D&P: Team Galactic's Conquest

Discussion in 'Create-A-Card' started by aade8, Dec 19, 2007.

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  1. aade8

    aade8 New Member

    I decided to start making a Team Galactic set. I assume that there will be a real one eventually, but why not be creative now?!

    This set is incomplete, and I will post the rest as I make them if there is enough interest.

    If you make a card, don't forget to make its pre-evolutions. Also, remember that Dark sets generally have Pokemon with decreased HP, and the Dark Pokemon are duel-typed. Thanks!

    D&P: Team Galactic’s Conquest

    Set List -
    Bold = Finished
    Blue = Reserved by aade8
    Red = Reserved by Gym Member

    Holo-Rares (20)
    1 Ampharos
    2 Dark Alakazam (Lucario EX)
    3 Dark Blastoise
    4 Dark Bronzong
    5 Dark Electivire
    6 Dark Gallade (Lucario EX)
    7 Dark Gardevoir (Lucario EX)

    8 Dark Honchkrow (SpyRevenge)
    9 Dark Magmortar
    10 Dark Mismagius (SpyRevenge)
    11 Dark Muk
    12 Dark Porygon-Z (charmander rox)
    13 Dark Shiftry
    14 Dark Tyranitar
    15 Dialga
    16 Latias
    17 Latios

    18 Lucario (Burninating Torchic)
    19 Palkia
    20 Togekiss (Burninating Torchic)

    Rares (25)
    21 Altaria
    22 Azelf (Lucario EX)
    23 Bibarel
    24 Dark Abomasnow
    25 Dark Arcanine
    26 Dark Banette (Umbreon777)
    27 Galactic's Carnivine
    28 Dark Clefable
    29 Dark Dugtrio (Umbreon777)
    30 Dark Floatzel
    31 Dark Kangaskhan
    32 Dark Lickylicky
    33 Galactic's Mr. Mime
    34 Dark Nidoking
    35 Dark Purugly
    36 Galactic's Rotom (charmander rox)
    37 Dark Skuntank
    38 Dark Slowking
    39 Dark Toxicroak
    40 Dark Walrein
    41 Grumpig
    42 Manaphy
    43 Mespirit (Lucario EX)
    44 Politoad
    45 Poliwrath

    46 Uxie (Lucario EX)

    Uncommons (Forgive the lack of alphabetic order)
    47 Flaffy
    48 Dark Wortortle
    49 Dark Kirlia (Lucario EX)
    50 Dark Porygon2 (charmander rox)
    51 Dark Nuzleaf
    52 Dark Pupitar
    53 Dark Nidorino
    54 Dark Sealeo
    55 Togetic (Burninating Torchic)
    56 Growlithe
    57 Clefairy
    58 Riolu (Burninating Torchic)
    59 Lickitung
    60 Ledian
    61 Ariados
    62 Elekid
    63 Magby
    64 Mime Jr.
    65 Mightyena
    66 Marowak
    67 Phione
    68 Poliwhirl
    69 Linoone
    70 Slowbro
    ?? Cleffa

    Common (Again, please forgive the lack of alphabetical order)
    70 Mareep
    71 Abra (Lucario EX)
    72 Squirtle
    73 Bronzor
    74 Electabuzz
    75 Ralts (Lucario EX)
    76 Murkrow (SpyRevenge)
    77 Magmar
    78 Misdreavus (SpyRevenge)
    79 Grimer
    80 Porygon (charmander rox)
    81 Seedot
    82 Larvitar
    83 Togepi (Burninating Torchic)
    84 Swablu
    85 Bidoof
    86 Snover
    87 Shuppet (Umbreon777)
    88 Diglett (Umbreon777)
    89 Buizel
    90 Nidoran Male
    91 Glameow
    92 Stunky
    93 Slowpoke
    94 Croagunk
    95 Spheal
    96 Spoink
    97 Poliwag
    98 Ledyba
    99 Spinarak
    100 Poochyena
    101 Cubone
    102 Zigzagoon
    103 Tauros
    104 Volbeat
    105 Illumise
    106 Chatot
    107 Spiritomb

    Trainers
    108 Team Galactic’s Mars (reprint) (supporter)
    109 Team Galactic’s Jupiter (supporter) (meditite rox)
    110 Team Galactic’s Saturn (supporter)
    111 Cyrus (Holo-Rare) (supporter)
    112 Galactic Seal (tool)
    113 Mt. Coronet (stadium)
    114 Spear Pillar (stadium)
    115 Cynthia’s Stand (supporter)
    116 Galactic’s Trio Device (trainer)
    117 Galactic’s Warehouse (stadium) (SpyRevenge)
    118 Solaceon Journalist (supporter)
    119 Valley Windworkds (Stadium) (Umbreon777)
    120 Berry Master (supporter) (meditite rox)
    121 Sitrus Berry (reprint)
    122 Lum Berry (reprint)
    123 Balloon Berry (reprint)
    124 Enigma Berry
    125 Galactic’s Planning (trainer)

    Level-Ups
    126 Galactic’s Electivire Lv.X
    127 Galactic’s Magmortar Lv.X
    128 Galactic’s Tyranitar Lv.X

    129 Galactic’s Dialga Lv.X
    130 Galactic’s Palkia Lv.X

    Ampharos Lv.38 110HP {L}
    Evolves from Flaffy
    Poke-Power: Re-Direct
    Once during your turn when you attack, if Ampharos is on your bench, you may use this Power. Put 2 damage counters on one of your opponent’s benched Pokemon. This Power can’t be used if Ampharos is affected by a Special Condition. You may not use more than one Re-Direct Poke-Power each turn.
    {L}{L} Static Field [50 DMG]
    Flip a coin. If heads, this attack does 50 damage plus 20 more damage, and your opponent may not play any Trainer or Stadium cards during his or her next turn.
    Weakness: {F}+30
    Resistance: {M}-20
    Retreat Cost: {C}

    Flaffy Lv.22 70HP {L}
    Evolves from Mareep
    Poke-Body: Shocking Coat
    If Flaffy is your Active Pokemon, and is damaged by your opponent’s attack, flip a coin. If heads, the Defending Pokemon is now Paralyzed.
    {L}{C} Grounding [20 DMG]
    Flip a coin. If heads, the Defending Pokemon is now Confused. During your opponent’s next turn, do not apply {F} Weakness for each of your active Pokemon.
    Weakness: {F}+20
    Resistance: {M}-20
    Retreat Cost: {C}

    Mareep Lv.8 50HP {L}
    {L} Electro-Tackle [20 DMG]
    Weakness: {F}+10
    Resistance: {M}-20
    Retreat Cost: {C}

