock nerfs it unless you aren't running the lock version. and if you are, then Looker's or TGW also sucks bad.
Charizard: This deck isn't Terribad, but it's not terrigood either, lol. But Hype can take it's toll.
Jumpluff: Bigtime hype, but it is fast, if you get enough of a "jump" it's over, lol.
Donphan: Bigtime Hype again, but it is fast, and has some resiliency.
Speedrill: Not a bad deck, but outclassed now I think, but will still have some players running it.
Rogue: I'm sure there is something out there that someone will cook up, I am working on it, but it's not going good, due to the low playability of newer pokemon lol.

These are pretty much just the decks I think will see play. As for winning... who knows, everywhere is different.

As a side, I love the variety of playability out there. It is pretty amazing.
 
Jumpluff is the definition of a dangerous deck. For both the opponent and the person playing it. Will be extremely interesting to see how this deck in preticular does.
 
Let's play a game of rock-paper-scissors

Gyarados losses to Gengar

Jumpluff losses to Gengar, Gyarados, Palkia, BlazeRay, Charizard

Gengar losses to DialgaChomp, Donphan

BlazeRay losses Feraligatr, Gyarados, Gengar, Donphan, LuxChomp, Flygon

Luxchomp losses to GG, Gyarados, Gengar, Donphan, Jumpluff,



Out of curiosity, does anybody even play Shuppet anymore?
 
Let's play a game of rock-paper-scissors

Gyarados losses to Gengar

Jumpluff losses to Gengar, Gyarados, Palkia, BlazeRay, Charizard

Gengar losses to DialgaChomp, Donphan

BlazeRay losses Feraligatr, Gyarados, Gengar, Donphan, LuxChomp, Flygon

Luxchomp losses to GG, Gyarados, Gengar, Donphan, Jumpluff,



Out of curiosity, does anybody even play Shuppet anymore?

Bolded the match ups that are wrong.
 
I haven't played at all this season, so I haven't had a taste how Gyarados is played. My question is what it does against a Mr. Mime?
 
Regice and Cyclone Energy work unless they play 2 Mime (which is not likely).

Luxray tech is pretty common and brings up benched stuff to kill.

You can usually manage to take 6 Prizes using those methods.
 
For states i'm seeing this happening:
Week 1
Gengar
GG
all SP
Gyrados
Donphan
Jumpluff
Gatr varients
typlhosion varients
amphy varients
charizard
promogon
rogue

week 2
gyrados
GG
gengar
SP
maybe jumpluff
maybe donphan (depending on how many gyrados' are around, this number may be very little)
rogue decks that surprised everyone that ended up getting really good matchups against most of these decks.
 
Back
Top