Update: Pokemon: 23 Legends Awaken set x4 Crawdaunt LV.32 – :water: – HP90 Stage 1 – Evolves from Corphish :water::colorless Pincer Rush: Flip a coin, if heads return the Defending Pokemon and all cards attached to it to your opponent's hand. :water::colorless:colorless Reinforced Pincer: 50 damage. If Crawdaunt has a Technical Machine attached to it, this attack does an additional 30 damage. Weakness: :lightning(+20) Resistance: sychic: (-20) Retreat: :colorless:colorless Legends Awaken set x4 Corphish LV.6 – :water: – HP50 Basic Pokemon :colorless Knock Off: Flip a coin, if heads discard 1 card from your opponent's hand without looking. :colorless:colorless Vicegrip: 20 damage. Weakness: :lightning(+10) Resistance: none Retreat: :colorless ___________________________________________________________________________________ x2 Claydol - Use to refill hand after losing a wager. x2 Baltoy - Does samething as Claydol...almost. x3 Dusknoir - Poke Power can remove one bench Pokemon. x3 Duskull - weak card. x2 Dusclops in here if i don't get a candy. Trainers: 20 x4 Rare Candy x3 Prof. Oaks Visit x2 Team Galitics Wager x2 Night Maintaince x3 Bebe's Search x3 Roseanne's Research x3 Warp Point x1 Dawn Stadium x2 De-evolving Energy: 15 x3 :colorless Call Energy x10 :water: x4 Multi Energy Strategy: Hi . I'm an American trainer waiting for the new cards to come out. This deck is based on Crawdaunt's Pince Rush to get rid of Pokemon without knocking out the opponents Pokemon and Dusknoir has this effect too.. That way they wasted all of their Bebe's Search, Rare Candy, and etc. But I kinda of stomp of what cards to put in here. And I need to find ways to add more energies in 1 turn.