    Dark Toxicroak Lv.39 80HP {P}{D}
    Evolves from Croagunk
    {P} Nasty Plot
    During your next turn, any damage done as a result of your attack is increased by 40 (after applying Weakness and Resistance).
    {P}{P} Muk Bomb [30 DMG]
    If you have Dark Muk on your bench, you may shuffle Dark Muk and all cards attached into your deck. If you do this attack does 30 damage plus 50 more damage and the Defending Pokemon is now Poisoned.
    Weakness: {P}+20
    Resistance:
    Retreat Cost: {C}

    Croagunk Lv.19 50HP {P}
    Poke-Body: Poison Gloss
    If Croagunk is your Active Pokemon and is damaged as a result of you opponent’s attack, the Defending Pokemon is now Poisoned.
    {P}{C} Faint Attack
    Choose one of your opponent’s Pokemon. This attack does 30 damage to that Pokemon (don’t apply Weakness or Resistance for Benched Pokemon).
    Weakness: {P}+10
    Resistance:
    Retreat Cost: {C}

    Dark Purugly Lv.46 100HP {C}{D}
    Evolves from Glameow
    Poke-Power: Paws of Bidding
    Once during your turn (before you attack), you may place 2 damge counters on 1 of your Pokemon. If you do, you may search your deck for a card with Galactic in its name and put it into your hand. Shuffle your deck afterwards. This Power can't be used if Purugly is affected by a Special Condition. You may only use 1 Paws of Bidding Poke-Power each turn.
    {D}{D}{C} Total Slam [60 DMG]
    Flip a coin. If heads, this attack does 60 damage plus 30 more damage.
    Weakness: {F}+30
    Resistance:
    Retreat Cost: {C}

    Glameow Lv.20 50HP {C}
    Poke-Power: Devious Move
    Once during your turn(before you attack), if Glameow is your active Pokemon, you may flip a coin. If heads, choose one of your opponent’s Benched Pokemon and switch it with the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. You may not use this Power if Glameow is affected by a Special Condition.
    {C} Tail Whip [10 DMG]
    Flip a coin. If heads, the Defending Pokemon may not attack during your opponent’s next turn.
    Weakness: {F}+10
    Resistance:
    Retreat Cost: {C}

    Dark Crobat Lv.57 90HP {P}{D}
    Evolves from Dark Golbat
    Poke-Power: Dark Assistance
    Once during your turn, before you attack, you may shuffle one of your Pokemon with Dark or Galactic in its name and all cards attached into your deck (except for Dark Crobat). You may not use this Power if Dark Crobat is affected by a Special Condition, or if you have only one Benched Pokemon.
    {P}{D}{C} Shadow Drain [50 DMG]
    Remove up to 2 damage counters from Dark Crobat. If the Defending Pokemon has ‘Dark’ or ‘Galactic’ in its name, this attack does 50 damage plus 30 more damage. If the Defending Pokemon has ‘Dark’ or ‘Galactic’ in its name, and is knocked out by this attack, you may remove all damage counters from Dark Crobat.
    Weakness: {P}+30
    Resistance: {F}-20
    Retreat Cost: {C}

    Dark Golbat Lv.38 60HP {P}{D}
    Evolves from Zubat
    {P} Grating Flaps [20 DMG]
    Discard the top card of your opponent’s deck.
    {P}{P} Target Point
    Choose one of your opponent’s Pokemon. This attack does 40 damage to that Pokemon (don’t apply Weakness or Resistance for Benched Pokemon). If the Pokemon you chose has ‘Dark’ or ‘Galactic’ in its name, this attack does 20 damage instead of 40.
    Weakness: {P}+20
    Resistance: {F}-20
    Retreat Cost: {C}

    Zubat Lv.7 40HP {P}
    {-} Shadow Play
    Flip a coin. If heads, prevent all effects of attacks, including damage, done to Zubat during your opponent’s next turn.
    {P} Bite [10 DMG]
    Weakness: {P}+10
    Resistance: {F}-20
    Retreat Cost: {C}

    Ledian Lv.40 90HP {G}
    Evolves from Ledyba
    Poke-BODY: Swarm
    If Ledian’s HP is 50 or below, any damage done by Ledian to your opponent’s Active Pokemon is increased by 40.
    {G}{C} Agility [30 DMG]
    Flip a coin. If heads, prevent all effects of attacks, including damage, done to Ledian during your opponent’s next turn.
    Weakness: {R}+20
    Resistance: {F}-20
    Retreat Cost: {C}

    Ledyba Lv.12 50HP {G}
    {-} Supersonic
    The Defending Pokemon is now Confused.
    {G}{C} Comet Punch [10x]
    Flip 3 coins. This attack does 10 damage times the number of heads.
    Weakness: {R}+10
    Resistance: {F}-20
    Retreat Cost: {C}

    Dark Shiftry Lv.59 120HP {G}{D}
    Evolves from Dark Nuzleaf
    {G} Shadow Clipper [30 DMG]
    If Dark Shiftry does not have any {D} Energy attached to it, you may search your discard pile for a {D} Energy card and attach it to Dark Shiftry.
    {G}{D}{C} Leaf Storm [60 DMG]
    You may discard a {G} and {D} Energy attached to Shiftry. If you do, this attack does 20 damage to each of your opponent’s Benched Pokemon, excluding Pokemon with ‘Dark’ or ‘Galactic’ in its name.
    Weakness: {F}x2
    Resistance: {P}-20
    Retreat Cost: {C}

    Dark Nuzleaf Lv.23 70HP {G}{D}
    Evolves from Seedot
    {C} Switcheroo
    Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. If you do, you may search your discard pile for a Basic Energy card and attach it to Dark Nuzleaf.
    {G}{C} Pound [30 DMG]
    Weakness: {F}+20
    Resistance: {P}-20
    Retreat Cost: {C}

    Seedot Lv.10 50 HP {G}
    {-} Nature Power
    Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, put 1 damage counters on the Defending Pokemon.
    {G}{C} Explosion [60 DMG]
    Seedot does 60 damage to itself.
    Weakness: {R}+10
    Resistance: {W}-20
    Retreat Cost: {C}

    Sudowoodo Lv.40 80HP {F}
    Poke-POWER: Link
    Once during your turn, when you play Sudowoodo from your hand on to your Bench, or to evolve one of your Pokemon, you may flip a coin. If heads, choose one attack on any Pokemon in play. As long as Sudowoodo remains in play, Sudowoodo may use that attack as its own (including energy cost and anything else required to use that attack). If Bonsly is anywhere under Sudowoodo, Sudowoodo pays {C} less to use that attack.
    {F} Slam [20 DMG]
    Weakness: {W}x2
    Resistance:
    Retreat Cost: {C}{C}

