Claydol supports ???

Discussion in 'Cards: Strategy and Rulings Discussion' started by kaworu, Feb 9, 2008.

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  1. kaworu

    kaworu New Member

  2. KAZUTO!!!

    KAZUTO!!! New Member

    Claydol GE works with Flygon ex PK.
  3. Ardoptres

    Ardoptres New Member

    Claydol works with everything.
  4. mrdraz07

    mrdraz07 New Member

    Took the words right out of my mouth.

    I was thinking about a new-age 4 Corners that used Claydol, but that's as far as I got...
  5. bonslypwns

    bonslypwns New Member

    4 corners? What's that?
    Arceus: Why Fly PK?
  6. mrdraz07

    mrdraz07 New Member

    4 Corners was a deck from a couple formats ago where you used Magcargo (DX), Lanturn (DX) and two other stage 1 lines according to what was popular. But I don't think it would work without Rainbow Energy and Swoop!.
  7. Magic_Umbreon

    Magic_Umbreon Researching Tower Scientist, Retired

    It is by no means on the same level as Delcatty. It is a LOT better than Delcatty, mainly because Baltoy is so EDIT:good.

    The question is what doesn't it work with IMO playing it with a power/body heavy deck such as Sceptile or anything that relies on Unown G is a bit too much a risk simply because cessation crystal will give you a very hard time in disabling both your setup and central pokémon. Windstorm might not fit in well and Pachirisu to discard the tool early/midgame will just slow things down.

    I don't see Claydol working with evolution lines that depend on each other. Setting up three stage 1 or 2s before your deck can really do anything is a weakness even if Claydol's draw makes it easier.

    I see the big Claydol combo as using 3 or 4 team galactic's wager because that card is so awesome and with Claydol you literally can't lose, just draw up from 3 to 6. Then when you DO win RPS they are left with three. I like Sableye because even though it will lose a lot of power with Unown G around you get that extra range from Claydol's draw.

    Delcatty has worked alongside straight evolution lines. Delcatty + Infernape worked. Delcatty + Infernape + Typhlosion doesn't work because even with Delcatty and Typhlosion it's no use until an Infernape is developed. Same thing applies to Claydol. Claydol/Lucario could work nicely considering Lucario's smoothness and swiftness but Claydol/Lucario/Machamp sounds a little messy.

    Baltoy almost makes Claydol ex playable, just not quite. Shadow crush ruins Wailord or anything else that needs a good few energies to attack. I'd imagine it could do nicely versus Blissey too. Then there's Darkrai varients. Gallade has psychic weakness but I'm not too sure if it could work against that. A 4-4-4 Claydol ex line or similar although a novel concept just might work. With a main attacker and setup as a split evolution you have more space for other things. Kinda like G+G lol. Lay down stadiums, energy, tools, pluspowers and things to beef up or heal Claydol ex then return two and have a new hand of 6. Of course you can wager ASAP with a line like that or just run lots of shuffle-draw. Quick balls to get out those Claydol/exs. Starter Baltoy = 8/13 chance of working = 62%. Bebe's too as the returned card helps for Claydol's draw. Too bad you mulligan 61% of the time :(

    I think Claydol will see most play in G+G though as the extra supporters through Gardevoir combo great.
    Last edited: Feb 9, 2008
  8. L00p_H01eS

    L00p_H01eS New Member

    u cant compare claydol and delcatty...

    its like comparing tvr and oaks..

    oaks are better in some decks

    tvr is better in other
  9. QFT
  10. (TYranitarFReak)

    (TYranitarFReak) New Member

    Not with delcatty though.
  11. Regis_Neo

    Regis_Neo Moderator

    I'll be honest, I still fail to see the "greatness" of Claydol. Yes, he does make a great counter to Absol starts and helps if you're running low on cards (not too common from my experience, but this differs with the deck obviously). However, does Claydol's Poke-Power really justify running at least a 2-2 line for minimum consistency (1-1 is too risky, 4-4 is overloading it imo)? It's Magmotar bait, easily picked off by Empoleon, etc., not to mention that means you're dedicating resources to now getting Claydol out early enough to counter Absol starts if that's your main fear instead of building up your main attacker. And then there's the need to now make room for Claydol, which in retrospect can be done I guess.

    So yeah, I know I'm probably wrong on some points, but that's how I see it. Perhaps someone can point out some of the more positive situations and Claydol useage.

    TODDakaESTEBAN New Member

    i was never one to randomly through delcatty into every deck so i'm not going to play claydoll in everything, no doubt is it good, but i agree that it doesn't work as well with multiple evo lines, it's good with everything maybe, but it will be great in some decks
  13. KAZUTO!!!

    KAZUTO!!! New Member

    Reducing 40 damage a turn? Cool. Resistence to Gallade? Sweet. With Kingdra ex = IT CAN"T DIE!!!!!:eek:
  14. aggromaster94

    aggromaster94 New Member

    Are you sure theres a Lanturn in DX. I can't find one.
  15. dld4a

    dld4a Feature Writer

    Lanturn HL (also PK)
  16. aggromaster94

    aggromaster94 New Member

    Maybe Slowking, Claydol, 2 other stage 1's(Lucario and Breloom(SW)?), and the fishing engine for the new four corners.

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