    Bonsly Lv.4 40HP {F}
    Poke-POWER: Baby Evolution
    Once during your turn, before you attack, you may put Sudowoodo from your hand onto Bonsly (this counts as evolving Bonsly) and remove all damage counters from Bonsly.
    {C} Cry for Help
    Search your deck for a Pokemon card and put it into your hand. Shuffle your deck afterwards. If the card you chose is an evolved Pokemon, put Bonsly, and all cards attached to it, into your hand (this effect does nothing if you have no Pokemon on your Bench).
    Weakness: {W}+10
    Resistance:
    Retreat Cost: {C}{C}

    Dark Blastoise Lv.71 120HP {W}{D}
    Evolves from Dark Wartortle
    Poke-BODY: Cursed Wate
    At anytime between turns, put one damage counter on each players Pokemon that has a Poke-POWER, excluding Pokemon with Dark or Galactic in its name.
    {W}{W}{D} Hydro Blitz
    Choose one of your opponent’s Pokemon. This attack does 50 damage, plus 10 more damage for each {D} Energy card attached to Dark Blastoise to that Pokemon (don’t apply Weakness or Resistance for Benched Pokemon). Dark Blastoise does 30 damage to itself.
    Weakness: {L}x2
    Resistance:
    Retreat Cost: {C}{C}{C}

    Dark Wartortle Lv.31 70HP {W}{D}
    Evolves from Squirtle
    {W} Mean Splash [30 DMG]
    {W}{D} Sharp Shell [20 DMG]
    This attack does 20 damage to one of your opponent’s Benched Pokemon.
    Weakness: {L}+20
    Resistance:
    Retreat Cost: {C}{C}

    Squirtle Lv.16 50HP {W}
    {C} Shell Growth
    Flip a coin. If heads, search your deck for a Wartortle, or Dark Wartortle and put it on to Squirtle (this counts as evolving Squirtle).
    {W} Hyper Squirt [20 DMG]
    Weakness: {L}+10
    Resistance:
    Retreat Cost: {C}

    Dark Bronzong Lv.43 80HP {M}{D}
    Evolves from Bronzor
    {C} Shrill Waves [20 DMG]
    Unless the Defending Pokemon has ‘Dark’ or ‘Galactic’ in its name, it is now Confused.
    {M}{C}{C} Hover Bomb
    Flip 3 coins. If 1 is heads, this attack does 50 damage to one of your Pokemon (excluding Dark Bronzong). If 2 are heads, this attack does 80 damage to the Defending Pokemon. If all 3 are heads, the Defending Pokemon is now Paralyzed, and this attack does 30 damage to each of your opponent’s Benched Pokemon (don’t apply Weakness and Resistance for Benched Pokemon).
    Weakness: {R}+30
    Resistance: {P}-20
    Retreat Cost: {C}{C}{C}{C}

    Bronzor Lv.15 50HP {M}
    {P} Hypnosis [10 DMG]
    Flip a coin. If heads, the Defending Pokemon is now Asleep.
    {M}{C} Bell Toll [10 DMG]
    Search your deck for a Bronzong or Dark Bronzong and put it on to Bronzor (this counts as evolving Bronzor). If you can not, this attack does nothing.
    Weakness: {R}+20
    Resistance: {P}-20
    Retreat Cost: {C}{C}

    Dark Muk Lv.58 90HP {P}{D}
    Evolves from Grimer
    Poke-BODY: Stinky Play
    As long as Dark Muk is your Active Pokemon, whenever you play a Supporter card with Galactic in its name, put one damage counter on each of your opponent's Pokemon.
    {P}{P} Sludge Gather [30 DMG]
    Search your deck for a Dark Muk and put it on your bench as a Basic Pokemon. If you have no room on your bench, this attack does nothing.
    Weakness: {P}+30
    Resistance:
    Retreat Cost: {C}{C}

    Grimer Lv.27 50HP {P}
    {C} Dark Ascension
    Flip a coin. If heads, search your deck for a Dark Muk and put in onto Grimer (this counts as evolving Grimer).
    {P} Poison Touch
    The Defending Pokemon is now Poisoned.
    Weakness: {P}+10
    Resistance:
    Retreat Cost: {C}

    Galactic’s Magmortar Lv.X 120HP {R}{D}
    Level-Up Put onto Dark Magmortar
    Poke-BODY: Burning Sorcery
    As long as Galactic’s Magmortar has any {D} energy attached to it, all Basic {R} Energy cards provide {R}{D}. You may not use more than 1 Burning Sorcery Poke Body each turn.
    {R}{R}{D}{D} Shadow Eruption [100 DMG]
    Discard all Energy attached to Galactic’s Magmortar.
    Weakness: {W}x2
    Resistance:
    Retreat Cost: {C}{C}


    Dark Magmortar Lv.48 90HP {R}{D}
    Evolves from Magmar
    Poke-BODY: Inner Scorch
    At anytime between turns, if Magby is anywhere under Dark Magmortar, put 2 damage counters on your opponent’s Active Pokemon.
    {R}{D} Black Flames
    Flip a coin. If heads, put 2 damage counters on each of your opponent’s Pokemon. If tails, put 5 damage counters on your opponent’s Active Pokemon.
    {R}{R}{C} Overwhelming Blaze [30+ DMG]
    Does 30 damage plus 10 more damage for each {R} Energy in your discard pile. After you attack, take all {R} Energy in your discard pile and shuffle them into your deck.
    Weakness: {W}+30
    Resistance:
    Retreat Cost: {C}{C}

    Magmar Lv.19 60HP {R}
    Poke-BODY: Forging Flames
    If Magby is anywhere under Magmar, Magmar gains +30HP.
    {R} Dirty Punch [10 DMG]
    Flip a coin. If heads, the Defending Pokemon is now Poisoned.
    Weakness: {W}+10
    Resistance:
    Retreat Cost: {C}{C}

    Magby Lv.9 40HP {R}
    Poke-POWER: Baby Evolution
    Once during your turn (before you attack), you may put Magmar from your hand onto Magby (this counts as evolving Magby), and remove all damage counters from Magby.
    {-} Smoke Puff [10 DMG]
    Weakness: {W}+10
    Resistance:
    Retreat Cost: {C}
     
    Last edited: Jan 19, 2008
  2. aade8

    aade8 New Member

    Galactic’s Electivire Lv.X 120HP (L)(D)
    Level-Up Put onto Dark Electivire
    Poke-POWER: Wire Master
    As often as you like during your turn, you may move a {D} Energy card attached to one of your Pokemon to another one of your Pokemon. This Power can’t be used if Galactic’s Electivire is affected by a Special Condition.
    {L}{D}{C} Wicked Strike [70 DMG]
    Discard all {L} and {D} Energy attached to Galactic’s Electivire. This attack does 20 damage to each of your opponent’s Pokemon that already have at least 2 damage counters them (don’t apply Weakness or Resistance for Benched Pokemon).
    Weakness: {F}x2
    Resistance: {M}-20
    Retreat Cost: {C}{C}{C}


    Dark Electivire Lv.45 80HP {L}{D}
    Evolves from Electabuzz
    Poke-BODY: Darkest Impulse
    As long as Dark Electivire has any {D} Energy attached to it, if your opponent plays an evolution card from his or her hand to evolve one of his or her Pokemon, put 2 damage counters on the newly evolved Pokemon. You may not use more than one Darkest Impulse Poke-Body each turn.
    {L}{D} Shadow Currents [30+ DMG]
    This attack does 30 damage plus 10 more damage for each {D} Energy attached to Dark Electivire and the Defending Pokemon.
    Weakness: {F}+30
    Resistance: {M}-20
    Retreat Cost: {C}{C}{C}

    Electabuzz Lv.30 60HP {L}
    {L} Attract Current
    Search your deck for a {L} Pokemon and put it into your hand. If the Pokemon you chose is also a {D} Pokemon, put 1 damage counter on one of your opponent’s Pokemon.
    {L}{C} Thunder Smash [30 DMG]
    If Elekid is anywhere under Electabuzz, this attack does 30 damage plus 20 more damage.
    Weakness: {F}+10
    Resistance: {M}-20
    Retreat Cost: {C}{C}

    Elekid Lv.8 50HP {L}
    Poke-POWER: Baby Evolution
    Once during your turn (before you attack) you may put Electabuzz from hand onto Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid.
    {-} Crude Influence
    Search your deck for either a Basic {L} or {D} Energy card and put it into your hand. Shuffle your deck afterwards.
    Weakness: {F}+10
    Resistance: {M}-20
    Retreat Cost: {C}

    Galactic’s Tyranitar Lv.X 150HP {F}{D}
    Level-Up Put onto Dark Tyranitar
    Poke-BODY: Sand Damage
    As long as Galactic’s Tyranitar is your Active Pokemon, put 1 damage counter on each of your opponent’s Benched Basic Pokemon in between turns. You can’t use more than 1 Sand Damge Poke-Body in between turns.
    {D}{D}{C} Rebellion [80 DMG]
    If this attack does not Knock Out the Defending Pokemon, flip a coin. If heads, discard up to 2 Energy cards attached to the Defending Pokemon. If tails, discard all Energy attached to Galactic’s Tyranitar.
    Weakness: {G}x2
    Resistance: {P}-20
    Retreat Cost: {C}{C}{C}


    Dark Tyranitar Lv.57 110HP {F}{D}
    Evolves from Dark Pupitar
    {F}{C} Direct Hit [50 DMG]
    You may discard an Energy card attached to Dark Tyranitar. If you do, you may choose one of your opponent’s Benched Pokemon and do 50 damage to that Pokemon instead of the Defending Pokemon (don’t apply Weakness and Resistance for Benched Pokemon).
    {D}{C}{C} Wicked Resonance
    Place 3 damge counters on the Defending Pokemon. Then, put 1 damage counter on each of your opponent’s Benched Pokemon that already has any damage counters on them.
    Weakness: {G}+30
    Resistance: {P}-20
    Retreat Cost: {C}{C}{C}

    Dark Pupitar Lv.41 70HP {F}{D}
    Evolves from Larvitar
    Poke-BODY: Offensive Shell
    If Dark Pupitar is damaged as a result of your opponent’s attack (even if Dark Pupitar is Knocked Out) place 2 damage counters on the attacking Pokemon.
    {F}{D} Payback [40+ DMG]
    If Dark Pupitar was damaged during your opponent’s last turn, you may flip a coin. If heads, this attack does 40 damage plus 40 more damage.
    Weakness: {G}+20
    Resistance: {L}-20
    Retreat Cost: {C}{C}{C}

    Larvitar Lv.22 50HP {F}
    {C} Ram [10 DMG]
    {F}{C}{C} Sandstorm
    Put 1 damage counter on each of your opponent’s Pokemon.
    Weakness: {G}+10
    Resistance:
    Retreat Cost: {C}{C}

    Dark Arcanine Lv.39 90HP {F}{D}
    Evolves from Growlithe
    {C}{C} Knock Away [30 DMG]
    Your opponent switches the Defending Pokemon with one of his or her Benched Pokemon.
    {R}{R}{C} Ebony Flare [50+ DMG]
    Does 40 damage plus 20 more damage for each {D} Energy attached to Dark Arcanine.
    Weakness: {W}+20
    Resistance:
    Retreat Cost: {C}{C}

    Growlithe Lv.16 60HP {F}
    Poke-BODY: Intimidate
    As long as Growlithe is your Active Pokemon, any damage done to Growlithe by your opponent’s attacks is decreased by 10.
    {R}{C} Ember [30 DMG]
    Discard a {R} Energy attached to Growlithe.
    Weakness: {W}+20
    Resistance:
    Retreat Cost: {C}

    Dark Slowking Lv.46 80HP {P}{D}
    Evolves from Slowpoke
    Poke-POWER: Clouded Mind
    Once during your opponent’s turn, if Dark Slowbro is damged as a result of an attack and has any {D} Energy attached to it, you may use this Power. The attacking Pokemon can’t use that attack during your opponent’s next turn.
    {P}{D}{C} Corrupt
    Choose an attack on the Defending Pokemon, and then switch the Defending Pokemon with one of your opponent’s Benched Pokemon. Dark Slowking performs the attack you chose on the new Defending Pokemon. (You must still do anything else required for that attack.)
    Weakness: {P}+30
    Resistance:
    Retreat Cost: {C}{C}

    Slowbro Lv.49 100HP {W}
    Evolves from Slowpoke
    Poke-POWER: Tempo Control
    Once during your turn (before you attack), if Slowbro is your Active Pokemon and the Defending Pokemon is [D], you may use this power. Choose one of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. This Power can't be used if Slowbro is affected by a Special Condition.
    {W}{C} Zen Headbutt [30+]
    Does 30 damage plus 10 more damage for each {P} and {D} Energy attached to the Defending Pokemon.
    Weakness: {L}+30
    Resistance:
    Retreat Cost: {C}{C}{C}

    Slowpoke Lv.15 60HP {P}
    {C} Disable [10 DMG]
    Flip a coin. If heads, choose 1 of the Defending Pokemon’s attacks. The Defending Pokemon can’t use that attack during your opponent’s next turn.
    Weakness: {L}+10
    Resistance:
    Retreat Cost: {C}{C}
     
    Last edited: Jan 1, 2008
  3. Umm... incase you didn't know... people usualy post cards that will be in the set (and make some themselves..) and have people make them for fun... not just you making them all.
     
  4. aade8

    aade8 New Member

    I do know, but people have never been interested in my sets before. If others show interest, I will indeed post a list.
     
  5. Lucario EX

    Lucario EX Moderator<br>Fanfic Contest Host

    I was interested in this one, but because there was no list I assumed you didn't want anyone else to make any.
     
  6. Same...
     
  7. aade8

    aade8 New Member

    Wow...well, I thank you. A list will be coming shortly, I promise. Thanks for your interest, I really appreciate it!

    What do you think of the cards I've made so far?

    Back to back posts merged. The following information has been added:

    Set List up!

    Cyrus (Supporter)
    Draw 1 card from your deck and show it to your opponent. If the card you drew has 'Galactic' or 'Dark' in its name, search your discard pile for up to 6 cards with Galactic or Dark in their name, show them to your opponent, and shuffle them into your deck. If the card you drew does not have 'Galactic' or 'Dark' in its name, draw 2 more cards and put 1 damage counter on 1 of your Pokemon.

    Palkia Lv.51 90HP {C}
    Poke-POWER: Aura Compression
    Once during your turn (before you attack), you may flip a coin. If heads, each of your opponent's Stage 2 evolved Pokemon must pay {C} more to attack during your opponent's next turn. This Power can't be used if Palkia is affected by a Special Condition.
    {W} Dragonbreath [10]
    Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
    {W}{C}{C} Cosmo-Rapture [50]
    Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokemon (don't apply Weakness and Resistance for Benched Pokemon).
    Weakness: {C}+20
    Resistance: {W}-20
    Retreat Cost: {C}{C}

    Galactic’s Palkia Lv.X 120HP {C}{D}
    Level-Up Put onto Palkia
    Poke-POWER: Space Manipulation
    Once during your turn (before you attack), you may search either your deck or your discard pile for a Stadium card and put it into your hand. If you searched your deck, shuffle it afterwards. This Power can’t be used if Galactic’s Palkia is affected by a Special Condition.
    {W}{W} Galactic Rip [50]
    If you played a Supporter card with Galactic in its name this turn, you may switch the Defending Pokemon with one of your opponent’s Benched Pokemon (before doing damage).
    Weakness: {C}x2
    Resistance: {W}-20
    Retreat Cost: {C}{C}
     
    Last edited: Jan 1, 2008
  8. Burninating_Torchic

    Burninating_Torchic New Member

    Wow.
    Good to see that there's still some talent remaining in the CaC section.
    Your grammar could use some work, and some of your cards are pretty broken, but a lot of them are original, and it's obvious that you thought them out.
    Anyways, I shall contribute.
    ----

    Lucario
    Stage 1 [F]/[M] Pokemon - Evolves from Riolu
    80 HP

    Poke-Body: Justice Aura
    As long as Lucario is your Active Pokemon, Pokemon with Dark or Galactic's in their names' attacks do 20 less damage to your Pokemon.

    [F][C] Aura Sphere 30+
    You may discard a basic [M] energy card attached to Lucario. If you do, this attack does 30 damage plus 20 more damage and put 1 damage counter on 1 of your opponent's benched Pokemon.

    Weak: [R] +20
    Resist: None
    Retreat: [C]

    ---

    Riolu
    Basic [F] Pokemon
    50 HP

    [C] Training
    During your next turn, Riolu's Light Kick does 20 more damage.

    [F][C] Light Kick 20

    Weak: [P] +10
    Resist: None
    Retreat: [C]

    ---

    Togekiss
    Stage 2 [C] Pokemon - Evolves from Togetic
    120 HP

    Poke-Power: Light Emergence
    Once during your turn (before you attack), when you play Togekiss from your hand to evolve your Active Pokemon, you may remove the highest stage evolution card from each of your opponent's Pokemon with Dark or Galactic's in their name and shuffle those cards into your opponent's deck.

    [C] Healing Shower
    Discard all basic energy cards attached to Togekiss. Remove 2 damage counters from each of your Pokemon for each energy card you discarded in this way.

    [C][C][C] Aerial Ace 50

    Weak: [L] +30
    Resist: [F] -30
    Retreat: [C][C]

    ---

    Togetic
    Stage 1 [C] Pokemon - Evolves from Togepi
    80 HP

    Poke-Power: Cleansing
    Once during your turn (before you attack), if Togetic is on your bench, you may flip a coin. If heads, remove all Special Conditions from your Active Pokemon.

    [C][C] Expel 20+
    If the Defending Pokemon has Dark or Galactic's in its name, this attack does 20 damage plus 30 more damage and your opponent switches the Defending Pokemon with one of his or her Benched Pokemon.

    Weak: [L] +20
    Resist: [F] -20
    Retreat: [C]

    ---

    Togepi
    Basic [C] Pokemon
    40 HP

    Poke-Body: Pure Shell
    Prevent all effects of attack, including damage, done to Togepi by Evolved Pokemon with Dark or Galactic's in their names.

    [C] Evolutionary Wish
    Search your deck for a Pokemon card that evolves from Togepi and put it into your hand. Shuffle your deck afterwards.

    Weak: [F] +10
    Resist: None
    Retreat: [C]
     
  9. aade8

    aade8 New Member

    BurninatingTorchic: Thanks for contributing, I really like your Lucario! And the Togekiss for that matter!
    Could you point out my grammar mistakes (or at least the biggest ones that may repeat themselves often) so that I might correct them (would you believe that I'm in college...kind of embarrassing)? Also, what cards do you think are broken, and do you think that I could tweak them in a way as to make them not as broken while somewhat retaining the original feel of the card?

    Back to back posts merged. The following information has been added:

    Dark Walrein Lv.48 120HP {W}{D}
    Evolves from Dark Sealeo
    Poke-BODY: Black Mist
    As long as Dark Walrein is your Active Pokemon, and has any {D} Energy attached to it, put 1 damage counter on each player’s Active Pokemon in between turns, excluding {D} and {W} type Pokemon.
    {W}{C}{C} Glacial Overrun [40+ DMG]
    This attack does 40 damage plus 20 more damage for each {C} in the Defending Pokemon’s Retreat Cost (after applying effects to the Retreat Cost).
    Weakness: {M}+30
    Resistance:
    Retreat Cost: {C}{C}{C}

    Dark Sealeo Lv.40 70HP {W}{D}
    Evolves from Spheal
    {C}{C} Pulsing Snore
    Remove up to 3 damge counters from Sealeo. Both Sealeo and the Defending Pokemon are now Asleep.
    {W}{C} Fickle Flipper [50 DMG]
    Flip a coin. If tails, this attack does no damage to the Defending Pokemon, and does 20 damage to one of your Benched Pokemon instead (don’t apply Weakness and Resistance for Benched Pokemon).
    Weakness: {M}+20
    Resistance:
    Retreat Cost: {C}{C}

    Spheal Lv.10 50HP {W}
    {W} Hail
    Flip a coin. If heads, put 1 damage counter on each of your opponent’s Pokemon.
    Weakness: {M}+10
    Resistance:
    Retreat Cost: {C}{C}

    Mt. Coronet (Stadium)
    As long as both players have Pokemon in play with Dark or Galactic in their name, apply weakness for each Pokemon with Dark or Galactic in their name as +10 instead.
     
    Last edited: Jan 1, 2008
  10. Burninating_Torchic

    Burninating_Torchic New Member

    Ok, it's gonna seem like a lot, but most of the fixes are minor.



    Ampharos:
    1. Re-Direct: Omit "Once during your turn", change the first "and" to "if."
    2. Static Field: Omit the comma after "trainer".

    Flaaffy: The once per turn limitation on Shocking Coat is unnecessary

    Dark Toxicroak: See Mothim (Secret Wonders) Silver Wind for what Nasty Plot should be changed to. Also, the comma poison clause in Muk Bomb can be omitted.

    Croagunk: Eliminate the first comma in Poison Gloss.

    Dark Purugly: There are several errors in the Pokepower, so I'll correct all of them.
    Once during your turn (before you attack), you may place 2 damge counters on 1 of your Pokemon. If you do, you may search your deck for a card with Galactic in its name and put it into your hand. Shuffle your deck afterwards. This Power can't be used if Purugly is affected by a Special Condition. You may only use 1 Paws of Bidding Poke-Power each turn.

    Glameow: Pokepower is broken; it's like Unown M's but without a coin flip.

    Dark Crobat: Like "before you attack", "excluding dark crobat" should also be in parenthesis instead of with commas.

    Seedot: Explosion attacks never say "____ is now knocked out." They say "____ does X damage to itself", X is usually the same amount that it's doing to the defending, which has to be enough to knock itself out.

    Sudowoodo: "All energy and attack requirements remain the same" should be "Including energy cost and anything else required to use that attack".

    Bonsly: Cry for Help needs a clause that says you can't use it if you don't have anybody on your bench. Otherwise, you can lose the game by searching for an evolution.

    Dark Blastoise:
    1. Cursed Water: Your grammar might be right, but I don't think it is. Check somebody with Sand Damage and make the grammar a slight modification of that.
    2. The comma can be omitted.

    Squirtle: Shell Growth should say "Search your deck for a card that evolves from Squirtle". Generalizations are usually better than specifics. Also, it's incredbily broken - most Pokemon with attacks like that are a coin flip, AND it costs energy. Yours is free and it isn't a coin flip. Broken.

    Bronzor: Again, broken attack. 30 damage is fine, searching for an evolution is fine (for that cost), but not both of them. 10 damage, maybe.

    Dark Muk:
    1. Stinky Play's wording should be changed to: "As long as Dark Muk is your Active Pokemon, whenever you play a Supporter card with Galactic in its name, put one damage counter on each of your opponent's Pokemon."
    2. Sludge Gather's effect is broken, but regardless, its proper grammar would be "Search your deck for a Dark Muk and put it onto your bench. Treat the new Pokemon as a Basic Pokemon. If your bench is full, this attack does nothing."

    Grimer: And the broken evolution searchers are now a triad! [C] Ascensions are coinflips.

    Magmortar Lv.X
    1. The "this stops working if you're already using another" is confusing and makes little sense. Perhaps what you should do instead is put "If Magmortar is your Active Pokemon" at the front of the text.
    2. The Pokebody's broken and the attack is underbroken. Not sure if that balances out or not.

    Magmortar:
    1. Black Flames: The first sentence is virtually useless: just put [D] in the energy requirement in place of the [C]. Also, "your opponent's Active Pokemon" should be "The Defending Pokemon."
    2. Overwhelming Blaze: INSANELY broken. There aren't even any fixes for this. The effect should be scrapped COMPLETELY (And, subsequently, the energy cost should be lowered).

    Electivire Lv.X:
    Wicked Strike: Cannot should be Can't. Also, maybe I'm not thinking correctly, but I can't think of any reason why you wouldn't be able to discard the energy - so "if you can't this attack does nothing" should probably be omitted altogether. Also, "have" and "them" in the second sentence should be changed to "has" and "it" respectively - even though you're referring to multiple Pokemon, it should use the singular tense because it's talking about each one individually.

    Electivire:
    Darkest Impulse: "Their" should be "his or her". Also, you misspelled Darkest in the last sentence.

    Elekid: Clarify that it's a basic energy card.

    Tyranitar:
    1. Direct Hit: "Benched" should be added after "choose one of your opponent's" and before "Pokemon". Also, it's a tad broken for that cost.
    2. Wicked Resonance: Broken. Honestly, this thing's attacks are more powerful than the Lv.X's.

    Dark Pupitar: Check the "Rough Skin" Pokebody on any Sharpedo (Example: Secret Wonders) for the correct grammar.

    Larvitar: Sandstorm is, in fact, underbroken. You can probably chop a [C] off the cost.

    Dark Arcanine: "Your opponent choose the Benched Pokemon to switch" is redundant, because you already said "your opponent switches". I know cards sometimes say that the opponent chooses the active pokemon to switch, but that is a little different. If it says "Your opponent switches the Defending Pokemon", they choose which benched to bring up. If it says "Switch the Defending Pokemon", you choose.
    Also, you put [F] instead of [R].

    Growlithe: Check intimidate against a real card. The grammar's off. Also, you put [F] instead of [R].

    Dark Slowking:
    1. Clouded Mind: The first part should be similar to rough skin: "If Dark Slowking is damaged by an opponent's attack and has any [D] energy attached to it, the attacking Pokemon can't use that attack during your opponent's next turn. Or maybe you took that grammar from Uxie, if you did, leave it. It should be identical to Uxie's, with the dark energy clause, of course.
    2. Corrupt: Starting with "ignoring", it should be changed to "except for its Energy cost (You must still do anything else required for that attack.)"

    Slowbro:
    1. Tempo Control's grammar should be: Once during your turn (before you attack), if Slowbro is your Active Pokemon and the Defending Pokemon is [D], you may use this power. Choose one of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. This Power can't be used if Slowbro is affected by a Special Condition.
    2. Zen Headbutt: "and" should be changed to "or".

    Cyrus:
    "Find all cards" through "shuffle them into your deck" should be changed to "Search your discard pile for up to 6 cards with Galactic or Dark in their name, show them to your opponent, and shuffle them into your deck."
    Also, it should probably be "Galactic's Cyrus", considering that the other cards are "Galactic's Mars" and whatnot. Or maybe not. Your call.

    Palkia:
    1. "you may use this power. Flip a coin." can be condensed to "you may flip a coin."
    2. You forgot the "don't apply weakness or resistance" clause in Cosmo Rapture.

    Palkia LvX:
    Galactic Rip: "before you attack" should be omitted, and "(Before doing damage)" with parenthesis should be added at the end.

    Dark Walrein: Check Legend Maker (Was it Legend Maker? I don't remember) Walrein ex for the proper grammar for Black Mist.

    Mt. Coronet: Taken from Lake Boundary, Change to "As long as both players have Pokemon in play with Dark or Galactic in their name, apply weakness for each Pokemon with Dark or Galactic in their name as +10 instead.


    In general:
    1. Get rid of all the single quotations. They're unnecessary/never used. When you're putting them around a Pokemon name (Ie, Dark Toxicroak's Muk Bomb attack), say "A Pokemon named _____". When putting them around anything else, like, for example "Galactic's", you just don't use them at all.
    2. It's never "may not". It's "can't".
    3. For the "before you attack" in Pokepowers, you don't use commas. Parenthesis are correct.
    4. You tend to use too many commas on just about everything. Break your run-on sentences up.
     
  11. Lucario EX

    Lucario EX Moderator<br>Fanfic Contest Host

    Can I reserve these cards?

    2 Dark Alakazam


    Back to back posts merged. The following information has been added:

    Dark Gallade 100 HP
    (P)(D) Evolves from Dark Kirlia

    (P)(D) Psychic Revenge 30+
    Does 30 damage plus 30 more damage for each Dark (P) or (F) Pokemon in your discard pile.
    You can't add more than 90 damage in this way.

    Weakness: (C)+30 Resistance: none Retreat: (C)(C)

    Dark Gardevoir 80 HP
    (P)(D) Evolves from Dark Kirlia

    Poke-Power Diversion
    Once during your opponent's turn, if Dark Gardevoir is on your Bench, when one of your Dark (P) Pokemon is attacked by a Pokemon that does not have Dark or Galactic's in its name, you may negate all effects of that attack (including damage) and put two damage counters on Dark Gardevoir.

    Dark Flash 20
    Flip a coin until you get tails. For each heads, choose a Special Condition. The Defending Pokemon is now affected by that Special Condition.

    Weakness: (P)+30 Resistance: none Retreat Cost: (C)(C)

    Dark Kirlia 60 HP
    (P)(D) Evolves from Ralts

    (C) Psychic Trickery
    Choose a card from your opponent's hand without looking. Look at the card you chose. If it is a Supporter, use its effect as the effect of this attack.

    Weakness: (P)+20 Resistance: none Retreat Cost: (C)

    Ralts 50 HP

    (.) Psychic Call
    Search your deck or discard pile for a (P) Pokemon. If you searched your deck, shuffle it afterward.

    (P) Psyshot 20

    Weakness: P+10 Resistance: none Retreat Cost: (C)
     
    Last edited: Dec 26, 2007
  12. Lucario EX

    Lucario EX Moderator<br>Fanfic Contest Host

    Azelf 60 HP
    (P) Basic

    PokeBody Willpower
    As long as Mesprit and Uxie are in play, all of your Pokemon pay (C) less to attack.

    (P) Strange Beam 30
    Flip a coin. If heads, the Defending Pokemon is Paralyzed

    Weakness: (P)+20 Resistance: none Retreat Cost: (C)

    Mesprit 60 HP
    (P) Basic

    PokeBody Emotion
    As long as Azelf and Uxie are in play, damage done to your Pokemon is reduced by 20.

    (P) Strange Beam 10
    Flip a coin. If heads, none of your opponent's Pokemon can attack Mesprit during your opponent's next turn.

    Weakness: (P)+20 Resistance: none Retreat Cost: (C)

    Uxie 60 HP
    (P) Basic

    PokeBody Knowledge
    As long as Azelf and Mesprit are in play, both players play with their Prize cards face-up.

    (P) Strange Beam 20
    Flip a coin. If heads, choose one of the Defending Pokemon's attacks. None of your opponent's Pokemon can use that attack during your opponent's next turn.

    Weakness: (P)+20 Resistance: none Retreat Cost: (C)
     
  13. Nemes

    Nemes Member

    Dark Mismagius L34 - HP70 [P]/[D]
    This Pokémon is both [P] and [D] type.
    Stage 1 - Misdreavus
    Poké-Body: Shadow Imitation: Whenever Dark Mismagius retreats, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
    [P][P] Pass Through (50) You may put 5 damage counters on the Defending Pokémon instead of doing 50 damage to it.
    Weakness: Darkness +20
    Resistance: Colorless -20
    Retreat Cost: 1


    Misdreavus L13 - HP50 [P]
    Basic Pokémon
    Dusk Stone: Misdreavus can evolve during the turn you play it.
    [P] Pain Split () Put 1 damage counter on the Defending Pokémon for each damage counter on Misdreavus.
    Weakness: Darkness +10
    Resistance: Colorless -20
    Retreat Cost: 1


    Dark Honchkrow L40 - HP70 [D]
    Stage 1 - Murkrow
    Poké-Body: Dark Legacy: Treat each Murkrow in your deck, in your discard pile, in your hand, and in play as a Pokémon with Dark in its name.
    [D][C][C] Knock Over (50) You may discard any Stadium card in play.
    Weakness: Lightning +20
    Resistance: Fighting -20
    Retreat Cost: 0


    Murkrow L10 - HP50 [D]
    Basic Pokémon
    [D] Pursuit (10) During your opponent's next turn, if the Defending Pokémon retreats, put a damage counter on that Pokémon.
    Weakness: Lightning +10
    Resistance: Fighting -20
    Retreat Cost: 1


    Galactic's Warehouse
    Stadium
    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    Each Pokémon with Dark or Galactic's in its name (both yours and your opponent's) can use attacks on this card instead of its own.

    [D] Gravity Wave (20) Does 20 damage to each of your opponent's Benched Pokémon that doesn't have a Retreat Cost. (Don't apply Weakness and Resistance for Benched Pokémon.)
     
    Last edited: Dec 27, 2007
  14. charmander rox

    charmander rox New Member

    Dark Rotom? What does it evolve from?

    I'll reserve the Porygon line.

    Porygon Lv1 30HP [C]
    BASIC

    [.] Super Search
    Search your deck for a card, then shuffle your deck. Put the card you chose on top of your deck.

    W - [F]+10
    R -
    RC -

    Back to back posts merged. The following information has been added:

    Dark Porygon2 Lv28 90HP [D]
    Stage 1 - Evolves from Porygon

    Poké-Power - Dark Data
    Once during your turn (before you attack), when you play Dark Porygon2 from your hand to evolve one of your Pokémon, you may search your deck for any 3 cards that have Dark or Galactic in their names, show them to your opponent, and put them in your hand. Shuffle your deck afterwards.

    [C][C][C] System Burn 50
    The Defending Pokémon is now Burned.

    W - [F]+20
    R -
    RC - [C][C][C]

    Dark PorygonZ Lv52 100HP [D]
    Stage 2 - Evolves from Dark Porygon2

    [.] Galactic Reprogramming
    Choose 1 of your Pokémon in play and put a Galactic counter on that Pokémon. Any Pokémon with a Galactic counter on it is treated as if it has Dark in its name, and is [D] type in addition to its original type(s).

    [C][C][C] Overload 100
    If you have any Pokémon in play that don't have either Dark or Galactic in their names, this attack does nothing.

    W - [F]+30
    R -
    RC - [C]

    I suggest that you make some of the basic Pokémon in this set Galactic's Pokemon, similar to Rocket's Pokemon.

    Back to back posts merged. The following information has been added:

    Also, what is Team Galactic doing with Hoenn, Jhoto, and Kanto Pokemon? After all, Team Rocket, Team Magma, and Team Aqua only have Pokemon from their respective regions.
     
    Last edited: Dec 29, 2007
  15. aade8

    aade8 New Member

    charmander rox: Um...all I can say is...creator's license.

    Thanks for contributing everyone! Updating now.

    Solaceon Journalist (Supporter)
    Search your deck for up to 3 Trainer cards (excluding Pokemon Tool cards) and put them into your hand. Shuffle your deck afterward.
     
    Last edited: Jan 1, 2008
  16. charmander rox

    charmander rox New Member

    Well, you have some Dark Pokemon leveling up into Galactic's Pokemon, which doesn't happen. You should make the entire line Galactic's, rather than just the Lv Xs.

    I'll do Galactic's Rotom!

    Galactic's Rotom Lv41 70HP [L][D]
    BASIC

    Poke-Body Galactic Flow
    As long as Galactic's Rotom has any damage counters on it, the retreat cost of each of your Pokemon in play with Dark or Galactic in its name is 0.

    [L][L][C] Plasma Burst
    Does 20 damage to each of your opponent's Pokemon in play.

    W - [D]+20
    R - [C]-20
    RC - [C]
     
  17. aade8

    aade8 New Member

    Latios Lv.57 100HP {P}
    {P} Vision Shock [10 DMG]
    You may draw a card.
    {P}{C}{C} Luster Purge [80 DMG]
    Discard all Energy attached to Latios.
    Weakness: {P}+20
    Resistance: {G}{F}-20
    Retreat Cost: {C}

    Latias Lv.58 100HP {P}
    {C} Healing Light [10 DMG]
    Remove a damage counter from 1 of your Pokemon.
    {P}{P}{C} Mist Ball [50 DMG]
    Discard 2 {P} Energy attached to Latias. If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.
    Weakness: {P}+20
    Resistance: {R}{F}-20
    Retreat Cost: {C}

    Dark Abomasnow Lv.41 90HP {G}{D}
    Evolves from Snover
    Poke-Body: Icy Weather
    At anytime between turns, put 1 damage counter on each player’s Pokemon that has any Poke-Bodies, excluding {D} Pokemon.
    {G}{D} Shadow Hammer [50 DMG]
    Abomasnow does 10 damage to itself. Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.
    Weakness: {R}+30
    Resistance: {W}-20
    Retreat Cost: {C}{C}

    Snover Lv.23 60HP {G}
    {G} Snow Signal
    Search your deck for a {G} Pokemon and put it into your hand. Shuffle your deck afterward.
    {G}{C} Razor Leaf [20+ DMG]
    Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
    Weakness: {R}+20
    Resistance: {W}-20
    Retreat Cost: {C}{C}
     
    Last edited: Jan 12, 2008
  18. charmander rox

    charmander rox New Member

    Compare Latios's attack to Latias's attack.

    80, discard 3.
    70, discard 2, opponent gets 'Smokescreened'.

    Which one seems much better than the other?
    How can you fix that?
     
  19. aade8

    aade8 New Member

    I realize what you're saying, but it seems like your being kind of condescending on my end. I am very pleased that you want to contribute, but please try to phrase things in a more courteous manner.

    I agree that Latias' attack should be toned down. Thanks for the suggestion.
     
  20. Umbreon777

    Umbreon777 New Member

    Woot! I got these three. :cool:

    Valley Windworks - Stadium

    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

    Each player’s active pokémon pay 1 less {C} energy to retreat.


    Dark Banette Lv.39 80HP {P}{D}
    (evolves from Shuppet)

    Poke-Power: Spite
    Once during your turn (before you attack) choose one of the defending pokémon’s attacks. During your opponent’s next turn, any damage done to your active pokémon by that attack is reduce by 30 damage. This power can’t be used if Dark Banette is affected by a special condition.
    {P}{D} Trickery [30 DMG]
    Whenever you use this attack, put up to 4 damage counters on 1 of your pokémon. At the end of your opponent’s next turn, you may move the same number of damage counters from 1 of your pokémon to 1 of your opponent’s pokémon.
    Weakness: {D} +20
    Resistance: {C} -20
    Retreat Cost: {C}

    Shuppet Lv.15 60HP {P}

    {-} Astonish [10 DMG]
    {P} Shadow Play [20 DMG]
    Weakness: {D} +10
    Resistance: {C} -20
    Retreat Cost: {C}
     

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